美文网首页
Metric Trees

Metric Trees

作者: 偲偲爸 | 来源:发表于2018-07-04 23:44 被阅读0次

    Metric tree in an indexing structure that allows for efficient KNN search

    Metric tree organizes a set of points hierarchically

    • It's a binary tree: nodes = sets of points, root = all points
    • sets across siblings (nodes on the same level) are all disjoint
    • at each internal node all points are partitioned into 2 disjoint sets

    Notation:

    • let N(v) be all points at node v
    • left(v),right(v) - left and right children of v

    Splitting a node:

    • choose two pivot points p_l and p_r from N(v)
    • ideally these points should be selected s.t. the distance between them is largest:
      • (p_l,p_r)=\arg \max _{p_l,p_r\in N(v)}\left \| p_1-p_2 \right \|
      • but it takes O(n^2)(where n=\left | N(v) \right |) to find optimal p_l, p_r
    • heuristic:
      • pick a random point p \in N(v)
      • then let p_l be point farthest from p
      • and then let p_r be point farthest from p_l
    • once we have (p_l, p_r) we can partition:
      • project all points onto a line u=p_r-p_l
      • find the median point A along the line u
      • all points on the left of A got to left(v), on the right of A - to right(v)
      • by using the median we ensure that the depth of the tree is O(\log N) where N is the total number of data points
      • however finding the median is expensive
    • heuristic:
      • can use the mean point as well, i.e. A=(p_l+p_r)/2
    • let L be a d-1 dimensional plane orthogonal to u that goes through A
      • this L is a decision boundary - we will use it for querying

    After metric tree is constructed at each node we have:

    • the decision boundary L
    • a sphere \mathbb B s.t. all points in N(v) are in this sphere
      • let center(v) be the center of \mathbb B and r(v) be the radius
      • so N(v)\subseteqq \mathbb B(center(v), r(v))

    MT-DFS(q) - the search algorithm

    • search in a Metric Tree is a guided Depth-First Search
    • the decision boundary L at each node n is used to decide whether to go left or right
      • if q is in the left , then go to left(v), otherwise - to right(v)
      • (or can project the query point to u, and then check if q< A or not)
    • all the time we maintain x: nearest neighbor found so far
    • let d=\left \| x-q \right \| - distance from best x so far to the query
    • we can use d to prune nodes: we can check if node is good or no point can better than x
      • no point is better than x if \left \| center(r)-q \right \|-r(v)\geqslant d. That means if the hyper-sphere intersects with current candidates sphere

    This algorithm is very efficient when dimensionality is \leqslant 30

    • but slows down when it increases

    Observation:

    • MT often finds the NN very quickly and then spends 95% of the time verifying that this is the true NN
    • can reduce this time with Spill-Tree

    相关文章

      网友评论

          本文标题:Metric Trees

          本文链接:https://www.haomeiwen.com/subject/qfssuftx.html