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动画第四步->ValueAnimator:ofObject

动画第四步->ValueAnimator:ofObject

作者: crossroads | 来源:发表于2016-12-15 15:59 被阅读50次
    极客学院Animation教程讲解的很详细,点击进入哦

    这里为学习的整理和补充O(∩_∩)O

    一、秒懂ofObject()概念

    还记得这行代码么?

    ValueAnimator valueAnimator = ValueAnimator.ofInt(0, 400);
    

    ofInt()和 ofFloat()可以定义动画,但是这时候我想要操作其他类型肿么办???( ⊙ o ⊙ )这个时候,ofObject()就出场了,可以传进去任何类型的变量。
    下边,一起揭开真面目~源码敬上

     /** 
    @param evaluator A TypeEvaluator that will be called on each animation frame to 
    * provide the ncessry interpolation between the Object values to derive the animated 
    * value. 
    * @param values A set of values that the animation will animate between over time. 
    * @return A ValueAnimator object that is set up to animate between the given values. 
    */
    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
        ValueAnimator anim = new ValueAnimator();
        anim.setObjectValues(values);
        anim.setEvaluator(evaluator);
        return anim;
    }
    

    稍微解释一下:

    • evaluator: TypeEvaluator会被每个动画帧调用,根据Object... values的值和所选择的插值器,计算当前进度下所对应的值。
      其实,和Evaluator的作用是一样的~~~只是TypeEvaluator是一个自定义的 Evaluator。 ofInt要用IntEvaluator,自己设定ofObject()设置类型,自然是要自定义Evaluator的

    • Object... values:指定动画变化区间,类比参考ofInt()、ofFloat()~

    二、使用ofObject()

    创建一个字母从 A 变化到 Z的动画
    1. 自定义Evaluator

    public class CharEvaluator implements TypeEvaluator<Character> {
       @Override
       public Character evaluate(float fraction, Character startValue, Character endValue) {
           int start = startValue;
           int end = endValue;
          //A(ASCII65)   Z(ASCII90)
           int curValue = (int) (startValue + (endValue - startValue) * fraction);
           return (char) curValue;
       }}
    

    2. 开始使用

    ValueAnimator valueAnimator = ValueAnimator.ofObject(new CharEvaluator(), 'A', 'X','Z');
    valueAnimator.setDuration(6000);
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            char animatedValue = (char) animation.getAnimatedValue();
            view.setText(String.valueOf(animatedValue));
        }});
    valueAnimator.start();
    

    完工啦,这样就可以看到A->Z的变化哦,会发现A->X变化速度很快,X->Z变化慢哦

    三、ofObject()之自定义对象示例

    引用自http://wiki.jikexueyuan.com/project/android-animation/6.html

    还是这个gif,咱们换种思路实现O(∩_∩)O~

    1. 建立实体类
    /** 
    * 可以添加多种圆的属性,可以设置半径、颜色等,这里仅设置半径 
    */
    public class Circle {
        //圆的半径
        private int radius;
        public Circle(int radius) {
            this.radius = radius;
        }
        public int getRadius() {
            return radius;    
    } 
       public void setRadius(int radius) {
            this.radius = radius;
        }
    }
    

    2.自定义View,绘制圆形

    public class MyCircleView extends View {
        private Circle curCircle;
        Paint paint = new Paint();
        public MyCircleView(Context context) {
            super(context);
        }
        public MyCircleView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
        public MyCircleView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
        }
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            //画圆,关于绘图的知识,会在以后讲解
            if (curCircle != null) {
                paint.setColor(Color.RED);
                paint.setAntiAlias(true);
                paint.setStyle(Paint.Style.FILL);
                canvas.drawCircle(500, 600, curCircle.getRadius(), paint);
            }
        }
        //动画,这个函数是在自定义CircleEvaluator之后添加的哦
        public void doAnimate() {
            ValueAnimator valueAnimator = ValueAnimator.ofObject(new CircleEvaluator(), new Circle(20), new Circle(400));
            valueAnimator.setDuration(6000);
            valueAnimator.setInterpolator(new BounceInterpolator());
            valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    curCircle = (Circle) animation.getAnimatedValue();
                     //刷新该View
                    invalidate();
                }
            });
            valueAnimator.start();
        }
    }
    

    3.xml布局中引用

    <com.demo.animator.MyCircleView
        android:id="@+id/view"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
    />
    

    4.自定义Evaluator

    public class CircleEvaluator implements TypeEvaluator<Circle> {
        @Override
        public Circle evaluate(float fraction, Circle startValue, Circle endValue) {
            int startValueRadius = startValue.getRadius();
            int endValueRadius = endValue.getRadius();
            int curRadius = (int) (startValueRadius + (endValueRadius - startValueRadius) * fraction);
            return new Circle(curRadius);
        }
    }
    

    5.Activity中调用一下,开始执行动画吧,至此搞定O(∩_∩)O

    view = (MyCircleView) findViewById(R.id.view);
    view.doAnimate();
    

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