美文网首页
React Native系列【集成Unity】

React Native系列【集成Unity】

作者: 老鱼_chaimyu | 来源:发表于2019-12-24 00:18 被阅读0次

    有个项目需求,如下:

    1. 界面基本是App风格
    2. 显示内容时需要用到3D模型,而且需要可操作3D对象

    如果只用Unity来做,也能做出UI界面,但风格与原生App还是有些差异,模拟实现起来工作量也比较大。

    想着用ReactNative结合Unity来做,网上查找了一些资料,的确有这么做的,但有些在现有版本上并没有成功,如react-native-unity-view,只到发现Unity官方支持原生应用与Unity结合,但是没有发现与ReactNative结合比较好的,考虑在这些人的经验上自己实现一套。

    第一步:环境准备

    机器上nvm管理了nodejs6、nodejs8,但看到nodejs到12了,准备用最新版的试试,先装好nodejs。

    yarn & react-native-cli

    Chaim:workspace Chaim$ sudo npm install -g yarn react-native-cli
    

    初始化项目

    Chaim:react-native Chaim$ react-native init ReactNativeUnitylib
    This will walk you through creating a new React Native project in /Users/Chaim/Documents/workspace/react-native/ReactNativeUnitylib
    Using yarn v1.21.1
    Installing react-native...
    yarn add v1.21.1
    
    ......
    
    info Installing required CocoaPods dependencies
    
      Run instructions for iOS:
        • cd /Users/Chaim/Documents/workspace/react-native/ReactNativeUnitylib && npx react-native run-ios
        - or -
        • Open ReactNativeUnitylib/ios/ReactNativeUnitylib.xcworkspace in Xcode or run "xed -b ios"
        • Hit the Run button
    
      Run instructions for Android:
        • Have an Android emulator running (quickest way to get started), or a device connected.
        • cd /Users/Chaim/Documents/workspace/react-native/ReactNativeUnitylib && npx react-native run-android
    

    这次为什么不用nvm,而直接装呢?那是因为有些命令会直接打开命令行启动node,给这些命令一个可用的node吧!

    说明一下,编译Xcode项目启动的Packages Server, 是在Build Phases中脚本设置的。
    

    第二步:原生与Unity结合

    初始项目修改下签名,正常就能运行起来,这步是将RN生成的项目与Unity结合,先在原生代码中显示Unity内容。

    根据官方示例生成的UnityProject项目,build ios版本。

    添加UnityFramwork.framework时XCode就崩溃,解决了很长时间,最终通过在Build Phases中拷贝framework的方法解决。

    原生显示不管RN时比较简单,如下:

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
      [self initRNandUnity];
    
      UIWindow* unityWindow = [[[self ufw] appController] window];
      self.window = unityWindow;
      [self.window makeKeyAndVisible];
    
      return YES;
    }
    
    - (bool)unityIsInitialized { return [self ufw] && [[self ufw] appController]; }
    
    // Method to initialize RN and Unity
    - (void)initRNandUnity
    {
      /////////////////
      // Unity bundle loading
      if([self unityIsInitialized]) { // safeguard for unity bundle dynamic load/unload example (not in use)
    //    showAlert(@"Unity already initialized", @"Unload Unity first");
        return;
      }
      [self setUfw: UnityFrameworkLoad()];
      // Set UnityFramework target for Unity-iPhone/Data folder to make Data part of a UnityFramework.framework and uncomment call to setDataBundleId
      // ODR is not supported in this case, ( if you need embedded and ODR you need to copy data )
      [[self ufw] setDataBundleId: "com.unity3d.framework"];
    //  [[self ufw] registerFrameworkListener: self];
    //  [NSClassFromString(@"FrameworkLibAPI") registerAPIforNativeCalls:self];
      [[self ufw] runEmbeddedWithArgc: gArgc argv: gArgv appLaunchOpts: appLaunchOpts];
      
      self.unityView = [[[self ufw] appController] rootView]; // set view to root
    }
    

    将Unity window直接赋值给self.window显示即可。

    同时还要注意下全局变量,在main.mm中定义,在AppDelegate.mm中使用,如下:

    // keep arg for unity init from non main
    extern int gArgc;
    extern char** gArgv;
    

    否则runEmbeddedWithArgc()又会异常。

    处理这个时间完全超出预计,本来以为加上RN控件一天搞定,结果估计还得一天...
    

    第三步、Unity上显示RN

    可以按此处一样,在Unity上显示RN控件:

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
      [self initRNandUnity];
      self.window = [[[self ufw] appController] window];
    
      RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:launchOptions];
      RCTRootView *rootView = [[RCTRootView alloc] initWithBridge:bridge
                                                       moduleName:@"ReactNativeUnitylib"
                                                initialProperties:nil];
    
    //  rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1];
      rootView.frame = CGRectMake(0, 0, self.unityView.frame.size.width, 400); // React
      rootView.backgroundColor = UIColor.clearColor; // transparent view on ios, only items set in react can be seen
      [self.unityView addSubview:rootView]; // to-do: adding an animation
    
      [self.window makeKeyAndVisible];
    
      return YES;
    }
    

    当然也可以Unity是一个单独的窗口,显示在RN窗口前面,如下:

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
      RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:launchOptions];
      RCTRootView *rootView = [[RCTRootView alloc] initWithBridge:bridge
                                                       moduleName:@"ReactNativeUnitylib"
                                                initialProperties:nil];
    
      rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1];
      self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
      UIViewController *rootViewController = [UIViewController new];
      rootViewController.view = rootView;
      self.window.rootViewController = rootViewController;
      [self.window makeKeyAndVisible];
    
       [self initRNandUnity];
       UIWindow* unityWindow = [[[self ufw] appController] window];
       CGRect viewRect = CGRectMake(0, 0, self.window.rootViewController.view.frame.size.width, 400);
       UIView* unityView = [[[self ufw] appController] rootView];
       unityView.frame = viewRect;
       [unityWindow makeKeyAndVisible];
    
       return YES;
    }
    

    但是发现无论怎么设置Unity窗口高度,Unity都是全屏!这样怎么才能把Unity做为一个组件加载呢?麻烦了!

    查找了些资料,发现在Untiy启动时设置frame尺寸可能可以,可以用子类化来做,先简单直接改Unity启动代码吧!

    - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
    {
      ......
    
        CGRect viewRect = CGRectMake(0, 0, 300, 400);
        _window         = [[UIWindow alloc] initWithFrame: viewRect];
    //  _window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
        _unityView      = [self createUnityView];
    
        ......
    }
    
    image.png

    还真是可以,下一步当做组件来显示看来有戏了!

    ~好吧,我考虑复杂了,一直在改rootView的尺寸,其实应该修改window尺寸即可修改unity窗口尺寸,如下:

       UIWindow* unityWindow = [[[self ufw] appController] window];
       CGRect viewRect = CGRectMake(100, 100, 400, 400);
      unityWindow.frame = viewRect;
    

    第四步、实现ReactNative的Unity组件

    先参考ReactNative原生UI组件实现一个原生组件。

    RCTUnityView.h

    //
    //  RCTUnityView.h
    //  ReactNativeUnitylib
    //
    //  Created by Chaim on 2019/12/23.
    //  Copyright © 2019 Facebook. All rights reserved.
    //
    
    #ifndef RCTUnityView_h
    #define RCTUnityView_h
    
    #import <UIKit/UIKit.h>
     
    @interface RCTUnityView : UIView
     
    @property (nonatomic, strong) UIView* uView;
     
    @end
    
    #endif /* RCTUnityView_h */
    

    RCTUnityView.mm

    //
    //  RCTUnityView.m
    //  ReactNativeUnitylib
    //
    //  Created by Chaim on 2019/12/23.
    //  Copyright © 2019 Facebook. All rights reserved.
    //
    
    #import "RCTUnityView.h"
    #import "AppDelegate.h"
    
    @implementation RCTUnityView
     
    -(id)initWithFrame:(CGRect)frame
    {
      self = [super initWithFrame:frame];
      if (self){
    
    //    UIView *cellView = [[UIView alloc] init];
    //    cellView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:0.0f blue:0.0f alpha:1];
        AppDelegate * appDelegate = (AppDelegate*)[UIApplication sharedApplication].delegate;
        UIView* unityView = [[[appDelegate ufw] appController] window];
        
        self.uView = (UIView*)unityView;
      }
      return self;
    }
     
    -(void)layoutSubviews
    {
      [super layoutSubviews];
      [self.uView removeFromSuperview];
      self.uView.frame = self.bounds;
      [self insertSubview:self.uView atIndex:0];
      [self.uView setNeedsLayout];
    }
     
    @end
    

    RCTUnityViewManager.h

    //
    //  RCTUnityViewManager.h
    //  ReactNativeUnitylib
    //
    //  Created by Chaim on 2019/12/23.
    //  Copyright © 2019 Facebook. All rights reserved.
    //
    
    #ifndef RCTUnityViewManager_h
    #define RCTUnityViewManager_h
    
    #import <React/RCTViewManager.h>
    
    @interface RCTUnityViewManager : RCTViewManager
     
    @end
    
    #endif /* RCTUnityViewManager_h */
    

    RCTUnityViewManager.m

    //
    //  RCTUnityViewManager.h
    //  ReactNativeUnitylib
    //
    //  Created by Chaim on 2019/12/23.
    //  Copyright © 2019 Facebook. All rights reserved.
    //
    
    #ifndef RCTUnityViewManager_h
    #define RCTUnityViewManager_h
    
    #import <React/RCTViewManager.h>
    
    @interface RCTUnityViewManager : RCTViewManager
     
    @end
    
    #endif /* RCTUnityViewManager_h */
    

    RCTUnityView.js

    import { requireNativeComponent } from 'react-native';
    
    export default requireNativeComponent('RCTUnityView');
    

    App.js

    import RCTUnityView from './RCTUnityView.js';
    
    <ScrollView>
              <RCTUnityView style={{left:50, top: 0, width: 300, height: 500 }} />
    </ScrollView>
    

    最终结果如下,和其它控件一起,也可以滚动:

    image.png

    非常感谢此文的指引!

    参考

    https://forum.unity.com/threads/integration-unity-as-a-library-in-native-ios-app.685219

    https://github.com/CGS-Canada/react-native-unity

    https://docs.unity3d.com/2020.1/Documentation/Manual/UnityasaLibrary-iOS.html

    https://blog.mutoo.im/2015/09/make-subclass-from-unityappcontroller/

    https://stackoverflow.com/questions/42508476/can-you-have-more-than-one-subclass-of-unityappcontroller

    https://twnkls.com/blogs/howto-native-ios-plugins-for-unity3d/

    解决Embed UnityFramework.framework崩溃问题

    1:首先需要在“ 构建阶段”选项卡下添加“ 新建副本文件”阶段。


    image.png

    2: Second change the name of the added phase to Embed Frameworks


    image.png

    3: Change the destination to Frameworks.


    image.png

    4: Add the framework for which the error occurred.


    image.png

    相关文章

      网友评论

          本文标题:React Native系列【集成Unity】

          本文链接:https://www.haomeiwen.com/subject/qerqwctx.html