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黑魔法 之 宏定义(持续更新...)

黑魔法 之 宏定义(持续更新...)

作者: 潘老6 | 来源:发表于2015-03-04 23:23 被阅读486次

    本文大部分是摘取新风做浪博友的宏定义 和 大神sunnyxx ,后续会持续更新。

    #ifndef MacroDefinition_h

    #define MacroDefinition_h

    //-------------------获取设备大小-------------------------

    //NavBar高度

    #define NavigationBar_HEIGHT44

    //获取屏幕宽度、高度

    #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)

    #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)

    //-------------------获取设备大小-------------------------

    //-------------------打印日志-------------------------

    //DEBUG模式下打印日志,当前行

    #ifdef DEBUG

    #define DLog(fmt, ...) NSLog((@"%s [Line %d] "fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);

    #else

    #define DLog(...)

    #endif

    //重写NSLog,Debug模式下打印日志和当前行数

    //#if DEBUG

    //#define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);

    //#else

    //#define NSLog(FORMAT, ...) nil

    //#endif

    //DEBUG模式下打印日志,当前行并弹出一个警告

    #ifdef DEBUG

    #define ULog(fmt, ...){ UIAlertView *alert = [[UIAlertView alloc]\

    initWithTitle:[NSString stringWithFormat:@"%s\n [Line %d] ", __PRETTY_FUNCTION__, __LINE__] essage:[NSString stringWithFormat:fmt, ##__VA_ARGS__]delegate:nil cancelButtonTitle:@"Ok"otherButtonTitles:nil]; [alert show]; }

    #else

    #define ULog(...)

    #endif

    #define ITTDEBUG

    #define ITTLOGLEVEL_INFO10

    #define ITTLOGLEVEL_WARNING3

    #define ITTLOGLEVEL_ERROR1

    #ifndef ITTMAXLOGLEVEL

    #ifdef DEBUG

    #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO

    #else

    #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR

    #endif

    #endif

    // The general purpose logger. This ignores logging levels.

    #ifdef ITTDEBUG

    #define ITTDPRINT(xx, ...)NSLog(@"%s(%d): "xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)

    #else

    #define ITTDPRINT(xx, ...)((void)0)

    #endif

    // Prints the current method's name.

    #define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)

    // Log-level based logging macros.

    #if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL

    #define ITTDERROR(xx, ...)ITTDPRINT(xx, ##__VA_ARGS__)

    #else

    #define ITTDERROR(xx, ...)((void)0)

    #endif

    #if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL

    #define ITTDWARNING(xx, ...)ITTDPRINT(xx, ##__VA_ARGS__)

    #else

    #define ITTDWARNING(xx, ...)((void)0)

    #endif

    #if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL

    #define ITTDINFO(xx, ...)ITTDPRINT(xx, ##__VA_ARGS__)

    #else

    #define ITTDINFO(xx, ...)((void)0)

    #endif

    #ifdef ITTDEBUG

    #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \

    ITTDPRINT(xx, ##__VA_ARGS__); \

    } \

    } ((void)0)

    #else

    #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)

    #endif

    #define ITTAssert(condition, ...)\

    do {\

    if (!(condition)) {\

    [[NSAssertionHandler currentHandler]\

    handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \

    file:[NSString stringWithUTF8String:__FILE__]\

    lineNumber:__LINE__\

    description:__VA_ARGS__];\

    }\

    } while(0)

    //---------------------打印日志--------------------------

    //----------------------系统----------------------------

    //获取系统版本

    #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]

    #define CurrentSystemVersion [[UIDevice currentDevice] systemVersion]

    //获取当前语言

    #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])

    //判断是否Retina屏、设备是否%fhone 5、是否是iPad

    #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ?\

    CGSizeEqualToSize(CGSizeMake(640,960), [[UIScreen mainScreen] currentMode].size) : NO)

    #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? \

    CGSizeEqualToSize(CGSizeMake(640,1136), [[UIScreen mainScreen] currentMode].size) : NO)

    #define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)

    //判断是真机还是模拟器

    #if TARGET_OS_IPHONE

    //iPhone Device

    #endif

    #if TARGET_IPHONE_SIMULATOR

    //iPhone Simulator

    #endif

    //检查系统版本

    #define SYSTEM_VERSION_EQUAL_TO(v)([[[UIDevice currentDevice] systemVersion]\

    compare:v options:NSNumericSearch] == NSOrderedSame)

    #define SYSTEM_VERSION_GREATER_THAN(v)([[[UIDevice currentDevice] systemVersion] \

    compare:v options:NSNumericSearch] == NSOrderedDescending)

    #define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)([[[UIDevice currentDevice] systemVersion]\

    compare:v options:NSNumericSearch] != NSOrderedAscending)

    #define SYSTEM_VERSION_LESS_THAN(v)([[[UIDevice currentDevice] systemVersion]\

    compare:v options:NSNumericSearch] == NSOrderedAscending)

    #define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)([[[UIDevice currentDevice] systemVersion]\

    compare:v options:NSNumericSearch] != NSOrderedDescending)

    //----------------------系统----------------------------

    //----------------------内存----------------------------

    //使用ARC和不使用ARC

    #if __has_feature(objc_arc)

    //compiling with ARC

    #else

    // compiling without ARC

    #endif

    #pragma mark - common functions

    #define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }

    //释放一个对象

    #define SAFE_DELETE(P) if(P) { [P release], P = nil; }

    #define SAFE_RELEASE(x) [x release];x=nil

    //----------------------内存----------------------------

    //----------------------图片----------------------------

    //读取本地图片

    #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]

    //定义UIImage对象

    #define IMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]

    //定义UIImage对象

    #define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]]

    //建议使用前两种宏定义,性能高于后者

    //----------------------图片----------------------------

    //----------------------颜色类---------------------------

    // rgb颜色转换(16进制->10进制)

    #define UIColorFromRGB(rgbValue) \

    [UIColor colorWithRed:((float)((rgbValue &0xFF0000) >>16))/255.0\

    green:((float)((rgbValue &0xFF00) >>8))/255.0\

    blue:((float)(rgbValue &0xFF))/255.0alpha:1.0]

    //带有RGBA的颜色设置

    #define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0green:G/255.0blue:B/255.0alpha:A]

    //获取RGB颜色

    #define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0fgreen:g/255.0fblue:b/255.0falpha:a]

    #define RGB(r,g,b) RGBA(r,g,b,1.0f)

    //背景色

    #define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0green:236.0/255.0blue:231.0/255.0alpha:1.0]

    //清除背景色

    #define CLEARCOLOR [UIColor clearColor]

    #pragma mark - color functions

    #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0fgreen:(g)/255.0fblue:(b)/255.0falpha:1]

    #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0fgreen:(g)/255.0fblue:(b)/255.0falpha:(a)]

    //----------------------颜色类--------------------------

    //----------------------其他----------------------------

    //方正黑体简体字体定义

    #define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0"size:F]

    //定义一个API

    #define APIURL@"http://xxxxx/"

    //登陆API

    #define APILogin[APIURL stringByAppendingString:@"Login"]

    //设置View的tag属性

    #define VIEWWITHTAG(_OBJECT, _TAG)[_OBJECT viewWithTag : _TAG]

    //程序的本地化,引用国际化的文件

    #define MyLocal(x, ...) NSLocalizedString(x, nil)

    //G-C-D

    #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), block)

    #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)

    //NSUserDefaults实例化

    #define USER_DEFAULT [NSUserDefaults standardUserDefaults]

    //由角度获取弧度有弧度获取角度

    #define degreesToRadian(x) (M_PI * (x) /180.0)

    #define radianToDegrees(radian) (radian*180.0)/(M_PI)

    #define LITE_RESOURCE_BUNDLE[[ NSBundle mainBundle] pathForResource:\

    @"LiteResource"\

    ofType:@"bundle"];

    //加锁

    #define onExit \

    __strong void (^block)(void) __attribute__((cleanup(blockCleanUp),unused)) = ^

    /*

    NSRecursiveLock *aLock = [[NSRecursivewLock alloc] init];

    [aLock lock];

    onExit {

    [aLock unlock];//妈妈再也不用担心我忘写后半段了

    }

    */

    //TODO宏定义

    #define STRINGIFY(S) #S

    #define DEFER_STRINGIFY(S) STRINGIFY(S)

    #define PRAGMA_MESSAGE(MSG) _Pragma(STRINGIFY(message(MSG)))

    #define FORMATTED_MESSAGE(MSG)"[TODO-"DEFER_STRINGIFY(__COUNTER__)"] "MSG" \n"\

    DEFER_STRINGIFY(__FILE__)" line "DEFER_STRINGIFY(__LINE__)

    #define KEYWORDIFY try {} @catch (...) {}

    //最终使用下面的宏

    #define TODO(MSG) KEYWORDIFY PRAGMA_MESSAGE(FORMATTED_MESSAGE(MSG))

    #endif

    ----------------------------------------------------------------------------

    GCD  与  #define

    #define DISPATCH_ONCE_BLOCK(onceBlock) static dispatch_once_t onceToken; dispatch_once(&onceToken, onceBlock);

    + (instancetype)sharedService {staticXXX *sharedService = nil;//直接一行搞定DISPATCH_ONCE_BLOCK(^{        sharedService = [XXXnew];            })returnsharedService;}

    ----------------------------------------------------------------------------

    //在Main线程上运行#defineDISPATCH_ON_MAIN_THREAD(mainQueueBlock)dispatch_async(dispatch_get_main_queue(),mainQueueBlock);//在Global Queue上运行

    #defineDISPATCH_ON_GLOBAL_QUEUE_HIGH(globalQueueBlocl)dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0),globalQueueBlocl);

    #defineDISPATCH_ON_GLOBAL_QUEUE_DEFAULT(globalQueueBlocl)dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0),globalQueueBlocl);

    #defineDISPATCH_ON_GLOBAL_QUEUE_LOW(globalQueueBlocl)dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW,0),globalQueueBlocl);

    #defineDISPATCH_ON_GLOBAL_QUEUE_BACKGROUND(globalQueueBlocl)dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND,0),globalQueueBlocl);

    //主线程上DISPATCH_ON_MAIN_THREAD(^{

           //更新UI

    })

    //Global QueueDISPATCH_ON_GLOBAL_QUEUE_DEFAULT(^{

          //异步耗时任务

    })

    //获取View的属性

    #defineGetViewWidth(view)view.frame.size.width

    #defineGetViewHeight(view)view.frame.size.height

    #defineGetViewX(view)view.frame.origin.x

    #defineGetViewY(view)view.frame.origin.y

    //屏幕常量

    #define GetScreenWidth      [[UIScreen mainScreen] bounds].size.width

    #define GetScreenHeight    [[UIScreen mainScreen] bounds].size.height

    \#defineSuppressPerformSelectorLeakWarning(Stuff)do{\_Pragma("clang diagnostic push")\_Pragma("clang diagnostic ignored\"-Warc-performSelector-leaks\"")Stuff;\_Pragma("clang diagnostic pop")\}while(0)

    _Pargma的处理方式是把字符串常量的内容(在删除两边的双引号,并把字符串常量内部的\“替换为”,把\替换为\之后)看成是#pragma指令中出现的预处理器标记。 这段代码的基本流程:

    1. push 当前警告入栈

    2. 忽略我们要消除的警告

    3. 执行会产生警告的代码

    4. pop 警告出栈——恢复之前的状态

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