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Jetpack之Lifecyle原理分析

Jetpack之Lifecyle原理分析

作者: 有没有口罩给我一个 | 来源:发表于2020-05-03 11:04 被阅读0次

    目录

    Jetpack之Lifecyle原理分析
    Jetpack之LiveData原理分析
    Jetpack之ViewMdel原理分析
    Jetpack之LiveData+ViewMde+Flow+Retrofit架构设计

    介绍

    • Lifecycle 是一个类它唯一的实现类是LifecycleRegistry,Lifecycle用于存储和有关组件(如 Activity 或 Fragment)的生命周期状态的信息,并允许其他对象观察此状态。

    • 生命周期感知型组件可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。这些组件有助于您写出更有条理且往往更精简的代码,这样的代码更易于维护。

    • 一种常见的模式是在 Activity 和 Fragment 的生命周期方法中实现依赖组件的操作。但是,这种模式会导致代码条理性很差而且会扩散错误。通过使用生命周期感知型组件,您可以将依赖组件的代码从生命周期方法移入组件本身中。

    • 当然你是可以让任何对象能够让Lifecycle感知它的生命周期,比如:Dialog它本身是不具有让Lifecycle感知它的生命周期,但是我们可以通过自定义让Dialog拥有这种能力的,后面我们将结合源码的形式去讲解这种方式,也许你会对Lifecycle的原理有大概的了解。

    • androidx.lifecycle 包提供了可用于构建生命周期感知型组件的类和接口 - 这些组件可以根据 Activity 或 Fragment 的当前生命周期状态自动调整其行为。

    简单使用

    任何类都可以通过向其方法添加注解来监控组件的生命周期状态。然后,您可以通过调用 Lifecycle 类的 addObserver() 方法并传递观察者的实例来添加观察者,其实最终是注册到LifecycleRegistry生命周期表中

    class MyObserver : LifecycleObserver {
    
        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        fun onResume() {}
    
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        fun onPauser() { }
    }
    myLifecycleOwner.getLifecycle().addObserver(MyObserver())
    

    在上面的示例中,myLifecycleOwner 对象实现了 LifecycleOwner 接口,我们将在接下来的部分中对该接口进行说明。

    LifecycleOwner

    • LifecycleOwner 是单一方法接口,表示类具有 Lifecycle。它具有一个方法(即 getLifecycle()),该方法必须由代表或具有一生命周期的类实现,如Activity和Fragment,LifecycleOwner翻译过来就是生命周期持有者或者提供者,所以LifecycleOwner代表的是一个实现LifecycleOwner的类具有生命周期,但是仅仅实现了LifecycleOwner是不够的,因为你的把LifecycleOwner注册到LifecycleRegistry,LifecycleRegistry翻译过来就是生命周期注册表,需要将LifecycleOwner注册到LifecycleRegistry中有该类对生命周期进行分发生命周期事件。如果你想尝试管理整个应用进程的生命周期,请参阅 ProcessLifecycleOwner

    • 此接口从各个类(如 FragmentAppCompatActivity)抽象化 Lifecycle 的所有权,并允许编写与这些类搭配使用的组件。任何自定义应用类均可实现 LifecycleOwner 接口。

    • 实现 LifecycleObserver的组件可与实现LifecycleOwner 的组件无缝协同工作,因为LifecycleOwner可以提供生命周期,而观察者可以注册以观察生命周期。

    实现自定义 LifecycleOwner

    Fragment 和 Activity 已实现 LifecycleOwner 接口。
    如果我们有一个自定义类并希望使其成为 LifecycleOwner,您可以使用 LifecycleRegistry 类,但需要将事件转发到该类,比如前面说到让Dialog有用让Lifecucle感知它的生命周期,如以下代码示例中所示:。

    class DialogLifeCycle(context: Context, themeResId: Int) : Dialog(context, themeResId),LifecycleOwner {
    private val mDispatcher by lazy { LifecycleDispatcher(this) }
    override fun getLifecycle(): Lifecycle {
        return mDispatcher.getLifecycle()
    }
    
    override fun onCreate(savedInstanceState: Bundle?) {
        mDispatcher.onDialogPreSuperOnCreate()
        super.onCreate(savedInstanceState)
    }
    
    override fun onStart() {
        mDispatcher.onDialogPreSuperOnStart()
        mDispatcher.onDialogPreSuperResume()
        super.onStart()
    }
    
    override fun onStop() {
        mDispatcher.onDialogPreSuperPause()
        mDispatcher.onDialogPreSuperOnStop()
        mDispatcher.onDialogPreSuperOnDestroy()
        super.onStop()
    }
    

    }

    ########LifecycleOwner帮助类

    class LifecycleDispatcher(provider: LifecycleOwner) {
        private var mRegistry: LifecycleRegistry = LifecycleRegistry(provider)
        private var mHandler: Handler = Handler()
        private lateinit var mLastDispatchRunnable: DispatchRunnable
    
    private fun postDispatchRunnable(event: Lifecycle.Event) {
        if (this::mLastDispatchRunnable.isInitialized) {
            mLastDispatchRunnable.run()
        }
        mLastDispatchRunnable = DispatchRunnable(mRegistry, event)
        mHandler.postAtFrontOfQueue(mLastDispatchRunnable)
    }
    
    
    fun onDialogPreSuperOnCreate() {
        postDispatchRunnable(Lifecycle.Event.ON_CREATE)
        onDialogPreSuperAny()
    }
    
    
    fun onDialogPreSuperOnStart() {
        postDispatchRunnable(Lifecycle.Event.ON_START)
        onDialogPreSuperAny()
    }
    
    
    fun onDialogPreSuperResume() {
        postDispatchRunnable(Lifecycle.Event.ON_RESUME)
        onDialogPreSuperAny()
    }
    
    
    fun onDialogPreSuperPause() {
        postDispatchRunnable(Lifecycle.Event.ON_PAUSE)
        onDialogPreSuperAny()
    }
    
    fun onDialogPreSuperOnDestroy() {
        postDispatchRunnable(Lifecycle.Event.ON_DESTROY)
        onDialogPreSuperAny()
    }
    
    fun onDialogPreSuperOnStop() {
        postDispatchRunnable(Lifecycle.Event.ON_STOP)
        onDialogPreSuperAny()
    }
    
    fun onDialogPreSuperAny() {
        postDispatchRunnable(Lifecycle.Event.ON_ANY)
    }
    
    
    fun getLifecycle(): Lifecycle {
        return mRegistry
    }
    
    
    class DispatchRunnable(
        private val mRegistry: LifecycleRegistry,
        private val mEvent: Lifecycle.Event,
        private var mWasExecuted: Boolean = false
    ) : Runnable {
        override fun run() {
            if (!mWasExecuted) {
                mRegistry.handleLifecycleEvent(mEvent)
                mWasExecuted = true
            }
        }
    }
    

    }

    然后我们通过 lifecycle.addObserver(MyLifeCycle())方法将生命周期观察这注册给lifecycle,这样我们在MyLifeCycle就能感知Dialog的生命周期变化。

    源码分析原理

    在lifecycle.addObserver(MyLifeCycle())将生命周期观察这注册给lifecycle,那我们从这里开始:

    #######MyLifeCycle

    class MyLifeCycle : LifecycleObserver {
    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    fun onCreate() {
        LogUtil.error("MyLifeCycle onCreate")
        }
    }
    

    我们定义的了MyLifeCycle 并让他实现LifecycleObserver ,最后编译期会生成代码,如下:

    public class MyLifeCycle_LifecycleAdapter implements GeneratedAdapter {
    final MyLifeCycle mReceiver;
    
    MyLifeCycle_LifecycleAdapter(MyLifeCycle receiver) {
        this.mReceiver = receiver;
    }
    
    public void callMethods(LifecycleOwner owner, Event event, boolean onAny, MethodCallsLogger logger) {
        boolean hasLogger = logger != null;
        if (!onAny) {
            if (event == Event.ON_CREATE) {
                if (!hasLogger || logger.approveCall("onCreate", 1)) {
                    this.mReceiver.onCreate();
                }
    
            }
        }
    }
    }
    

    在生成MyLifeCycle_LifecycleAdapter 类的callMethods方法中会调用我们的MyLifecycle的方法 this.mReceiver.onCreate(),那么callMethods方法在哪触发呢?我么看看LifecycleRegistry .addObserver方法:

    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
    
        //1
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
     //2
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
    
       //省略...........................
    }
    

    上面代码主要是将observer保存在mObserverMap中,并计算当前的状态。接下我们看看触发生命周期的方法,首先我们定义了LifecycleRegistry 并使用 LifecycleRegistry .handleLifecycleEvent(mEvent)方法对生命周期的事件进行分发,代码如下:

    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }
    

    方法很简单,我们主要看moveToState,意思是改变状态,代码如下:

     private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }
    

    这个方法比较简单,主要是对状态进行判断,接着我么来看看sync()方法,比较重要,代码如下:

    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                    + "garbage collected. It is too late to change lifecycle state.");
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);//1
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);//2
            }
        }
        mNewEventOccurred = false;
    }
    

    在sync方法中我们主要看backwardPass方法的实现:

     private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                Event event = downEvent(observer.mState);
                pushParentState(getStateAfter(event));
                observer.dispatchEvent(lifecycleOwner, event);//1
                popParentState();
            }
        }
    }
    

    在我注释1处,看到了 observer.dispatchEvent(lifecycleOwner, event),这个方法处于ObserverWithState 类方法,多生命周期事件进行了分发,如下代码

    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;
    
        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }
    
        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
    

    在ObserverWithState 的构造方法中我们主要看看mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer)这行代码,实现如下:

    @NonNull
    static LifecycleEventObserver lifecycleEventObserver(Object object) {
    
        //....................................................
    
        final Class<?> klass = object.getClass();
        int type = getObserverConstructorType(klass);
        if (type == GENERATED_CALLBACK) {
            List<Constructor<? extends GeneratedAdapter>> constructors =
                    sClassToAdapters.get(klass);
            if (constructors.size() == 1) {
                GeneratedAdapter generatedAdapter = createGeneratedAdapter(
                        constructors.get(0), object);
                return new SingleGeneratedAdapterObserver(generatedAdapter);
            }
            GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
            for (int i = 0; i < constructors.size(); i++) {
                adapters[i] = createGeneratedAdapter(constructors.get(i), object);
            }
            return new CompositeGeneratedAdaptersObserver(adapters);
        }
        return new ReflectiveGenericLifecycleObserver(object);      
    }
    

    在lifecycleEventObserver方法中object参数就是我们定义实现了LifecycleObserver接口的MyLifecycle对象,并且通过这个对象去拿到构造方法,实际上是通过拼接_LifecycleAdapter拿到MyLifeCycle_LifecycleAdapter 对象,并创建了GeneratedAdapter对象并把MyLifecycle对象当做参数传进去。

    在上MyLifecycle生成类的代码:

    public class MyLifeCycle_LifecycleAdapter implements GeneratedAdapter {
    final MyLifeCycle mReceiver;
    
    MyLifeCycle_LifecycleAdapter(MyLifeCycle receiver) {
        this.mReceiver = receiver;
    }
    
    public void callMethods(LifecycleOwner owner, Event event, boolean onAny, MethodCallsLogger logger) {
        boolean hasLogger = logger != null;
        if (!onAny) {
            if (event == Event.ON_CREATE) {
                if (!hasLogger || logger.approveCall("onCreate", 1)) {
                    this.mReceiver.onCreate();
                }
    
            }
        }
    }
    }
    

    最后在ObserverWithState.dispatchEvent方法中调用了 mLifecycleObserver.onStateChanged(owner, event)方法,也就是定义的MyLifecycle类生成的MyLifeCycle_LifecycleAdapter 类的onStateChanged方法,最终会调用我们的MyLifecycle的onCreate()方法,最后在看一下具体的流程图:


    lifecycle.png

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          本文标题:Jetpack之Lifecyle原理分析

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