前言
这里主要是讲解一下Flutter国际化的一些用法,包括Localization widget,intl包和flutter_i18n包的用法
flutter_localizations使用方式
① 加入依赖
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
② 然后指定MaterialApp的localizationsDelegates,supportedLocales和locale
locale: _locale,
localizationsDelegates: [
// 本地化代理
ChineseCupertinoLocalizations.delegate,
KhmerCupertinoLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
CustomLocalizations.delegate,
],
supportedLocales: CustomLocalizations.supportedLocales,
本地化代理是处理flutter不提供的语言,或者在ios上失败的问题。代理处理方式见下面附件1。
GlobalWidgetsLocalizations.delegate定义widget默认的文本方向,
从左到右或从右到左,这是因为有些语言的阅读习惯并不是从左到右,比如如阿拉伯语就是从右向左的。
_locale:为用户在app中自主选择后的语言。包过languageCode和countryCode:
获取当前的语言环境:Locale currentLocale = Localizations.localeOf(context);
Localizations Widget一般位于Widget树中其它业务组件的顶部,它的作用是定义区域Locale以及设置子树依赖的本地化资源。 如果系统的语言环境发生变化,WidgetsApp将创建一个新的Localizations Widget并重建它,这样子树中通过Localizations.localeOf(context) 获取的Locale就会更新。
③ 模块化处理国际化的方式:
1 新建国际化模块:Localizations
。。提供用户修改语言的界面
。。提供获取app当前语言,window.locale.languageCode/countryCode也可以直接获取到手机 当前语言。
。。提供合并各个子模块的所有语言资源的方法AllLocalizedValues.getAllLocalizedValues.
2 在main.dart中调用
该方法将在初始化flutter时进行调用:
setLocalizedValues(AllLocalizedValues.getAllLocalizedValues(_getModuleList()));
_getModuleList是在初始时注册合并各个模块中的国际化资源文件:
List<Map<String, Map<String, Map<String, String>>>> moduleList = new List<Map<String, Map<String, Map<String, String>>>>();
moduleList.add(localizedValues);
3 各个模块的语言资源问题:
class Ids{
static const String testPage = 'test_page';
Map<String, Map<String, Map<String, String>>> localizedValues
= {
'en': {
'US': {
Ids.testPage: 'TestPage',
},
},
'zh': {
'CN': {
Ids.testPage: '测试页面',
}
}
}
}
记得在子模块中抛出:
export 'src/res/strings.dart' hide Ids;
intl包使用方式
加入依赖
dependencies:
intl: ^0.15.7
dev_dependencies:
intl_translation: ^0.17.2
intl包是用来翻译前面所说的Localization widget相关的dart的文件生成arb文件(arb文件下面会讲解),如前面所说的Localization widget类会改成这样:
import 'dart:async';
import 'package:intl/intl.dart';
import 'package:flutter/widgets.dart';
class DemoLocalizations {
DemoLocalizations(this._locale);
final Locale _locale;
static Future<DemoLocalizations> load(Locale locale) async {
String name =
locale.countryCode.isEmpty ? locale.languageCode : locale.toString();
String localeName = Intl.canonicalizedLocale(name);
return initializeMessages(locale.toString())
.then((Object _) {
return new DemoLocalizations(locale);
});
}
static DemoLocalizations of(BuildContext context) {
return Localizations.of(context, DemoLocalizations);
}
String get title =>
Intl.message("这个是一个标题", name: "title", desc: "标题用的翻译文本", args: []);
}
}
这里的静态函数load,是为了方便代理类调用新增,里面有一个initializeMessages会显示报错,先可以忽略,上面Localization类中使用了Intl.message,Intl.message的相关用法可以参考官方api(点击查看),这里就是需要翻译的文字,通过intl包会把Intl.message相关的资源"提取"生成arb文件,需要运行命令行如下:
$ flutter pub pub run intl_translation:extract_to_arb --output-dir="保存arb文件的目录" "需要提取翻译的dart文件"
例子:
$ flutter pub pub run intl_translation:extract_to_arb --output-dir=lib/l10n lib/demo_localizations.dart
需要在lib中新建l10n文件夹用于保存arb文件,后面带的参数就是上述的DemoLocalizations类所在位置,运行后会在l10n看到一个intl_messages.arb文件。
把上面的intl_messgaes文件当成模板复制粘贴intl_zh.arb和intl_en.arb,然后翻译相关的内容,arb是一个json结构的文件,intl_zh.arb文件结构如下
{
"@@last_modified": "2019-01-10T14:17:00.088434",
"title": "这个是一个标题",
"@title": {
"description": "标题用的翻译文本",
"type": "text",
"placeholders": {}
}
}
翻译完所有arb资源后,intl_translation包就是用来把arb生成相关的dart代码文件,运行命令行:
$ flutter pub pub run intl_translation:generate_from_arb --output-dir=lib/l10n \
--no-use-deferred-loading lib/demo_localizations.dart lib/l10n/intl_*.arb
运行结果会出现
No @@locale or _locale field found in intl_en, assuming 'en' based on the file name.
No @@locale or _locale field found in intl_messages, assuming 'messages' based on the file name.
No @@locale or _locale field found in intl_zh, assuming 'zh' based on the file name.
各自生成如下的新文件
然后在刚才initializeMessages保存的DemoLocalizations中引入
import 'l10n/messages_all.dart';
警告就会消失
然后修改Localization代理中的load,引用上面的Localization widget load方法即可
调用资源的方法和上面的一样
DemoLocalizations.of(context).title
DemoLocalizations.of(context).name
使用flutter_i18n
flutter_i18n是另外一种进行国际化的方法,有别于intl,它主要是利用json文件来进行翻译,个人认为最简单的一种,可以自己定app语言,方便刷新切换语言,不依赖系统语言
加入依赖
dependencies:
flutter:
sdk: flutter
flutter_i18n: ^0.5.2
flutter:
assets:
- flutter_i18n/
新建json文件,命名规则可以这样{languageCode}_{countryCode}.json或者{languageCode}.json,这里我命名为zh_CN.json,内容如下:
{
"test": {
"title": "这个是一个标题哦",
"name": "我的名字叫{name}"
}
}
添加Localization代理
localizationsDelegates: [
FlutterI18nDelegate(useCountryCode, [fallbackFile, basePath]),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
useCountryCode参数是用于json文件的命名规则:
如果你是用{languageCode}_{countryCode}来命名,useCountryCode参数必须为true
如果你是用{languageCode}来命名, useCountryCode就必须为false
fallbackFile参数引入版本0.1.0并提供默认语言,在未提供当前运行系统的转换时使用。这应该包含assets文件夹中有效的json文件的名称如"zh_CN"
basePath参数可选地用于设置翻译的基本路径。如果未设置此选项,则默认路径为assets / flutter_i18n。此路径必须与pubspec.yaml中定义的路径相同。
配置例子如:
FlutterI18nDelegate(true, "en_US", "flutter_i18n")
flutter_i18n实现
配置完成后,可以通过以下方法调用:
FlutterI18n.translate(buildContext, "your.key")
FlutterI18n.translate(buildContext, "test.title");//这是一个标题哦
FlutterI18n.translate(context, "test.name", {"name": "AAA"});我的名字叫做AAA
如果你想切换应用语言可以这样做:
await FlutterI18n.refresh(buildContext, languageCode, {countryCode});
await FlutterI18n.refresh(buildContext, "en", "US");//如切换英语
flutter_i18n 支持复数,你可以调用以下方法:
FlutterI18n.plural(buildContext, "your.key", pluralValue);如
"clicked": {
"times-0": "You clicked zero!",
"times-1": "You clicked {time} time!",
"times-2": "You clicked {times} times!"
}
FlutterI18n.plural(buildContext, "clicked.times", 0)//You clicked zero!
FlutterI18n.plural(buildContext, "clicked.times", 1)//You clicked 1 time!
FlutterI18n.plural(buildContext, "clicked.times", 2)//You clicked 2 times!
附件1
import 'package:flutter/cupertino.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
class KhmerCupertinoLocalizations implements CupertinoLocalizations {
final materialDelegate = GlobalMaterialLocalizations.delegate;
final widgetsDelegate = GlobalWidgetsLocalizations.delegate;
final local = const Locale('km');
MaterialLocalizations ml;
Future init() async {
ml = await materialDelegate.load(local);
debugPrint(ml.pasteButtonLabel);
}
@override
String get todayLabel => "Today";
@override
String get alertDialogLabel => ml.alertDialogLabel;
@override
String get anteMeridiemAbbreviation => ml.anteMeridiemAbbreviation;
@override
String get copyButtonLabel => ml.copyButtonLabel;
@override
String get cutButtonLabel => ml.cutButtonLabel;
@override
DatePickerDateOrder get datePickerDateOrder => DatePickerDateOrder.mdy;
@override
DatePickerDateTimeOrder get datePickerDateTimeOrder =>
DatePickerDateTimeOrder.date_time_dayPeriod;
@override
String datePickerDayOfMonth(int dayIndex) {
return dayIndex.toString();
}
@override
String datePickerHour(int hour) {
return hour.toString().padLeft(2, "0");
}
@override
String datePickerHourSemanticsLabel(int hour) {
return "$hour" + "ពេល";
}
@override
String datePickerMediumDate(DateTime date) {
return ml.formatMediumDate(date);
}
@override
String datePickerMinute(int minute) {
return minute.toString().padLeft(2, '0');
}
@override
String datePickerMinuteSemanticsLabel(int minute) {
return "$minute" + "ចែក";
}
@override
String datePickerMonth(int monthIndex) {
return "$monthIndex";
}
@override
String datePickerYear(int yearIndex) {
return yearIndex.toString();
}
@override
String get pasteButtonLabel => ml.pasteButtonLabel;
@override
String get postMeridiemAbbreviation => ml.postMeridiemAbbreviation;
@override
String get selectAllButtonLabel => ml.selectAllButtonLabel;
@override
String timerPickerHour(int hour) {
return hour.toString().padLeft(2, "0");
}
@override
String timerPickerHourLabel(int hour) {
return "$hour".toString().padLeft(2, "0") + "ពេល";
}
@override
String timerPickerMinute(int minute) {
return minute.toString().padLeft(2, "0");
}
@override
String timerPickerMinuteLabel(int minute) {
return minute.toString().padLeft(2, "0") + "ចែក";
}
@override
String timerPickerSecond(int second) {
return second.toString().padLeft(2, "0");
}
@override
String timerPickerSecondLabel(int second) {
return second.toString().padLeft(2, "0") + "ជាលើកទីពីរ";
}
static const LocalizationsDelegate<CupertinoLocalizations> delegate =
_ChineseDelegate();
static Future<CupertinoLocalizations> load(Locale locale) async {
var localizaltions = KhmerCupertinoLocalizations();
await localizaltions.init();
return SynchronousFuture<CupertinoLocalizations>(localizaltions);
}
}
class _ChineseDelegate extends LocalizationsDelegate<CupertinoLocalizations> {
const _ChineseDelegate();
@override
bool isSupported(Locale locale) {
return locale.languageCode == 'km';
}
@override
Future<CupertinoLocalizations> load(Locale locale) {
return KhmerCupertinoLocalizations.load(locale);
}
@override
bool shouldReload(LocalizationsDelegate<CupertinoLocalizations> old) {
return false;
}
}
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