总结一些基础知识
1. 画一条直线
- moveTo设置起点,lineTo设置下一坐标
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
// 设置状态
context.beginPath();
context.moveTo(100, 100);// 起点
context.lineTo(700, 700);// 下一点坐标
context.closePath();
context.lineWidth = 10;// 线宽
context.strokeStyle = "#0f0";// 颜色
// 绘制
context.stroke();
}
</script>
- lineCap属性 - 设置线段起始位置的样式,取值如下
butt:(default)默认值
round:圆头
square:方头
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.lineWidth = 30;
context.strokeStyle = "tomato";
context.beginPath();
context.moveTo(100, 100);
context.lineTo(400, 100);
context.lineCap = "butt";
context.stroke();
context.beginPath();
context.moveTo(100, 200);
context.lineTo(400, 200);
context.lineCap = "round";
context.stroke();
context.beginPath();
context.moveTo(100, 300);
context.lineTo(400, 300);
context.lineCap = "square";
context.stroke();
// 辅助线
context.lineWidth = 1;
context.beginPath();
context.moveTo(100, 50);
context.lineTo(100, 350);
context.stroke();
context.beginPath();
context.moveTo(400, 50);
context.lineTo(400, 350);
context.stroke();
}
</script>
结果如下:
lineCap
- lineJoin属性- 两条直线相交处的样式,可取值如下:
miter:(default),尖角,miterLimit 默认值10,控制尖角的长度,只有设置miter时生效。
bevel:斜接
round: 圆角
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.lineWidth = 50;
context.strokeStyle = "tomato";
context.beginPath();
context.moveTo(300, 300);
context.lineTo(400, 100);
context.lineTo(500, 300);
context.lineJoin = "miter";
context.miterLimit = 10;
context.stroke();
context.beginPath();
context.moveTo(300, 500);
context.lineTo(400, 300);
context.lineTo(500, 500);
context.lineJoin = "bevel";
context.miterLimit = 10;
context.stroke();
context.beginPath();
context.moveTo(300, 700);
context.lineTo(400, 500);
context.lineTo(500, 700);
context.lineJoin = "round";
context.miterLimit = 10;
context.stroke();
}
</script>
示意图如下:
lineJoin
2. 画一个矩形
(1).直接使用连线的方式画出矩形。
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.beginPath();
context.moveTo(100, 100);
context.lineTo(600, 100);
context.lineTo(600, 600);
context.lineTo(100, 600);
context.lineTo(100, 100);//可以省略,closePath()会自动封闭图形
context.closePath();
context.lineWidth = 10;
context.strokeStyle = "#0f0";
context.stroke();
}
</script>
(2).使用context.rect(x, y, width, height)规划路径,这里只规划路径,不会绘制。
context.fillRect(x, y, width, height), context.strokeRect(x, y, width, height)不但规划路径,还将矩形直接绘制出来。
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
drawRect(context, 100, 100, 300, 200, 5, "blue", "red");
drawRect2(context, 250, 200, 300, 200, 5, "blue", "rgba(0, 255, 0, 0.5)");
}
function drawRect(cxt, x, y, width, height, borderWidth, borderColor, fillColor){
cxt.beginPath();
cxt.rect(x,y, width, height); // 规划路径
cxt.closePath();
cxt.lineWidth = borderWidth;
cxt.fillStyle = fillColor;
cxt.strokeStyle = borderColor;
cxt.fill();
cxt.stroke();
}
function drawRect2(cxt, x, y, width, height, borderWidth, borderColor, fillColor){
cxt.lineWidth = borderWidth;
cxt.fillStyle = fillColor;
cxt.strokeStyle = borderColor;
cxt.fillRect(x, y, width, height); // 填充
cxt.strokeRect(x, y, width, height);
}
</script>
fillStyle, strokeStyle 可取颜色值如下:
#ffffff 、#fff、
rgb(255, 255, 100)、rgba(100, 100, 100, 0.8)、
hsl(20, 62%, 28%)、 hsla(30, 82%, 45%, 0.6)、
red
3. 图形变换
- 位移:translate(x, y)
- 旋转:rotate(deg)
- 缩放:scale(sx, sy) , sx - x方向缩放倍数,sy - y方向缩放倍数。
- 变换矩阵
a c e a - 水平缩放(1) ; b - 水平倾斜(0)
b d f c - 垂直倾斜(0) ; d - 垂直缩放(1)
0 0 1 e - 水平位移(0); f - 垂直位移(0) - 设置变换矩阵:
transform(a, b, c, d, e, f)
setTransform(a, b, c, d, e, f) 设置变换后的默认值 - canvas状态的保存与恢复
context.save();
context.restore();
<canvas id="canvas" style="border: 1px solid #000;"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.save();
context.fillStyle = "red";
context.translate(100, 100);
context.fillRect(0, 0, 400, 400);
context.restore();
context.save();
context.fillStyle = "green";
context.translate(300, 300);
context.fillRect(0, 0, 400, 400);
context.restore();
};
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.fillStyle = "#000";
context.fillRect(0, 0, canvas.width, canvas.height);
for(var i = 0; i < 200; i++){
var r = Math.random()*10+10;
var x = Math.random()*canvas.width;
var y = Math.random()*canvas.height;
var a = Math.random()*360;
drawStar(context, x, y, r, a)
}
};
function drawStar(cxt, x, y, R, rot){
var rot = rot || 0;
cxt.fillStyle = "#fb3";
cxt.strokeStyle = "#fd5";
cxt.lineWidth = 3;
cxt.save();
cxt.transform(R, 0, 0, R, x, y);
// cxt.translate(x, y);
cxt.rotate(rot/180*Math.PI);
// cxt.scale(R, R);
starPath(cxt);
cxt.fill();
cxt.stroke();
cxt.restore();
}
function starPath(cxt){
cxt.beginPath();
for(var i = 0; i < 5; i ++){
cxt.lineTo(Math.cos((18 + i*72 ) / 180 * Math.PI),
-Math.sin((18 + i*72) / 180 * Math.PI) );
cxt.lineTo(Math.cos((54 + i*72) / 180 * Math.PI) * 0.5,
-Math.sin((54 + i*72 ) / 180 * Math.PI) * 0.5);
}
cxt.setTransform(1, 0, 0, 1, 0, 0);//清除上一次的影响
cxt.closePath();
}
</script>
4. fillStyle - 线性渐变&径向渐变
- 线性渐变
//step1
var grd = context.createLinearGradient(xstart, ystart, xend, yend);
//step2
grd.addColorStop(stop, color);
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
var linearGrad = context.createLinearGradient(0, 0, 800, 800);
linearGrad.addColorStop(0.0, 'white');
linearGrad.addColorStop(0.25, 'yellow');
linearGrad.addColorStop(0.5, 'green');
linearGrad.addColorStop(0.75, 'blue');
linearGrad.addColorStop(1.0, 'black');
context.fillStyle = linearGrad;
context.fillRect(0, 0, 800, 800);
}
</script>
- 径向渐变
//step1
var grd = context.createRadialGradient(x0, y0, r0, x1, y1, r1);
//step2
grd.addColorStop(stop, color);
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
var linearGrad = context.createRadialGradient(400, 400, 100, 400, 400, 400);
linearGrad.addColorStop(0.0, 'white');
linearGrad.addColorStop(0.25, 'yellow');
linearGrad.addColorStop(0.5, 'green');
linearGrad.addColorStop(0.75, 'blue');
linearGrad.addColorStop(1.0, 'black');
context.fillStyle = linearGrad;
context.fillRect(0, 0, 800, 800);
}
</script>
5. createPattern
- createPattern(img, repeat-style)
repeat-style:no-repeat; repeat-x; repeat-y; repeat - createPattern(canvas, repeat-style)
- createPattern(video, repeat-style)
6.曲线绘制
-
圆或圆弧
context.arc(context, center, radius, startingAngle, endingAngle, anticlockwiae)
anticlockwiae = false 顺时针
<canvas id="canvas"></canvas>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
canvas.width = 1024;
canvas.height = 768;
var context = canvas.getContext("2d");
context.lineWidth = 2;
context.strokeStyle = "#058";
for(var i = 0; i < 10; i ++){
context.beginPath();
context.arc(50 + i*100, 60, 40, 0,2*Math.PI*(i+1)/10);
context.closePath();//会自动闭合
context.stroke()
}
for(var i = 0; i < 10; i ++){
context.beginPath();
context.arc(50 + i*100, 180, 40, 0,2*Math.PI*(i+1)/10);
context.stroke()
}
for(var i = 0; i < 10; i ++){
context.beginPath();
context.arc(50 + i*100, 300, 40, 0,2*Math.PI*(i+1)/10, true);
context.closePath();//会自动闭合
context.stroke()
}
for(var i = 0; i < 10; i ++){
context.beginPath();
context.arc(50 + i*100, 420, 40, 0,2*Math.PI*(i+1)/10, true);
context.stroke()
}
context.fillStyle = "#0f0";
for(var i = 0; i < 10; i ++){
context.beginPath();
context.arc(50 + i*100, 540, 40, 0,2*Math.PI*(i+1)/10, true);
context.closePath();//会自动闭合
context.fill()
}
for(var i = 0; i < 10; i ++){
context.beginPath();
context.arc(50 + i*100, 660, 40, 0,2*Math.PI*(i+1)/10, true);
context.fill()
}
}
</script>
-
arcTo
context.arcTo(x1, y1, x2, y2, radius)
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 1800;
canvas.height = 1800;
var context = canvas.getContext("2d");
context.moveTo(400,100)
context.arcTo(1200,400,400,700,400);
context.strokeStyle= "red"
context.stroke()
}
</script>
-
贝赛尔曲线 Bezier
(1)QuadraticCurveTo(二次)
context.moveTo(x0, y0); //初始点
contextquadraticCurveTo(x1, y1, x2, y2)//控制点、结束点
(2)BezierCurveTo(三次)
context.moveTo(x0, y0);
context.bezierCurveTo(x1, y1, x2, y2, x3, y3);
function drawLand(cxt){
cxt.save();
cxt.beginPath();
cxt.moveTo(0, 600);
cxt.bezierCurveTo(540, 400, 660, 800, 1200, 600);
cxt.lineTo(1200, 800);
cxt.lineTo(0, 800);
cxt.closePath();
var lanStyle = cxt.createLinearGradient(0, 800, 0, 0);
lanStyle.addColorStop(0.0, "#030");
lanStyle.addColorStop(1.0, "#580");
cxt.fillStyle = lanStyle;
cxt.fill();
cxt.restore();
}
7.文字渲染基础
context.font = "bold 40px Arial";
context.fillText(String, x, y, [maxlen]);
context.StrokeText(String, x, y, [maclen])
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.font = "bold 40px Arial";
context.fillStyle = "#058";
context.fillText("欢迎学习Canvas!欢迎学习Canvas!", 40, 100);
context.lineWidth = 1;
context.strokeStyle = "#058";
context.strokeText("欢迎学习Canvas!欢迎学习Canvas!", 40, 200);
context.fillText("欢迎学习Canvas!欢迎学习Canvas!", 40, 300, 400);
context.strokeText("欢迎学习Canvas!欢迎学习Canvas!", 40, 400, 400);
}
</script>
-
font
默认值"20px sans-serif"
(1)font-style:
normal(default);
italic(斜体字);
oblique(倾斜字体)
(2)font-variant:
normal;
small-caps(以小型形式显示大写字母)
(3)font-weight:
lighter;
normal;
bold;
bolder;
100,200,300,400(normal),500,600,700(bold),800,900
(4)font-size:
20px;
2em;
150%;
(5)font-family:
设置多种字体备选;
支持@font-face
web安全字体
<canvas id="canvas"></canvas>
<script>
window.onload = function () {
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 800;
var context = canvas.getContext("2d");
context.font = "bold 40px Arial";
var linearGrad = context.createLinearGradient(0, 0, 700, 0);
linearGrad.addColorStop(0.0, 'tomato');
linearGrad.addColorStop(0.25, 'yellow');
linearGrad.addColorStop(0.5, 'green');
linearGrad.addColorStop(0.75, 'pink');
linearGrad.addColorStop(1.0, 'red');
context.fillStyle = linearGrad;
// context.fillStyle = "#058";
context.fillText("欢迎学习Canvas!欢迎学习Canvas!", 40, 100);
context.lineWidth = 1;
context.strokeStyle = "#058";
context.strokeText("欢迎学习Canvas!欢迎学习Canvas!", 40, 200);
context.fillText("欢迎学习Canvas!欢迎学习Canvas!", 40, 300, 400);
context.strokeText("欢迎学习Canvas!欢迎学习Canvas!", 40, 400, 400);
}
</script>
-
文本对齐
context.textAlign = left/center/right
cotext.textBaseline = top/middle/bottom (alphabetic拉丁/ideographic汉,日/hanging印)
-
文本度量
context.measureText(String).width
8. 阴影
context.shadowColor;
context.shadowOffsetX;//x位移值
context.shadowOffsetY;//y位移值
xontext.shadowBlur; //模糊值
9. global
- globalAlpha = 1(default) //使全局具有透明度
- glibalCompositeOperation//绘制的图像在重叠时产生的效果
"sourece-over" - 后绘制的图像在先绘制的图形上面
"destination-over" - 先绘制的图形在后悔值的上面
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source-over
source-atop
source-in
source-out
···········································································································································································
destination-over
destination-atop
destination-in
destination-out
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lighter
copy
xor
10. 剪辑区域
context.clip();
11. 剪纸效果
非零环绕原则
其他
- clearRect
context.clearRect(x, y, width, height) - isPointInPath
context.isPointInPath(x, y)
var x = event.clientX - canvas.getBoundingClientRect().left
var y = event.clientY - canvas.getBoundingClientRect().Right
兼容性
explorecanvas https://code.google.con/p/explorecanvas/
canvas 图形库:canvasplus/ArtisanJS/Rgraph
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