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Shader入门笔记 常用函数名

Shader入门笔记 常用函数名

作者: lonecolonel | 来源:发表于2018-09-03 13:13 被阅读0次

    Intrinsic Functions (DirectX HLSL)

    The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type.

    | Name | Syntax | Description |
    | abs | abs(x) | Absolute value (per component). |
    | acos | acos(x) | Returns the arccosine of each component of x. |
    | all | all(x) | Test if all components of x are nonzero. |
    | any | any(x) | Test if any component of x is nonzero. |
    | asfloat | asfloat(x) | Convert the input type to a float. |
    | asin | asin(x) | Returns the arcsine of each component of x. |
    | asint | asint(x) | Convert the input type to an integer. |
    | asuint | asuint(x) | Convert the input type to an unsigned integer. |
    | atan | atan(x) | Returns the arctangent of x. |
    | atan2 | atan2(y, x) | Returns the arctangent of of two values (x,y). |
    | ceil | ceil(x) | Returns the smallest integer which is greater than or equal to x. |
    | clamp | clamp(x, min, max) | Clamps x to the range [min, max]. |
    | clip | clip(x) | Discards the current pixel, if any component of x is less than zero. |
    | cos | cos(x) | Returns the cosine of x. |
    | cosh | cosh(x) | Returns the hyperbolic cosine of x. |
    | cross | cross(x, y) | Returns the cross product of two 3D vectors. |
    | D3DCOLORtoUBYTE4 | D3DCOLORtoUBYTE4(x) | Swizzles and scales components of the 4D vector x to compensate for the lack of UBYTE4 support in some hardware. |
    | ddx | ddx(x) | Returns the partial derivative of x with respect to the screen-space x-coordinate. |
    | ddy | ddy(x) | Returns the partial derivative of x with respect to the screen-space y-coordinate. |
    | degrees | degrees(x) | Converts x from radians to degrees. |
    | determinant | determinant(m) | Returns the determinant of the square matrix m. |
    | distance | distance(x, y) | Returns the distance between two points. |
    | dot | dot(x, y) | Returns the dot product of two vectors. |
    | exp | exp(x) | Returns the base-e exponent. |
    | exp2 | exp2(x) | Base 2 exponent (per component). |
    | faceforward | faceforward(n, i, ng) | Returns -n * sign(•(i, ng)). |
    | floor | floor(x) | Returns the greatest integer which is less than or equal to x. |
    | fmod | fmod(x, y) | Returns the floating point remainder of x/y. |
    | frac | frac(x) | Returns the fractional part of x. |
    | frexp | frexp(x, exp) | Returns the mantissa and exponent of x. |
    | fwidth | fwidth(x) | Returns abs(ddx(x)) + abs(ddy(x)) |
    | GetRenderTargetSampleCount | GetRenderTargetSampleCount() | Returns the number of render-target samples. |
    | GetRenderTargetSamplePosition | GetRenderTargetSamplePosition(x) | Returns a sample position (x,y) for a given sample index. |
    | isfinite | isfinite(x) | Returns true if x is finite, false otherwise. |
    | isinf | isinf(x) | Returns true if x is +INF or -INF, false otherwise. |
    | isnan | isnan(x) | Returns true if x is NAN or QNAN, false otherwise. |
    | ldexp | ldexp(x, exp) | Returns x * 2exp |
    | length | length(v) | Returns the length of the vector v. |
    | lerp | lerp(x, y, s) | Returns x + s(y - x). |
    | lit | lit(n • l, n • h, m) | Returns a lighting vector (ambient, diffuse, specular, 1) |
    | log | log(x) | Returns the base-e logarithm of x. |
    | log10 | log10(x) | Returns the base-10 logarithm of x. |
    | log2 | log2(x) | Returns the base-2 logarithm of x. |
    | max | max(x, y) | Selects the greater of x and y. |
    | min | min(x, y) | Selects the lesser of x and y. |
    | modf | modf(x, out ip) | Splits the value x into fractional and integer parts. |
    | mul | mul(x, y) | Performs matrix multiplication using x and y. |
    | noise | noise(x) | Generates a random value using the Perlin-noise algorithm. |
    | normalize | normalize(x) | Returns a normalized vector. |
    | pow | pow(x, y) | Returns xy. |
    | radians | radians(x) | Converts x from degrees to radians. |
    | reflect | reflect(i, n) | Returns a reflection vector. |
    | refract | refract(i, n, R) | Returns the refraction vector. |
    | round | round(x) | Rounds x to the nearest integer |
    | rsqrt | rsqrt(x) | Returns 1 / sqrt(x) |
    | saturate | saturate(x) | Clamps x to the range [0, 1] |
    | sign | sign(x) | Computes the sign of x. |
    | sin | sin(x) | Returns the sine of x |
    | sincos | sincos(x, out s, out c) | Returns the sine and cosine of x. |
    | sinh | sinh(x) | Returns the hyperbolic sine of x |
    | smoothstep | smoothstep(min, max, x) | Returns a smooth Hermite interpolation between 0 and 1. |
    | sqrt | sqrt(x) | Square root (per component) |
    | step | step(a, x) | Returns (x >= a) ? 1 : 0 |
    | tan | tan(x) | Returns the tangent of x |
    | tanh | tanh(x) | Returns the hyperbolic tangent of x |
    | tex1D | tex1D(s, t) | 1D texture lookup. |
    | tex1Dbias | tex1Dbias(s, t) | 1D texture lookup with bias. |
    | tex1Dgrad | tex1Dgrad(s, t, ddx, ddy) | 1D texture lookup with a gradient. |
    | tex1Dlod | tex1Dlod(s, t) | 1D texture lookup with LOD. |
    | tex1Dproj | tex1Dproj(s, t) | 1D texture lookup with projective divide. |
    | tex2D | tex2D(s, t) | 2D texture lookup. |
    | tex2Dbias | tex2Dbias(s, t) | 2D texture lookup with bias. |
    | tex2Dgrad | tex2Dgrad(s, t, ddx, ddy) | 2D texture lookup with a gradient. |
    | tex2Dlod | tex2Dlod(s, t) | 2D texture lookup with LOD. |
    | tex2Dproj | tex2Dproj(s, t) | 2D texture lookup with projective divide. |
    | tex3D | tex3D(s, t) | 3D texture lookup. |
    | tex3Dbias | tex3Dbias(s, t) | 3D texture lookup with bias. |
    | tex3Dgrad | tex3Dgrad(s, t, ddx, ddy) | 3D texture lookup with a gradient. |
    | tex3Dlod | tex3Dlod(s, t) | 3D texture lookup with LOD. |
    | tex3Dproj | tex3Dproj(s, t) | 3D texture lookup with projective divide. |
    | texCUBE | texCUBE(s, t) | Cube texture lookup. |
    | texCUBEbias | texCUBEbias(s, t) | Cube texture lookup with bias. |
    | texCUBEgrad | texCUBEgrad(s, t, ddx, ddy) | Cube texture lookup with a gradient. |
    | texCUBElod | tex3Dlod(s, t) | Cube texture lookup with LOD. |
    | texCUBEproj | texCUBEproj(s, t) | Cube texture lookup with projective divide. |
    | transpose | transpose(m) | Returns the transpose of the matrix m. |
    | trunc | trunc(x) | Truncates floating-point value(s) to integer value(s) |

    表 3-1 HLSL内置函数

    |

    函数名 用法

    |

    abs 计算输入值的绝对值。

    acos 返回输入值反余弦值。

    all 测试非0值。

    any 测试输入值中的任何非零值。

    asin 返回输入值的反正弦值。

    atan 返回输入值的反正切值。

    atan2 返回y/x的反正切值。

    ceil 返回大于或等于输入值的最小整数。

    clamp 把输入值限制在[min, max]范围内。

    clip 如果输入向量中的任何元素小于0,则丢弃当前像素。

    cos 返回输入值的余弦。

    cosh 返回输入值的双曲余弦。

    cross 返回两个3D向量的叉积。

    ddx 返回关于屏幕坐标x轴的偏导数。

    ddy 返回关于屏幕坐标y轴的偏导数。

    degrees 弧度到角度的转换

    determinant 返回输入矩阵的值。

    distance 返回两个输入点间的距离。

    dot 返回两个向量的点积。

    exp 返回以e为底数,输入值为指数的指数函数值。

    exp2 返回以2为底数,输入值为指数的指数函数值。

    faceforward 检测多边形是否位于正面。

    floor 返回小于等于x的最大整数。

    fmod 返回a / b的浮点余数。

    frac 返回输入值的小数部分。

    frexp 返回输入值的尾数和指数

    fwidth 返回 abs ( ddx (x) + abs ( ddy(x))。

    isfinite 如果输入值为有限值则返回true,否则返回false。

    isinf 如何输入值为无限的则返回true。

    isnan 如果输入值为NAN或QNAN则返回true。

    ldexp frexp的逆运算,返回 x * 2 ^ exp。

    len / lenth 返回输入向量的长度。

    lerp 对输入值进行插值计算。

    lit 返回光照向量(环境光,漫反射光,镜面高光,1)。

    log 返回以e为底的对数。

    log10 返回以10为底的对数。

    log2 返回以2为底的对数。

    max 返回两个输入值中较大的一个。

    min 返回两个输入值中较小的一个。

    modf 把输入值分解为整数和小数部分。

    mul 返回输入矩阵相乘的积。

    normalize 返回规范化的向量,定义为 x / length(x)。

    pow 返回输入值的指定次幂。

    radians 角度到弧度的转换。

    reflect 返回入射光线i对表面法线n的反射光线。

    refract 返回在入射光线i,表面法线n,折射率为eta下的折射光线v。

    round 返回最接近于输入值的整数。

    rsqrt 返回输入值平方根的倒数。

    saturate 把输入值限制到[0, 1]之间。

    sign 计算输入值的符号。

    sin 计算输入值的正弦值。

    sincos 返回输入值的正弦和余弦值。

    sinh 返回x的双曲正弦。

    smoothstep 返回一个在输入值之间平稳变化的插值。

    sqrt 返回输入值的平方根。

    step 返回(x >= a)? 1 : 0。

    tan 返回输入值的正切值。

    fanh 返回输入值的双曲线切线。

    transpose 返回输入矩阵的转置。

    tex1D* 1D纹理查询。

    tex2D* 2D纹理查询。

    tex3D* 3D纹理查询。

    texCUBE* 立方纹理查询。

    Intrinsic Functions (DirectX HLSL)

    The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type.

    | Name | Description | Minimum shader model |
    | abs | Absolute value (per component). | 11 |
    | acos | Returns the arccosine of each component of x. | 11 |
    | all | Test if all components of x are nonzero. | 11 |
    | AllMemoryBarrier | Blocks execution of all threads in a group until all memory accesses have been completed. | 5 |
    | AllMemoryBarrierWithGroupSync | Blocks execution of all threads in a group until all memory accesses have been completed and all threads in the group have reached this call. | 5 |
    | any | Test if any component of x is nonzero. | 11 |
    | asdouble | Reinterprets a cast value into a double. | 5 |
    | asfloat | Convert the input type to a float. | 4 |
    | asin | Returns the arcsine of each component of x. | 11 |
    | asint | Convert the input type to an integer. | 4 |
    | asuint | Reinterprets the bit pattern of a 64-bit type to a uint. | 5 |
    | asuint | Convert the input type to an unsigned integer. | 4 |
    | atan | Returns the arctangent of x. | 11 |
    | atan2 | Returns the arctangent of of two values (x,y). | 11 |
    | ceil | Returns the smallest integer which is greater than or equal to x. | 11 |
    | clamp | Clamps x to the range [min, max]. | 11 |
    | clip | Discards the current pixel, if any component of x is less than zero. | 11 |
    | cos | Returns the cosine of x. | 11 |
    | cosh | Returns the hyperbolic cosine of x. | 11 |
    | countbits | Counts the number of bits (per component) in the input integer. | 5 |
    | cross | Returns the cross product of two 3D vectors. | 11 |
    | D3DCOLORtoUBYTE4 | Swizzles and scales components of the 4D vector xto compensate for the lack of UBYTE4 support in some hardware. | 11 |
    | ddx | Returns the partial derivative of x with respect to the screen-space x-coordinate. | 21 |
    | ddx_coarse | Computes a low precision partial derivative with respect to the screen-space x-coordinate. | 5 |
    | ddx_fine | Computes a high precision partial derivative with respect to the screen-space x-coordinate. | 5 |
    | ddy | Returns the partial derivative of x with respect to the screen-space y-coordinate. | 21 |
    | ddy_coarse | Computes a low precision partial derivative with respect to the screen-space y-coordinate. | 5 |
    | ddy_fine | Computes a high precision partial derivative with respect to the screen-space y-coordinate. | 5 |
    | degrees | Converts x from radians to degrees. | 11 |
    | determinant | Returns the determinant of the square matrix m. | 11 |
    | DeviceMemoryBarrier | Blocks execution of all threads in a group until all device memory accesses have been completed. | 5 |
    | DeviceMemoryBarrierWithGroupSync | Blocks execution of all threads in a group until all device memory accesses have been completed and all threads in the group have reached this call. | 5 |
    | distance | Returns the distance between two points. | 11 |
    | dot | Returns the dot product of two vectors. | 1 |
    | dst | Calculates a distance vector. | 5 |
    | EvaluateAttributeAtCentroid | Evaluates at the pixel centroid. | 5 |
    | EvaluateAttributeAtSample | Evaluates at the indexed sample location. | 5 |
    | EvaluateAttributeSnapped | Evaluates at the pixel centroid with an offset. | 5 |
    | exp | Returns the base-e exponent. | 11 |
    | exp2 | Base 2 exponent (per component). | 11 |
    | f16tof32 | Converts the float16 stored in the low-half of the uint to a float. | 5 |
    | f32tof16 | Converts an input into a float16 type. | 5 |
    | faceforward | Returns -n * sign(dot(i, ng)). | 11 |
    | firstbithigh | Gets the location of the first set bit starting from the highest order bit and working downward, per component. | 5 |
    | firstbitlow | Returns the location of the first set bit starting from the lowest order bit and working upward, per component. | 5 |
    | floor | Returns the greatest integer which is less than or equal to x. | 11 |
    | fmod | Returns the floating point remainder of x/y. | 11 |
    | frac | Returns the fractional part of x. | 11 |
    | frexp | Returns the mantissa and exponent of x. | 21 |
    | fwidth | Returns abs(ddx(x)) + abs(ddy(x)) | 21 |
    | GetRenderTargetSampleCount | Returns the number of render-target samples. | 4 |
    | GetRenderTargetSamplePosition | Returns a sample position (x,y) for a given sample index. | 4 |
    | GroupMemoryBarrier | Blocks execution of all threads in a group until all group shared accesses have been completed. | 5 |
    | GroupMemoryBarrierWithGroupSync | Blocks execution of all threads in a group until all group shared accesses have been completed and all threads in the group have reached this call. | 5 |
    | InterlockedAdd | Performs a guaranteed atomic add of value to the dest resource variable. | 5 |
    | InterlockedAnd | Performs a guaranteed atomic and. | 5 |
    | InterlockedCompareExchange | Atomically compares the input to the comparison value and exchanges the result. | 5 |
    | InterlockedCompareStore | Atomically compares the input to the comparison value. | 5 |
    | InterlockedExchange | Assigns value to dest and returns the original value. | 5 |
    | InterlockedMax | Performs a guaranteed atomic max. | 5 |
    | InterlockedMin | Performs a guaranteed atomic min. | 5 |
    | InterlockedOr | Performs a guaranteed atomic or. | 5 |
    | InterlockedXor | Performs a guaranteed atomic xor. | 5 |
    | isfinite | Returns true if x is finite, false otherwise. | 11 |
    | isinf | Returns true if x is +INF or -INF, false otherwise. | 11 |
    | isnan | Returns true if x is NAN or QNAN, false otherwise. | 11 |
    | ldexp | Returns x * 2exp | 11 |
    | length | Returns the length of the vector v. | 11 |
    | lerp | Returns x + s(y - x). | 11 |
    | lit | Returns a lighting vector (ambient, diffuse, specular, 1) | 11 |
    | log | Returns the base-e logarithm of x. | 11 |
    | log10 | Returns the base-10 logarithm of x. | 11 |
    | log2 | Returns the base-2 logarithm of x. | 11 |
    | mad | Performs an arithmetic multiply/add operation on three values. | 5 |
    | max | Selects the greater of x and y. | 11 |
    | min | Selects the lesser of x and y. | 11 |
    | modf | Splits the value x into fractional and integer parts. | 11 |
    | mul | Performs matrix multiplication using x and y. | 1 |
    | noise | Generates a random value using the Perlin-noise algorithm. | 11 |
    | normalize | Returns a normalized vector. | 11 |
    | pow | Returns xy. | 11 |
    | Process2DQuadTessFactorsAvg | Generates the corrected tessellation factors for a quad patch. | 5 |
    | Process2DQuadTessFactorsMax | Generates the corrected tessellation factors for a quad patch. | 5 |
    | Process2DQuadTessFactorsMin | Generates the corrected tessellation factors for a quad patch. | 5 |
    | ProcessIsolineTessFactors | Generates the rounded tessellation factors for an isoline. | 5 |
    | ProcessQuadTessFactorsAvg | Generates the corrected tessellation factors for a quad patch. | 5 |
    | ProcessQuadTessFactorsMax | Generates the corrected tessellation factors for a quad patch. | 5 |
    | ProcessQuadTessFactorsMin | Generates the corrected tessellation factors for a quad patch. | 5 |
    | ProcessTriTessFactorsAvg | Generates the corrected tessellation factors for a tri patch. | 5 |
    | ProcessTriTessFactorsMax | Generates the corrected tessellation factors for a tri patch. | 5 |
    | ProcessTriTessFactorsMin | Generates the corrected tessellation factors for a tri patch. | 5 |
    | radians | Converts x from degrees to radians. | 1 |
    | rcp | Calculates a fast, approximate, per-component reciprocal. | 5 |
    | reflect | Returns a reflection vector. | 1 |
    | refract | Returns the refraction vector. | 11 |
    | reversebits | Reverses the order of the bits, per component. | 5 |
    | round | Rounds x to the nearest integer | 11 |
    | rsqrt | Returns 1 / sqrt(x) | 11 |
    | saturate | Clamps x to the range [0, 1] | 1 |
    | sign | Computes the sign of x. | 11 |
    | sin | Returns the sine of x | 11 |
    | sincos | Returns the sine and cosine of x. | 11 |
    | sinh | Returns the hyperbolic sine of x | 11 |
    | smoothstep | Returns a smooth Hermite interpolation between 0 and 1. | 11 |
    | sqrt | Square root (per component) | 11 |
    | step | Returns (x >= a) ? 1 : 0 | 11 |
    | tan | Returns the tangent of x | 11 |
    | tanh | Returns the hyperbolic tangent of x | 11 |
    | tex1D(s, t) | 1D texture lookup. | 1 |
    | tex1D(s, t, ddx, ddy) | 1D texture lookup. | 21 |
    | tex1Dbias | 1D texture lookup with bias. | 21 |
    | tex1Dgrad | 1D texture lookup with a gradient. | 21 |
    | tex1Dlod | 1D texture lookup with LOD. | 31 |
    | tex1Dproj | 1D texture lookup with projective divide. | 21 |
    | tex2D(s, t) | 2D texture lookup. | 11 |
    | tex2D(s, t, ddx, ddy) | 2D texture lookup. | 21 |
    | tex2Dbias | 2D texture lookup with bias. | 21 |
    | tex2Dgrad | 2D texture lookup with a gradient. | 21 |
    | tex2Dlod | 2D texture lookup with LOD. | 3 |
    | tex2Dproj | 2D texture lookup with projective divide. | 21 |
    | tex3D(s, t) | 3D texture lookup. | 11 |
    | tex3D(s, t, ddx, ddy) | 3D texture lookup. | 21 |
    | tex3Dbias | 3D texture lookup with bias. | 21 |
    | tex3Dgrad | 3D texture lookup with a gradient. | 21 |
    | tex3Dlod | 3D texture lookup with LOD. | 31 |
    | tex3Dproj | 3D texture lookup with projective divide. | 21 |
    | texCUBE(s, t) | Cube texture lookup. | 11 |
    | texCUBE(s, t, ddx, ddy) | Cube texture lookup. | 21 |
    | texCUBEbias | Cube texture lookup with bias. | 21 |
    | texCUBEgrad | Cube texture lookup with a gradient. | 21 |
    | texCUBElod | Cube texture lookup with LOD. | 31 |
    | texCUBEproj | Cube texture lookup with projective divide. | 21 |
    | transpose | Returns the transpose of the matrix m. | 1 |
    | trunc | Truncates floating-point value(s) to integer value(s) | 1 |

    1 see reference page for restrictions.

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