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遥控手柄模拟

遥控手柄模拟

作者: 小堆同学 | 来源:发表于2016-11-22 10:46 被阅读26次

    之前项目里遇到蓝牙项目,手机端控制机器人走动,于是乎设计了以下操作界面

    蓝牙控制

    <h5>分析图中的控件以及作用</h5>

    1. 图中总共4张图片:底图、小圆点和左右2张圆盘图;
    2. 拖动小圆点但只能在各自圆盘上,不能超出;
    3. 左边小圆点设计8个方向,右边上下两个方向,不动代表停止。

      </br>
      <h5>原理</h5>
      想让设备动起来,必须给设备发指令(怎么发的不是这里讲的重点),而且方向不同发送的指令也不一样,这里跟硬件协商好往右发right,往左发left。左边圆盘8个方向,需要把圆盘分成8等分,右边简单一点,只有上下方向。

      </br>
      <h5>实现</h5>
      利用UIPanGestureRecognizer手势拖动小圆点。左边分8个方向,一个方向就是45度。如何获取一个点的角度?数学中是tan(y/x),分洗个象限,这里也是利用此原理来做的。
    - (NSString *)directionForX:(CGFloat)x Y:(CGFloat)y{
        CGFloat a = atan(y/x)*180.0/M_PI;
        /**
         *  第一象限
         */
        if (0 <= x && y <= 0) {
            if (a > -22.5) {
                return  @"right";
            }
            if (-67.5 <= a && a <= -22.5) {
                return  @"forwardright";
            }
            if (a < -67.5) {
                return  @"forward";
            }
        }
        /**
         *  第二象限
         */
        if (0 >= x && y <= 0) {
            if (a < 22.5) {
                return @"left";
            }
            if (22.5 <= a && a <= 67.5) {
                return @"forwardleft";
            }
            if (67.5 < a ) {
                return @"forward";
            }
        }
        /**
         *  第三象限
         */
        if (0 > x && y > 0) {
            if (a > -22.5) {
                return @"left";
            }
            if (- 22.5 >= a && a >= -67.5) {
                return @"backwardleft";
            }
            if (a < 67.5) {
                return @"backward";
            }
    
        }
        /**
         *  第四象限
         */
        if (0 <= x && y > 0) {
            if (a < 22.5) {
                return @"right";
            }
            if (22.5 <= a && a <= 67.5) {
                return @"backwardright";
            }
            if (a > 67.5) {
                return @"backward";
            }
        }
        return @"";
    }
    

    这样其他的就很简单了,把所有代码都贴出来了

    </br>

    - (void)viewDidLoad {
        [super viewDidLoad];
        radius = 75;
        left = _leftHandle.center;
        right = _rightHandle.center;
        rightRect = _rightBgImage.frame;
        UIPanGestureRecognizer *leftPan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(leftPanFrom:)];
        UIPanGestureRecognizer *rightPan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(rightPanFrom:)];
        [_rightHandle addGestureRecognizer:rightPan];
        [_leftHandle addGestureRecognizer:leftPan];
    }
    
    -(void)leftPanFrom:(UIPanGestureRecognizer*)recognizer{
        _leftHandle.image = [UIImage imageNamed:@"btn_pressed"];
        CGPoint translation = [recognizer translationInView:self.view];
        CGPoint center = recognizer.view.center;
        center.y += translation.y;
        center.x += translation.x;
        CGFloat x = center.x - left.x;
        CGFloat y = center.y - left.y;
        if (x*x + y*y >= radius*radius)
        {
            center.y -= translation.y;
            center.x -= translation.x;
        }
        NSLog(@"%@",[self directionForX:x Y:y]);
        recognizer.view.center = center;
        [recognizer setTranslation:CGPointZero inView:self.view];
        if (recognizer.state == UIGestureRecognizerStateEnded){
    
            [UIView animateWithDuration:0.08 animations:^{
                recognizer.view.center = left;
                _leftHandle.image = [UIImage imageNamed:@"btn_normal"];
            }];
        }
    }
    
    -(void)rightPanFrom:(UIPanGestureRecognizer*)recognizer{
        _rightHandle.image = [UIImage imageNamed:@"btn_pressed"];
        CGPoint translation = [recognizer translationInView:self.view];
        CGPoint center = recognizer.view.center;
        center.y += translation.y;
        if (center.y + 20 >= rightRect.size.height + rightRect.origin.y)
        {
            center.y = rightRect.size.height + rightRect.origin.y - 20;
        }
        if (center.y <= rightRect.origin.y + 20)
        {
            center.y = rightRect.origin.y + 20;
        }
        recognizer.view.center = center;
        CGFloat y = center.y - right.y;
        if (y < 0) {
            //要做的事
        }
        if (y > 0) {
            //要做的事
        }
        [recognizer setTranslation:CGPointZero inView:self.view];
        if (recognizer.state == UIGestureRecognizerStateEnded){
            //要做的事
            [UIView animateWithDuration:0.08 animations:^{
                recognizer.view.center = right;
                _rightHandle.image = [UIImage imageNamed:@"btn_normal"];
            }];
        }
    }
    


    </br>
    <h4>最后注意事项</h4>

    1. 界面适配不能用auto layout,因为用了之后界面的坐标就固定死了,所以我用了autoresizing,简单的界面效果一样的,当然直接用代码写UI也是一样的。
    把use Auto Layout 去掉 这里进行适配

    2.因为控制界面是用横屏做的,因为在横屏之后状态栏会自动隐藏起来,那怎么让它出现呢 ?

    1.[application setStatusBarHidden:NO withAnimation:UIStatusBarAnimationNone]; 2.在info.plist加一个View controller-based status bar appearance 为NO.
    

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