extension UIImage {
func lj_grayScale() -> UIImage?{
guard let imageCG = self.cgImage else {
return nil
}
let width = imageCG.width
let height = imageCG.height
let colorSpace = CGColorSpaceCreateDeviceRGB()
// 申请内存空间
let pixels = UnsafeMutablePointer<UInt32>.allocate(capacity: width * height )
//UInt32在计算机中所占的字节
let uint32Size = MemoryLayout<UInt32>.size
let context = CGContext.init(data: pixels,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: uint32Size * width,
space: colorSpace,
bitmapInfo: CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.premultipliedLast.rawValue)
context?.draw(imageCG, in: CGRect(x: 0, y: 0, width: width, height: height))
for y in 0 ..< height {
for x in 0 ..< width {
let rgbaPixel = pixels.advanced(by: y * width + x)
//类型转换 -> UInt8
let rgb = unsafeBitCast(rgbaPixel, to: UnsafeMutablePointer<UInt8>.self)
// rgba 所在位置 alpha 0, blue 1, green 2, red 3
let gray = UInt8(0.3 * Double(rgb[3]) +
0.59 * Double(rgb[2]) +
0.11 * Double(rgb[1]))
rgb[3] = gray
rgb[2] = gray
rgb[1] = gray
}
}
guard let image = context?.makeImage() else {
return nil
}
pixels.deallocate(capacity: width * height)
return UIImage(cgImage: image, scale: 0, orientation: self.imageOrientation)
}
}
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