React官方教程中的井字棋,根据文档提供的改进意见进行改进完善。
1.改进功能
- 在游戏历史记录列表显示每一步棋的坐标,格式为 (列号, 行号)。
- 在历史记录列表中加粗显示当前选择的项目。
- 使用两个循环来渲染出棋盘的格子,而不是在代码里写死(hardcode)。
- 添加一个可以升序或降序显示历史记录的按钮。
- 每当有人获胜时,高亮显示连成一线的 3 颗棋子。
- 当无人获胜时,显示一个平局的消息。
2.核心代码
2.1 index.js
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
{
Array(3).fill(null).map((item,x) =>(
<div className="board-row" key={x}>
{
Array(3).fill(null).map((item,y) =>(
this.renderSquare(3 * x + y)
))
}
</div>
))
}
</div>
);
}
}
class Game extends React.Component {
constructor(props){
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
coordinate:'',
}],
stepNumber: 0,
xIsNext: true,
sort: true,
}
}
handleClick(i) {
const history = this.state.history.slice(0,this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if(calculateWinner(squares) || squares[i]){
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
coordinate: calculateCoordinate(i),
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
order() {
this.setState({
sort: !this.state.sort,
})
}
jumpTo(step){
for (let i = 0; i < 9; i++) {
document.getElementsByClassName('square')[i].style = "";
}
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step,move) => {
const desc = move ?
'Go to move #' + move + ",坐标为:" + step.coordinate:
'Go to game start';
return (
<li key={move}>
<button
onClick={() => this.jumpTo(move)}
className={move === this.state.stepNumber ? 'bold' : ''}
>
{desc}
</button>
</li>
)
})
let status;
if(winner){
status = 'Winner: ' + winner.winnerName;
for(let i of winner.winIndex) {
document.getElementsByClassName('square')[i].style = "background:black;color: white;"
}
}else if(history.length > 9){
status = 'This is a draw.'
}else{
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<button onClick={() => this.order()}>
{this.state.sort ? '倒序' : '正序'}
</button>
<ol>{this.state.sort ? moves : moves.reverse()}</ol>
</div>
</div>
);
}
}
function calculateCoordinate(i){
switch(i){
case 0:
return '(1,1)';
break;
case 1:
return '(1,2)';
break;
case 2:
return '(1,3)';
break;
case 3:
return '(2,1)';
break;
case 4:
return '(2,2)';
break;
case 5:
return '(2,3)';
break;
case 6:
return '(3,1)';
break;
case 7:
return '(3,2)';
break;
case 8:
return '(3,3)';
break;
default:
break;
}
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
winnerName:squares[a],
winIndex: [a,b,c],
}
}
}
return null;
}
ReactDOM.render(
<Game />,
document.getElementById('root')
);
2.2 index.css
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
/* 新增样式 */
button.bold {
font-weight: bold;
}
3.完成效果
效果1效果2
效果3
效果4
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