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Unity-黑暗之魂复刻-按钮类

Unity-黑暗之魂复刻-按钮类

作者: 祝你万事顺利 | 来源:发表于2019-06-03 18:11 被阅读0次

    将按钮进行抽象
    此类提供三个功能

    1.IsPressing得知当前用户输入按钮的状态
    2.OnPressed目前是否按下了此按钮
    3.OnReleased目前是否释放了按钮

    public class MyButton {
        public bool IsPressing = false;
        public bool OnPressed = false;
        public bool OnReleased = false;
    
        private bool curState = false;
        private bool lastState = false;
    
        public void Tick(bool input)
        {
            curState = input;
            IsPressing = curState;
            OnPressed = false;
            OnReleased = false;
            if(curState != lastState)
            {
                if(curState == true)
                {
                    OnPressed = true;
                }
                else
                {
                    OnReleased = true;
                }
            }
            lastState = curState;
        }
    }
    

    DoubleTrigger
    IsExtending:
    在用户松开按键一段时间内输出信号

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