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技能树-android基础-Handler消息机制

技能树-android基础-Handler消息机制

作者: 6faef730638b | 来源:发表于2018-04-20 18:06 被阅读9次

    本质:一个线程开启循环模式持续监听并依次处理其他线程给它发的消息

    成员介绍

    1.Handler

    消息的发送者和处理者
    消息发送给Looper持有的MessageQueue
    消息处理发生在handler所在线程

    2.Looper

    消息循环器,主要将MessageQueue中的message依次出队
    并将其分发给target也就是handler

    3.MessageQueue

    存放消息message的队列
    message可以存放硬件和软件产生的消息

    机制运行

    1.创建Handler关联Looper,Looper关联MessageQueue
    2.handler发送消息给MessageQueue 入队 ,looper.loop循环取出message
    3.looper分发给message对应的handler处理消息

    原理解析

    三者的关联

    在使用的时候我们常在全局中

     private Handler handler=new Handler(){
            @Override
            public void handleMessage(Message msg) {//重写 自己处理消息
                super.handleMessage(msg);
            }
        };
    

    我们从构造方法入手看

    public Handler(Callback callback, boolean async) {
     mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
    }
    

    Looper.prepare()是创建当前线程的looper的函数
    从这里我们可以发现handler是无法在没有Looper的线程执行的
    而app进程的主入口ActivityThread的main函数中我们可以发现

    public static void main(String[] args) {
          
            Looper.prepareMainLooper();
    
            ActivityThread thread = new ActivityThread();
            thread.attach(false);
    
            if (sMainThreadHandler == null) {
                sMainThreadHandler = thread.getHandler();
            }
    
            if (false) {
                Looper.myLooper().setMessageLogging(new
                        LogPrinter(Log.DEBUG, "ActivityThread"));
            }
    
         
            Looper.loop();
            throw new RuntimeException("Main thread loop unexpectedly exited");
        }
    
     public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
    
    private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    主线程中已经创建了looper开始循环消息队列并设置了共享变量
    我们在主线程创建Handler那么这个handler对象
    会持有主线程的Looper和此Looper循环的消息队列
    就可以进行message的分发和处理了

    模拟一次操作

    handler.sendEmptyMessage()//发送空消息 会创建一个空消息的message对象
    
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
    }
    
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    
    boolean enqueueMessage(Message msg, long when) {
    synchronized (this) {
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
    return true;
    }
    
    

    MessageQueue是以链队的形式组织message
    handler发出的消息会入队进入

    再来看Looper.loop();

    for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
    
                final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
                final long end;
                try {
                    msg.target.dispatchMessage(msg);
                    end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
                if (slowDispatchThresholdMs > 0) {
                    final long time = end - start;
                    if (time > slowDispatchThresholdMs) {
                        Slog.w(TAG, "Dispatch took " + time + "ms on "
                                + Thread.currentThread().getName() + ", h=" +
                                msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
    

    可以看出来是一个无限循环 将消息队列出队一个message对象
    核心代码msg.target.dispatchMessage(msg);
    这里的msg.target就是message对于->messagequeue对应的->Looper对应的handler
    Handler target;

    接着看dispatchMessage

    public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);
            }
        }
    

    分发消息有三种情况

    1.如果message有回调 先处理回调 再执行我们重写的处理方法
    2.message无回调但构造handler时有传入回调 那就只执行传入的回调
    3.message无回调无handler构造传入回调 只执行我们重写的处理方法

    End!

    总结

    图解消息机制

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