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OC 底层探索 - Association 关联对象

OC 底层探索 - Association 关联对象

作者: 师大小海腾 | 来源:发表于2020-02-22 02:10 被阅读0次
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    目录

    • 1. 关联对象
      1.1 使用场景
      1.2 使用方法
       1.2.1 相关 API
       1.2.2 objc_AssociationPolicy 关联策略
       1.2.3 key 的常见用法
    • 2. 关联对象的原理
    • 3. 相关面试题

    1. 关联对象

    1.1 使用场景

    默认情况下,由于分类底层结构的限制,不能直接给 Category 添加成员变量,但是可以通过关联对象间接实现 Category 有成员变量的效果。
    传送门:OC - Category 和 Extension

    1.2 使用方法

    #import "Person.h"
    @interface Person (Test)
    @property (nonatomic, assign) int height;
    @end
    
    #import "Person+Test.h"
    #import <objc/runtime.h>
    @implementation Person (Test)
    - (void)setHeight:(int)height
    {
        objc_setAssociatedObject(self, @selector(height), [NSNumber numberWithInt:height], OBJC_ASSOCIATION_ASSIGN);
    }
    - (int)height
    {
        return [objc_getAssociatedObject(self, @selector(height)) intValue];
    }
    @end
    

    1.2.1 相关 API

    objc_setAssociatedObject
    使用给定的key和关联策略为给定的对象设置关联的value

    void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy);
    

    objc_getAssociatedObject
    返回给定key的给定对象关联的value

    id objc_getAssociatedObject(id object, const void *key);
    

    objc_removeAssociatedObjects
    删除给定对象的所有关联。

    void objc_removeAssociatedObjects(id object);
    

    如果只想移除给定对象的某个key的关联,可以使用objc_setAssociatedObject给参数value传值nil

    objc_setAssociatedObject(self, @selector(height), nil, OBJC_ASSOCIATION_ASSIGN);
    

    1.2.2 objc_AssociationPolicy 关联策略

    typedef OBJC_ENUM(uintptr_t, objc_AssociationPolicy) {
        OBJC_ASSOCIATION_ASSIGN = 0,           /**< Specifies a weak reference to the associated object. */
        OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1, /**< Specifies a strong reference to the associated object. 
                                                *   The association is not made atomically. */
        OBJC_ASSOCIATION_COPY_NONATOMIC = 3,   /**< Specifies that the associated object is copied. 
                                                *   The association is not made atomically. */
        OBJC_ASSOCIATION_RETAIN = 01401,       /**< Specifies a strong reference to the associated object.
                                                *   The association is made atomically. */
        OBJC_ASSOCIATION_COPY = 01403          /**< Specifies that the associated object is copied.
                                                *   The association is made atomically. */
    };
    
    objc_AssociationPolicy 对应的属性修饰符
    OBJC_ASSOCIATION_ASSIGN assign
    OBJC_ASSOCIATION_RETAIN_NONATOMIC strong, nonatomic
    OBJC_ASSOCIATION_COPY_NONATOMIC copy, nonatomic
    OBJC_ASSOCIATION_RETAIN strong, atomic
    OBJC_ASSOCIATION_COPY copy, atomic

    1.2.3 key 的常见用法

    // ①
    static const void *MyKey = &MyKey;
    objc_setAssociatedObject(object, MyKey, value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
    objc_getAssociatedObject(object, MyKey];
    
    // ② 
    static const char MyKey;
    objc_setAssociatedObject(object, &MyKey, value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
    objc_getAssociatedObject(object, &MyKey];
    
    // ③ 使用属性名作为 key
    #define MYHEIGHT @"height"
    objc_setAssociatedObject(object, MYHEIGHT, value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
    objc_getAssociatedObject(object, MYHEIGHT];
    
    // ④ 使用 getter 方法的 SEL 作为 key(可读性高,有智能提示)
    objc_setAssociatedObject(object, @selector(getter), value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
    objc_getAssociatedObject(object, @selector(getter)];
    // 或使用隐式参数 _cmd
    objc_getAssociatedObject(object, _cmd];
    

    2. 关联对象的原理

    Runtime源码objc4中,有关关联对象的代码都在文件objc-references.mm中。

    实现关联对象技术的核心对象

    • AssociationsManager
    • AssociationsHashMap
    • ObjectAssociationMap
    • ObjcAssociation
    class AssociationsManager {
        static AssociationsHashMap *_map;
    };
    class AssociationsHashMap : public unordered_map<disguised_ptr_t, ObjectAssociationMap>
    class ObjectAssociationMap : public std::map<void *, ObjcAssociation>
    class ObjcAssociation {
        uintptr_t _policy;
        id _value;
    };
    

    AssociationsManager

    • 关联对象并不是存储在关联对象本身内存中,而是存储在全局统一的一个容器中;
    • 由 AssociationsManager 管理并在它维护的一个单例 Hash 表 AssociationsHashMap 中存储;
    • 使用 AssociationsManagerLock 自旋锁保证了线程安全。
    class AssociationsManager {
        // associative references: object pointer -> PtrPtrHashMap.
        static AssociationsHashMap *_map;
    public:
        AssociationsManager()   { AssociationsManagerLock.lock(); }
        ~AssociationsManager()  { AssociationsManagerLock.unlock(); }
        
        AssociationsHashMap &associations() {
            if (_map == NULL)
                _map = new AssociationsHashMap();
            return *_map;
        }
    };
    

    AssociationsHashMap

    • 一个单例的 Hash 表,存储 disguised_ptr_t 和 ObjectAssociationMap 之间的映射。
    • disguised_ptr_t 是根据 object 生成,但不存在引用关系。
      disguised_ptr_t disguised_object = DISGUISE(object);
    class AssociationsHashMap : public unordered_map<disguised_ptr_t, ObjectAssociationMap *, DisguisedPointerHash, DisguisedPointerEqual, AssociationsHashMapAllocator> {
    public:
        void *operator new(size_t n) { return ::malloc(n); }
        void operator delete(void *ptr) { ::free(ptr); }
    };
    

    ObjectAssociationMap

    • 存储 key 和 ObjcAssociation 之间的映射。
    class ObjectAssociationMap : public std::map<void *, ObjcAssociation, ObjectPointerLess, ObjectAssociationMapAllocator> {
    public:
        void *operator new(size_t n) { return ::malloc(n); }
        void operator delete(void *ptr) { ::free(ptr); }
    };
    

    ObjcAssociation

    • 存储着关联策略 policy 和关联对象的值 value。
    class ObjcAssociation {
        uintptr_t _policy;
        id _value;
    public:
        ObjcAssociation(uintptr_t policy, id value) : _policy(policy), _value(value) {}
        ObjcAssociation() : _policy(0), _value(nil) {}
    
        uintptr_t policy() const { return _policy; }
        id value() const { return _value; }
        
        bool hasValue() { return _value != nil; }
    };
    

    objc_setAssociatedObject

    • ① 实例化一个 AssociationsManager 对象,它维护了一个单例 Hash 表 AssociationsHashMap 对象;
    • ② 实例化一个 AssociationsHashMap 对象,它维护 disguised_ptr_t 和 ObjectAssociationMap 对象之间的关系;
    • ③ 根据object生成一个 disguised_ptr_t 对象;
    • ④ 根据 disguised_ptr_t 获取对应的 ObjectAssociationMap 对象,它存储key和 ObjcAssociation 之间的映射;
    • ⑤ 根据policyvalue创建一个 ObjcAssociation 对象,并存储在 ObjectAssociationMap 中;
    • ⑥ 如果传进来的value为 nil,则在 ObjectAssociationMap 中删除该 ObjcAssociation 对象。
    // objc-runtime.mm
    void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy) {
        _object_set_associative_reference(object, (void *)key, value, policy);
    }
    
    // objc-references.mm
    void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
        // This code used to work when nil was passed for object and key. Some code
        // probably relies on that to not crash. Check and handle it explicitly.
        // rdar://problem/44094390
        // 判空操作
        if (!object && !value) return;
        
        assert(object);
        
        if (object->getIsa()->forbidsAssociatedObjects())
            _objc_fatal("objc_setAssociatedObject called on instance (%p) of class %s which does not allow associated objects", object, object_getClassName(object));
        
        // retain the new value (if any) outside the lock.
        ObjcAssociation old_association(0, nil);
        // 判断传进来的 value 是否为 nil?如果有值则调用 acquireValue(value, policy)
        id new_value = value ? acquireValue(value, policy) : nil;
        {
            /*
             ** 初识化一个 AssociationsManager 对象
             ** 它维护了一个单例 Hash 表 AssociationsHashMap 对象
             */
            AssociationsManager manager;
            /*
             ** 初识化一个 AssociationsHashMap (单例)对象
             ** 它维护 disguised_ptr_t 和 ObjectAssociationMap 对象之间的关系
             */
            AssociationsHashMap &associations(manager.associations());
            // 根据传进来的 object 生成一个 key(disguised_ptr_t对象), 不存在和 object 的引用关系
            disguised_ptr_t disguised_object = DISGUISE(object);
            if (new_value) {
                // break any existing association.
                // 根据 key(disguised_object) 从 AssociationsHashMap 中获取遍历器i
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                if (i != associations.end()) {
                    // secondary table exists
                    /*
                     ** 根据遍历器i获取到 ObjectAssociationMap
                     ** i->first 表示对象地址
                     ** i->second 表示获取 ObjectAssociationMap
                     */
                    ObjectAssociationMap *refs = i->second;
                    // 根据传进来的 key 从 ObjectAssociationMap 中获取遍历器j
                    ObjectAssociationMap::iterator j = refs->find(key);
                    if (j != refs->end()) {
                        old_association = j->second;
                        // 根据传进来的 policy 和 value 创建 ObjcAssociation
                        // 若关联对象已存在,则赋新值
                        j->second = ObjcAssociation(policy, new_value);
                    } else {
                        // 若关联对象不存在,则创建新的关联对象
                        (*refs)[key] = ObjcAssociation(policy, new_value);
                    }
                } else {
                    // create the new association (first time).
                    /*
                     ** 若没有传进来的 object 对应的 ObjectAssociationMap 表,就创建
                     */
                    ObjectAssociationMap *refs = new ObjectAssociationMap;
                    associations[disguised_object] = refs;
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                    object->setHasAssociatedObjects();
                }
            /*
             ** 如果传进来的 value 为 nil,则删除该关联对象
             ** 调用 erase(j) 函数对 j 进行擦除
             ** 即在 ObjectAssociationMap 中擦除传进来的 key(key) 和它所对应的 ObjcAssociation(value)
             ** 所以,如果想移除给定对象的某个 key 的关联,可以使用 objc_setAssociatedObject 给参数 value 传值 nil。
             */
            } else {
                // setting the association to nil breaks the association.
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                if (i !=  associations.end()) {
                    ObjectAssociationMap *refs = i->second;
                    ObjectAssociationMap::iterator j = refs->find(key);
                    if (j != refs->end()) {
                        old_association = j->second;
                        refs->erase(j);
                    }
                }
            }
        }
        // release the old value (outside of the lock).
        if (old_association.hasValue()) ReleaseValue()(old_association);
    }
    

    objc_getAssociatedObject

    • ① 实例化一个 AssociationsManager 对象;
    • ② 实例化一个 AssociationsHashMap 对象;
    • ③ 根据object生成一个 disguised_ptr_t 对象;
    • ④ 根据 disguised_ptr_t 获取对应的 ObjectAssociationMap 对象;
    • ⑤ 根据 key 获取到它所对应的 ObjcAssociation 对象;
    • ⑥ 返回 ObjcAssociation 中的 value。
    // objc-runtime.mm
    id objc_getAssociatedObject(id object, const void *key) {
        return _object_get_associative_reference(object, (void *)key);
    }
    
    // objc-references.mm
    id _object_get_associative_reference(id object, void *key) {
        id value = nil;
        uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            disguised_ptr_t disguised_object = DISGUISE(object);
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    ObjcAssociation &entry = j->second;
                    value = entry.value();
                    policy = entry.policy();
                    if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
                        objc_retain(value);
                    }
                }
            }
        }
        if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
            objc_autorelease(value);
        }
        return value;
    }
    

    objc_removeAssociatedObjects

    • ① 实例化一个 AssociationsManager 对象;
    • ② 实例化一个 AssociationsHashMap 对象;
    • ③ 根据object生成一个 disguised_ptr_t 对象;
    • ④ 根据 disguised_ptr_t 获取对应的 ObjectAssociationMap 对象;
    • ⑤ 删除该 ObjectAssociationMap 对象。
    // objc-runtime.mm
    void objc_removeAssociatedObjects(id object) 
    {
        if (object && object->hasAssociatedObjects()) {
            _object_remove_assocations(object);
        }
    }
    
    // objc-references.mm
    void _object_remove_assocations(id object) {
        vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            if (associations.size() == 0) return;
            disguised_ptr_t disguised_object = DISGUISE(object);
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                // copy all of the associations that need to be removed.
                ObjectAssociationMap *refs = i->second;
                for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                    elements.push_back(j->second);
                }
                // remove the secondary table.
                delete refs;
                /* 调用 erase(i) 函数对 i 进行擦除
                   即在 AssociationsHashMap 中擦除传进来的 object(key) 和它所对应的 ObjectAssociationMap(value)
                   所以,如果想删除给定对象的所有关联,调用 objc_removeAssociatedObjects 函数即可
                 */
                associations.erase(i);
            }
        }
        // the calls to releaseValue() happen outside of the lock.
        for_each(elements.begin(), elements.end(), ReleaseValue());
    }
    

    acquireValue
    根据policy来对value进行retain或者copy操作。

    static id acquireValue(id value, uintptr_t policy) {
        switch (policy & 0xFF) {
        case OBJC_ASSOCIATION_SETTER_RETAIN:
            return objc_retain(value);
        case OBJC_ASSOCIATION_SETTER_COPY:
            return ((id(*)(id, SEL))objc_msgSend)(value, SEL_copy);
        }
        return value;
    }
    

    3. 相关面试题

    Q:如何移除关联对象?

    • 移除一个object的某个key的关联对象:调用objc_setAssociatedObject设置关联对象valuenil
      objc_setAssociatedObject函数会调用_object_set_associative_reference函数,并在该函数中判断传进来的value是否为nil,是的话会调用erase(j)擦除函数,将j变量擦除。j即为ObjectAssociationMap对象里的一对【key: key value: ObjcAssociation(_policy、_value)】。

    • 移除一个object的所有关联对象:调用函数objc_removeAssociatedObjects
      objc_removeAssociatedObjects函数会调用_object_remove_assocations函数,并在该函数中调用对象的erase(i)擦除函数,将i变量擦除。i即为AssociationsHashMap对象中的一对【key: object value: ObjectAssociationMap】。

    Q:如果 object 被销毁,那它所对应的 ObjectAssociationMap 是否也会自动销毁?

    答案是肯定的。

    Q:如果没有关联对象,怎么实现 Category 有成员变量的效果?

    使用字典。创建一个全局的字典,将self对象在内存中的地址作为key
    缺点:① 内存泄漏问题:全局变量会一直存储在内存中;
       ② 线程安全问题:可能会有多个对象同时访问字典,加锁可以解决;
       ③ 每添加一个成员变量就要创建一个字典,很麻烦。

    #import "Person.h"
    @interface Person (Test)
    @property (nonatomic, assign) int height;
    @end
    
    #import "Person+Test.h"
    #import <objc/runtime.h>
    @implementation Person (Test)
    NSMutableDictionary *heights_;
    + (void)load {
        heights_ = [NSMutableDictionary dictionary];
    }
    - (void)setHeight:(int)height {
        NSString *key = [NSString stringWithFormat:@"%@",self];
        heights_[key] = @(height);
    }
    - (int)height {
        NSString *key = [NSString stringWithFormat:@"%@",self];
        return [heights_[key] intValue];
    }
    

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