引言
Socket是位于应用层和传输层之间的一个抽象层,把TCP/IP层复杂的操作抽象为几个简单的接口,供应用层调用以实现进程在网络中通信。
Socket分为流式套接字和数据包套接字,分别对应网络传输控制层的TCP协议和UDP协议。TCP协议是一种面向连接的,可靠的,基于字节流的传输层通信协议,它使用三次握手协议建立连接,并且提供了超时重传机制,具有很高的稳定性。UDP协议是一种无连接的协议,且不对数据包进行可靠性保证。
在网络差的情况下,UDP协议数据包丢失会比较严重,但由于其不属于连接型协议,具有资源消耗少,处理速度快的优点,在音频视频等传输时使用UDP协议较多。
示例
这里我们通过socket实现两个进程之间的通信。
- 建立两个工程,分别是TestServerSocket和TestClientSocket,并分别增加权限。
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
- TestServerSocket
当server service启动的时候,创建ServerSocket,对端口8688进行监听;然后进行while循环,在循环中阻塞线程直到接收到客户端消息;收到客户端消息的时候会收到客户端的Socket,然后开启while循环,通过InputStream获取其消息,通过OutputStream向其发送消息。
- MainActivity
@Override
protected void onResume() {
super.onResume();
startService(new Intent(this,SocketServerService.class));
}
- SocketServerService
public class SocketServerService extends Service {
private boolean isServiceDestroyed = false;
private static final String TAG = "SocketServerService";
@Nullable
@Override
public IBinder onBind(Intent intent) {
return null;
}
@Override
public void onCreate() {
super.onCreate();
new Thread(new TcpServer()).start();
}
private class TcpServer implements Runnable{
@Override
public void run() {
ServerSocket serverSocket = null;
try{
serverSocket = new ServerSocket(8688);
}catch (IOException exception){
exception.printStackTrace();
}
while(!isServiceDestroyed){
try {
if (serverSocket == null){
return;
}
Log.i(TAG, "ServerSocket loop listen ClientSocket");
//接收客户端的请求,并且阻塞直到接收到消息
final Socket client = serverSocket.accept();
new Thread(() -> {
try {
responseClient(client);
} catch (IOException exception) {
exception.printStackTrace();
}
}).start();
}catch (IOException exception){
exception.printStackTrace();
}
}
}
}
private void responseClient(Socket client) throws IOException{
// 用于接收客户端的消息
BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
// 用于向客户端发送消息
PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(
client.getOutputStream())),true);
out.println("你好,我是服务端");
while(!isServiceDestroyed){
String str = in.readLine();
Log.i(TAG, "收到客户端发来的消息" + str);
if (TextUtils.isEmpty(str)){
//客户端断开了连接
Log.i(TAG, "客户端断开了连接");
break;
}
String message = "收到了客户端的消息为:" + str;
// 从客户端收到的消息加工再发送给客户端
out.println(message);
}
out.close();
in.close();
client.close();
}
@Override
public void onDestroy() {
super.onDestroy();
isServiceDestroyed = true;
}
}
3.TestClientSocket
客户端首先就是开启while循环,创建Socket与ServerSocket进行连接,直到建立与ServerSocket的连接;然后同样是获得ServerSocket,通过InputStream读取其内容,通过OutputStream向其写入内容。
public class MainActivity extends AppCompatActivity {
private PrintWriter mPrintWriter;
private EditText mEt_receive;
private TextView mTv_message;
private static final String TAG = "TestClientService";
private Handler mHandler = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(@NonNull Message message) {
mTv_message.setText(String.format("%s\n客户端:%s", mTv_message.getText(), message.obj));
mEt_receive.setText("");
return true;
}
});
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
new Thread(this::connectSocketServer).start();
}
private void initView() {
mEt_receive = findViewById(R.id.et_receive);
Button mBt_send = findViewById(R.id.bt_send);
mTv_message = findViewById(R.id.tv_message);
mBt_send.setOnClickListener(view -> {
final String msg = mEt_receive.getText().toString();
//向服务器发送消息
if (!TextUtils.isEmpty(msg) && null!=mPrintWriter){
new Thread(() -> {
mPrintWriter.println(msg);
Message message = Message.obtain();
message.what = 0;
message.obj = msg;
mHandler.sendMessage(message);
}).start();
}
});
}
private void connectSocketServer() {
Socket socket = null;
while (socket == null){
try {
//选择和服务器相同的ip和端口 8688
socket = new Socket("192.168.1.3",8688);
mPrintWriter = new PrintWriter(new BufferedWriter(new OutputStreamWriter(
socket.getOutputStream())),true);
}catch (IOException exception){
Log.d(TAG, "connectSocketServer: " + exception);
SystemClock.sleep(1000);
}
}
try {
// 用于接收服务端的消息
BufferedReader br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while(!isFinishing()){
final String msg = br.readLine();
if (msg != null){
runOnUiThread(() ->
mTv_message.setText(
String.format("%s\n服务端:%s", mTv_message.getText(), msg)));
}
}
mPrintWriter.close();
br.close();
socket.close();
}catch (IOException exception){
exception.printStackTrace();
}
}
@Override
protected void onDestroy() {
super.onDestroy();
mHandler.removeCallbacksAndMessages(null);
mHandler = null;
}
}
- 先打开服务端
2022-04-30 ... com.example.testserversocket I/SocketServerService: ServerSocket loop listen ClientSocket
4.再打开客户端
客户端开启之后建立与服务端的连接。
客户端建立了与服务端的连接.jpg
连接创建好之后,客户端向服务端发送信息。
服务端收到了客户端发送的信息.jpg
2022-04-30 ... com.example.testserversocket I/SocketServerService: 收到客户端发来的消息你好,我是客户端
总结
在上层,socket基于对相同IP和相同端口的监听实现的。
参考
刘望舒的Android进阶指北。
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