参考stackoverflow,可行的方法为
一、使用glCopyImageSubData,这个方法最直观而且简单。不过需要 OpenGL 4.3
二、为目标texture创建FBO。使用shader,采用texture2D把源texture画到目标texture
三、为源texture创建FBO。使用glCopyTexSubImage2D从framebuffer拷贝到目标纹理
fboId = srcTex->GetFrameBufferId();
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
outTexId = dstTex->GetTextureId();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, outTexId);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
0, 0, srcTex->GetWidth(), srcTex->GetHeight());
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
四、glBlitFramebuffer。这个需要OpenGL ES 3.0以上支持
glGenFramebuffers(1, &fbo); // 源texture和目标texture共用一个FBO即可
...
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex1, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1,
GL_TEXTURE_2D, tex2, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT1);
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
五、glCopyPixels,还不知道怎么用
https://stackoverflow.com/questions/23981016/best-method-to-copy-texture-to-texture
https://stackoverflow.com/questions/16100308/how-to-copy-texture1-to-texture2-efficiently
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