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【Canvas 03】 Canvas时钟效果

【Canvas 03】 Canvas时钟效果

作者: 可爱多小姐 | 来源:发表于2019-03-22 19:36 被阅读0次

    在前一篇文章中,我已经写了canvas如何制作一个百行代码Canvas酷炫倒计时

    下面由此衍生出canvas动画时钟效果

    代码下载:Github
    视频地址:慕课·canvas小球倒计时

    时钟效果
    function getCurShowTimeSecond() {
        var curTime = new Date(); // 获取当前的时间是多少
        var ret =curTime.getHours()*3600+curTime.getMinutes()*60+curTime.getSeconds();//今天一共走了多少秒
        return ret ; // 判断 ret,倒计时结束,函数返回0.
    }
    

    完整的clock.js代码

    var WINDOW_WIDTH = 1024;
    var WINDOW_HEIGHT = 768;
    var MARGIN_LEFT = 30;
    var MARGIN_TOP = 60;
    var RADIUS = 8;
    
    //限制: 小时二位数 不超过4天
    //var endTime = new Date(); // 注意!!!:data中的参数第二个表示月份,是由0-11表示的。0 - 一月;11- 十二月
    //endTime.setTime(endTime.getTime() + 3600 * 1000) //距离 1小时倒计时
    var curShowTimeSecond = 0; // 现在倒计时需要多少毫秒
    
    var balls = [];
    const colors = ["#FFFF00", "#FF69B4", '#FF4500', '#EE82EE', '#B3EE3A', '#BFEFFF', '#A020F0', '#8470FF', '#7A67EE', '#00FFFF', '#EE7AE9'] //设置颜色
    
    window.onload = function() {
        var canvas = document.getElementById("canvas")
        var context = canvas.getContext("2d")
        canvas.width = WINDOW_WIDTH
        canvas.height = WINDOW_HEIGHT
        curShowTimeSecond = getCurShowTimeSecond(); //curShowTimeSecond:当前总共的毫秒数
    
        // 动画效果
    
        curShowTimeSecond = getCurShowTimeSecond()
        setInterval(
            function() {
                render(context);
                update(); //负责数据改变
            },
            50 //单位ms,每50ms变化一次
        );
    }
    
    function getCurShowTimeSecond() {
        var curTime = new Date(); // 获取当前的时间是多少
        var ret =curTime.getHours()*3600+curTime.getMinutes()*60+curTime.getSeconds();//今天一共走了多少秒
        return ret ; // 判断 ret,倒计时结束,函数返回0.
    }
    
    function update() {
        var nextShowTimeSeconds = getCurShowTimeSecond();
        var nextHours = parseInt(nextShowTimeSeconds / 3600); // 一共需要多少个小时
        var nextMinute = parseInt((nextShowTimeSeconds - nextHours * 3600) / 60);
        var nextSecond = nextShowTimeSeconds % 60;
    
        var curHours = parseInt(curShowTimeSecond / 3600); // 一共需要多少个小时
        var curMinute = parseInt((curShowTimeSecond - curHours * 3600) / 60);
        var curSecond = curShowTimeSecond % 60;
    
        if (nextSecond != curSecond) {
            if (parseInt(curHours / 10) != parseInt(nextHours / 10)) {
                addBalls(MARGIN_LEFT, MARGIN_TOP, parseInt(curHours / 10))
            }
            if (parseInt(curHours % 10) != parseInt(nextHours % 10)) {
                addBalls(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(curHours % 10))
            }
            if (parseInt(curMinute / 10) != parseInt(nextMinute / 10)) {
                addBalls(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(curMinute / 10))
            }
            if (parseInt(curMinute % 10) != parseInt(nextMinute % 10)) {
                addBalls(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(curMinute % 10))
            }
            if (parseInt(curSecond / 10) != parseInt(nextSecond / 10)) {
                addBalls(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(curSecond / 10))
            }
            if (parseInt(curSecond % 10) != parseInt(nextSecond % 10)) {
                addBalls(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(nextSecond % 10))
            }
            curShowTimeSecond = nextShowTimeSeconds
        }
    
        updateBalls()
    }
    
    function updateBalls() {
        for (var i = 0; i < balls.length; i++) {
            balls[i].x += balls[i].vx
            balls[i].y += balls[i].vy
            balls[i].vy += balls[i].g
    
            if (balls[i].y >= WINDOW_HEIGHT + RADIUS) {
                balls[i].y = WINDOW_HEIGHT + RADIUS
                balls[i].vy = -balls[i].vy * 0.75
            }
        }
        //让弹出屏幕的小球消失,以免内存过大
        var cnt = 0
        for (var i = 0; i < balls.length; i++)
            if (balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH)
                balls[cnt++] = balls[i]
        while (balls.length > cnt) {
            balls.pop()
    
        }
    }
    
    function addBalls(x, y, num) {
        for (var i = 0; i < digit[num].length; i++) {
            for (var j = 0; j < digit[num][i].length; j++) {
                if (digit[num][i][j] == 1) {
                    var aBall = {
                        x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),
                        y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),
                        g: 1.5 + Math.random(), //加速度
                        vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4, //使初始速度随机化,小球变化更加灵活
                        vy: -6, //小球初始y速度
                        color: colors[Math.floor(Math.random() * colors.length)]
                    }
                    balls.push(aBall)
                }
            }
        }
    
    }
    // 时间更新函数
    
    function render(cxt) {
        cxt.clearRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)
        var hours = parseInt(curShowTimeSecond / 3600); // 一共需要多少个小时
        var minute = parseInt((curShowTimeSecond - hours * 3600) / 60);
        var second = curShowTimeSecond % 60;
        renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours / 10), cxt); // 小时   
        renderDigit(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(hours % 10), cxt); // 每个字水平位置直径7,7*2 = 14半径+1 = 15          
        renderDigit(MARGIN_LEFT + 30 * (RADIUS + 1), MARGIN_TOP, 10, cxt); // 冒号 (4*2+1)= 9  digit.js中 10代表 :    
        renderDigit(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(minute / 10), cxt); // 分钟 
        renderDigit(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(minute % 10), cxt);
        renderDigit(MARGIN_LEFT + 69 * (RADIUS + 1), MARGIN_TOP, 10, cxt); // 冒号 (4*2+1)= 9  digit.js中 10代表 :
        renderDigit(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(second / 10), cxt); // 秒
        renderDigit(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(second % 10), cxt);
    
        for (var i = 0; i < balls.length; i++) {
            cxt.fillStyle = balls[i].color
            cxt.beginPath()
            cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2 * Math.PI, true)
            cxt.closePath()
            cxt.fill()
        }
    }
    
    function renderDigit(x, y, num, cxt) {
        cxt.fillStyle = "#005588";
        for (var i = 0; i < digit[num].length; i++) {
            for (var j = 0; j < digit[num][i].length; j++) {
                if (digit[num][i][j] == 1) {
                    cxt.beginPath();
                    // 圆心位置公式
                    cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);
                    cxt.closePath();
                    cxt.fill();
                }
            }
        }
    }
    

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