安装依赖 yarn add three
ply文件可从网上查找,加载对应的文件地址也可以换成线上地址
<template>
<div>
<div id="container"></div>
</div>
</template>
<script>
var scene, mesh;
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { PLYLoader } from 'three/examples/jsm/loaders/PLYLoader.js'
export default {
data() {
return {
camera: null,
renderer: null,
controls: null
}
},
mounted() {
this.init()
},
methods: {
// 初始化
init() {
this.createScene() // 创建场景
this.loadPLY() // 加载PLY模型
this.createLight() // 创建光源
this.createCamera() // 创建相机
this.createRender() // 创建渲染器
this.createControls() // 创建控件对象
this.render() // 渲染
},
// 创建场景
createScene() {
scene = new THREE.Scene()
},
// 加载PLY模型
loadPLY() {
const loader = new PLYLoader()
loader.load(`/public/model/file.ply`, geometry => {
console.log(geometry, "加载完成")
// 创建粒子材质
const material = new THREE.PointsMaterial({
color: 0xffffff,
size: 0.4,
opacity: 0.6,
transparent: true,
blending: THREE.AdditiveBlending,
map: this.generateSprite()
})
// 创建粒子系统
mesh = new THREE.Points(geometry, material)
// 添加到场景
scene.add(mesh)
})
},
//生成纹理
generateSprite() {
const canvas = document.createElement('canvas')
canvas.width = 16
canvas.height = 16
const context = canvas.getContext('2d')
const gradient = context.createRadialGradient(
canvas.width / 2,
canvas.height / 2,
0,
canvas.width / 2,
canvas.height / 2,
canvas.width / 2
)
gradient.addColorStop(0, 'rgba(255,255,255,1)')
gradient.addColorStop(0.2, 'rgba(0,255,255,1)')
gradient.addColorStop(0.4, 'rgba(0,0,64,1)')
gradient.addColorStop(1, 'rgba(0,0,0,1)')
context.fillStyle = gradient
context.fillRect(0, 0, canvas.width, canvas.height)
const texture = new THREE.Texture(canvas)
texture.needsUpdate = true
return texture
},
// 创建光源
createLight() {
// 环境光
const ambientLight = new THREE.AmbientLight(0xffffff, 0.1) // 创建环境光
scene.add(ambientLight) // 将环境光添加到场景
const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
spotLight.position.set(50, 50, 50)
spotLight.castShadow = true
scene.add(spotLight)
},
// 创建相机
createCamera() {
const element = document.getElementById('container')
const width = element.clientWidth // 窗口宽度
const height = element.clientHeight // 窗口高度
const k = width / height // 窗口宽高比
// PerspectiveCamera( fov, aspect, near, far )
this.camera = new THREE.PerspectiveCamera(35, k, 0.1, 1000)
this.camera.position.set(20, 20, 20) // 设置相机位置
this.camera.lookAt(new THREE.Vector3(10, 40, 0)) // 设置相机方向
scene.add(this.camera)
},
// 创建渲染器
createRender() {
const element = document.getElementById('container')
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
this.renderer.setSize(element.clientWidth, element.clientHeight) // 设置渲染区域尺寸
this.renderer.shadowMap.enabled = true // 显示阴影
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
element.appendChild(this.renderer.domElement)
},
render() {
if (mesh) {
mesh.rotation.y += 0.006
}
this.renderer.render(scene, this.camera)
requestAnimationFrame(this.render)
},
// 创建控件对象
createControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
}
}
}
</script>
<style>
#container {
position: absolute;
width: 100%;
height: 100%;
}
</style>
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