每天10个前端知识点:HTML5(canvas应用)

作者: WangChloe | 来源:发表于2017-04-24 20:35 被阅读337次

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    • (1) 应用 canvas笑脸
    • (2) 应用 canvas画图
    • (3) 应用 canvas变换
    • (4) 应用 canvas内长方形拖拽
    • (5) 应用 canvas内圆形拖拽
    • (6) 应用 下载canvas绘图
    • (7) 应用 canvas运动回调
    • (8) canvas框架 jCanvaScript.js

    (1) 应用 canvas笑脸

    <canvas width="800" height="1200"></canvas>
    <script>
        var oC = document.querySelector('canvas');
        var ctx = oC.getContext('2d');
    
        // face
        ctx.fillStyle = 'yellow';
        ctx.arc(400, 250, 180, 0, 2 * Math.PI, false);
        ctx.fill();
        ctx.stroke();
    
        // mouth
        ctx.beginPath();
        ctx.lineCap = 'round';
    
        ctx.lineWidth = 20;
        ctx.fillStyle = 'red';
        // ctx.arc(400, 280, 80, 0, Math.PI, false); // 笑脸
        ctx.arc(400, 350, 80, Math.PI, 0, false); //不开心脸
        // ctx.fill();  // 红色实心半圆张嘴笑脸
        ctx.stroke(); // 黑色半圆弧微笑脸
    
        // eyes
        ctx.beginPath();
        ctx.fillStyle = 'black';
        ctx.moveTo(350, 200);
        ctx.arc(350, 200, 20, 0, 2 * Math.PI, false);
    
        ctx.moveTo(450, 200);
        ctx.arc(450, 200, 20, 0, 2 * Math.PI, false);
    
        ctx.closePath();
    
        ctx.fill();
    </script>
    
    应用_canvas笑脸.PNG 应用_canvas笑脸2.PNG 应用_canvas笑脸3.PNG

    (2) 应用 canvas画图

    <canvas width="800" height="600"></canvas>
    <script>
        var oC = document.querySelector('canvas');
        var ctx = oC.getContext('2d');
    
        oC.onmousedown = function(ev) {
    
            var {
                clientX,
                clientY
            } = ev;
    
            ctx.moveTo(clientX, clientY)
    
            oC.onmousemove = function(ev) {
    
                ctx.clearRect(0, 0, oC.width, oC.height);
    
                var {
                    clientX,
                    clientY
                } = ev;
    
                ctx.lineWidth = 5;
                ctx.lineTo(clientX, clientY);
                ctx.stroke();
            }
    
            oC.onmouseup = function() {
                oC.onmousemove = null;
                oC.onmouseup = null;
            }
        }
    </script>
    
    应用_canvas画图.gif

    (3) 应用 canvas变换

    <canvas width="800" height="600"></canvas>
        <script>
            var oC = document.querySelector('canvas');
            var ctx = oC.getContext('2d');
    
            var degree = 1;
    
            var x1 = 300;
            var y1 = 300;
            var w1 = 100;
            var h1 = 100;
    
            var x2 = 100;
            var y2 = 100;
            var w2 = 50;
            var h2 = 50;
    
            var rotate1 = 0;
            var rotate2 = 0;
    
            setInterval(function() {
                ctx.clearRect(-oC.width, -oC.height, oC.width * 2, 2 * oC.height);
    
                ctx.save();
                ctx.translate(x1, y1);
                ctx.rotate(rotate1);
                ctx.fillRect(-w1 / 2, -h1 / 2, w1, h1);
                ctx.restore();
    
                ctx.save();
                ctx.translate(x2, y2);
                ctx.rotate(rotate2);
                ctx.fillRect(-w2 / 2, -h2 / 2, w2, h2);
                ctx.restore()
    
                rotate1++;
                rotate2 += 0.2;
            }, 100)
    
            function d2a(deg) {
                return deg / 180 * Math.PI
            }
        </script>
    
    应用_canvas变换.gif

    (4) 应用 canvas内长方形拖拽

    <canvas width="800" height="600"></canvas>
    <script>
        var oC = document.querySelector('canvas');
        var ctx = oC.getContext('2d');
    
        var rect = {
            x: 0,
            y: 0,
            w: 100,
            h: 100
        }
    
        ctx.fillRect(
            rect.x,
            rect.y,
            rect.w,
            rect.h
        );
    
        oC.onmousedown = function({
            clientX,
            clientY
        }) {
            var {
                x,
                y,
                w,
                h
            } = rect;
    
            var disX = clientX - x;
            var disY = clientY - y;
    
            if (
                clientX > x &&
                clientX < x + w &&
                clientY > y &&
                clientY < y + h
            ) {
                oC.onmousemove = function({
                    clientX,
                    clientY
                }) {
    
                    ctx.clearRect(0, 0, oC.width, oC.height)  // **先清空画布再画
    
                    var deltaX = clientX - disX;
                    var deltaY = clientY - disY;
    
                    rect.x = deltaX;
                    rect.y = deltaY;
    
                    ctx.fillRect(
                        rect.x,
                        rect.y,
                        rect.w,
                        rect.h
                    );
                }
    
                oC.onmouseup = function() {
                    oC.onmousemove = null;
                    oC.onmouseup = null;
                }
            }
        }
    </script>
    
    应用_canvas内长方形拖拽.gif

    (5) 应用 canvas内圆形拖拽

    <canvas width="800" height="600"></canvas>
    <script>
        var oC = document.querySelector('canvas');
        var ctx = oC.getContext('2d');
    
        var circle = {
            x: 50,
            y: 50,
            r: 50
        }
    
        ctx.arc(circle.x, circle.y, circle.r, 0, 2 * Math.PI, false);
    
        ctx.fill();
    
        oC.onmousedown = function({
            clientX,
            clientY
        }) {
            var {
                x,
                y,
                r
            } = circle;
    
            var disX = clientX - x;
            var disY = clientY - y;
    
            if (
                ctx.isPointInPath(clientX, clientY)  // 利用isPointInPath函数
            ) {
                oC.onmousemove = function({
                    clientX,
                    clientY
                }) {
                    ctx.clearRect(0, 0, oC.width, oC.height);
                    ctx.beginPath();
    
                    var deltaX = clientX - disX;
                    var deltaY = clientY - disY;
    
                    circle.x = deltaX;
                    circle.y = deltaY;
    
                    ctx.arc(circle.x, circle.y, circle.r, 0, 2 * Math.PI, false);
                    ctx.fill();
                }
    
                oC.onmouseup = function() {
                    oC.onmousemove = null;
                    oC.onmouseup = null;
                }
            }
        }
    </script>
    
    
    应用_canvas内圆形拖拽.gif

    (6) 应用 下载canvas绘图

    <canvas width="600" height="400"></canvas>
    <br>
    <button>Download</button>
    <script>
        var oC = document.querySelector('canvas');
        var ctx = oC.getContext('2d');
        var oBtn = document.querySelector('button');
    
        var data = [
            rnd(100, 1000),
            rnd(100, 1000),
            rnd(100, 1000),
            rnd(100, 1000),
            rnd(100, 1000)
        ]
    
        var start = 0;
    
        var sum = sumUp(data);
    
        data.forEach(function(number, index) {
            var color = `rgb(${rnd(0,255)},${rnd(0,255)},${rnd(0,255)})`;
    
            var delta = number / sum * 2 * Math.PI;
    
            ctx.fillStyle = color;
    
            ctx.beginPath();
    
            ctx.moveTo(300, 200)
            ctx.arc(300, 200, 100, start, start + delta, false);
            ctx.lineTo(300, 200)
    
            ctx.fill();
    
            start = start + delta;
        })
    
        function sumUp(array) {
            var sum = 0;
    
            array.forEach(function(n) {
                sum += n
            })
    
            return sum;
        }
    
        function rnd(n, m) {
            return parseInt(Math.random() * (m - n) + n);
        }
    
        // **下载canvas图片
        oBtn.onclick = function() {
            var oA = document.createElement('a');
            oA.href = oC.toDataURL();
            oA.download = '默认命名';
            // oA.download = fileName.value ? fileName.value : '默认命名' + '.png';
    
            oA.click();
        }
    </script>
    
    应用_下载canvas绘图.gif

    (7) 应用 canvas运动回调

    <script>
        function loadStatics(statics, callback) {
            var count = 0;
    
            statics.forEach(function(path, index) {
                var oImage = new Image();
                oImage.src = `img/${path}.png`
    
                resources[path] = oImage;
    
                oImage.onload = function() {
    
                    count++
    
                    if (count == statics.length) {
                        callback && callback();
                    }
                }
            })
        }
    
        function d2a(d) {
            return d / 180 * Math.PI
        }
    
        function a2d(a) {
            return a / Math.PI * 180
        }
    
        function rnd(n, m) {
            return parseInt(Math.random() * (m - n) + n)
        }
    
        function rndSign() {
            return Math.random() < 0.5 ? -1 : 1
        }
    </script>
    

    (8) canvas框架 jCanvaScript.js

    jCanvaScript.js

    示例

    <canvas id="c1" width="500" height="500"></canvas>
    <script src="libs/jCanvaScript.1.5.18.min.js"></script>
    <script>
        var idCanvas = "c1";
        onload_1();
    
        var interval_1 = 0;
    
        function startShow() {
            var r = Math.floor(Math.random() * (254)),
                g = Math.floor(Math.random() * (254)),
                b = Math.floor(Math.random() * (254)),
                x = Math.floor(Math.random() * (439)),
                y = Math.floor(Math.random() * (554)),
                color = "rgba(" + r + ", " + g + ", " + b + ", 0.5)",
                filled = true,
                radius = 1;
            jc.circle(x, y, radius, color, filled)
                .animate({
                    radius: 100,
                    opacity: 0
                }, 1500, function() {
                    this.del();
                });
        }
    
        function onload_1() {
            jc.start(idCanvas, true);
            interval_1 = setInterval(startShow, 200);
        }
    
        function start_1(idCanvas) {
            if (interval_1) return;
            onload_1();
        }
    
        function stop_1(idCanvas) {
            clearInterval(interval_1);
            interval_1 = 0;
            jc.clear(idCanvas);
        }
    </script>
    
    canvas框架 jCanvaScript.gif

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