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IdentityHashMap简介

IdentityHashMap简介

作者: 千释炎 | 来源:发表于2017-08-30 15:50 被阅读0次

      IdentityHashMap利用哈希表实现Map接口,不同的是,其比较键(或值)时,使用引用相等性代替对象相等性。换句话说,在IdentityHashMap中,当且仅当k1==k2时,才认为两个键相等;而在正常的Map实现中(比如HashMap),当且仅当两个键k1和K2满足:k1==null?k2==null:k1.equals(k2)时,两个键才相等。

      此类不是通用的Map实现,实现Map接口的常规协定是比较对象时使用equals方法。而IdentityHashMap不是,此类设计仅用于需要引用相等性语义的情形。此类提供所有的可选映射操作,并且允许 null 值和 null 键。此类对映射的顺序不提供任何保证;特别是不保证顺序随时间的推移保持不变。

    主要看下put和get方法的实现:

    public V put(K key, V value) {
        //判断key是否为空
        final Object k = maskNull(key);
    
        retryAfterResize: for (;;) {
            final Object[] tab = table;
            final int len = tab.length;
            //根据key和哈希表长度计算哈希值
            int i = hash(k, len);
    
            for (Object item; (item = tab[i]) != null;
                 i = nextKeyIndex(i, len)) {
                 //引用比较key的值
                if (item == k) {
                    @SuppressWarnings("unchecked")
                        V oldValue = (V) tab[i + 1];
                    tab[i + 1] = value;
                    //当该key存在时,返回旧值
                    return oldValue;
                }
            }
            
            final int s = size + 1;
            // Use optimized form of 3 * s.
            // Next capacity is len, 2 * current capacity.
            if (s + (s << 1) > len && resize(len))
                continue retryAfterResize;
    
            modCount++;
            tab[i] = k;
            tab[i + 1] = value;
            size = s;
            //当该key不存在时,返回null
            return null;
        }
    }
    
    
    public V get(Object key) {
        Object k = maskNull(key);
        Object[] tab = table;
        int len = tab.length;
        int i = hash(k, len);
        while (true) {
            Object item = tab[i];
            //引用比较key的值
            if (item == k)
                return (V) tab[i + 1];
            if (item == null)
                return null;
            i = nextKeyIndex(i, len);
        }
    }
    

    对比HashMap的put和get实现:

    //put方法实现
    public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        //判断哈希表是否为空,若为空,进行初始化
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
            //根据key的哈希值计算key在哈希表中的存储位置
        if ((p = tab[i = (n - 1) & hash]) == null)
            //该位置为空,新建一个node,存入哈希表(tab[i])
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            //比较key
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            else if (p instanceof TreeNode)
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
    }
    
    //get方法实现
    public V get(Object key) {
        Node<K,V> e;
        return (e = getNode(hash(key), key)) == null ? null : e.value;
    }
    final Node<K,V> getNode(int hash, Object key) {
        Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (first = tab[(n - 1) & hash]) != null) {
            if (first.hash == hash && // always check first node
                ((k = first.key) == key || (key != null && key.equals(k))))
                return first;
            if ((e = first.next) != null) {
                if (first instanceof TreeNode)
                    return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        return e;
                } while ((e = e.next) != null);
            }
        }
        return null;
    }
    

    从上面的put和get的实现中可以看出IdentityHashMap和通用Map的区别,IdentityHashMap比较key时使用引用相等性(==),而通用Map比较key还使用equals方法。

    举例:

    public class Person {
    private String id;
    private String name;
    public String getId() {
        return id;
    }
    public void setId(String id) {
        this.id=id;
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name=name;
    }
    public Person() {}
    public Person(String id,String name) {
        super();
        this.id=id;
        this.name=name;
    }
    public String toString() {
        return "Person[id="+id+",name="+name+"]";
    }
    //重写equals方法
    public boolean equals(Object object) {
        if(object instanceof Person) {
            Person person=(Person)object;
            return Objects.equal(this.id,person.getId());
        }
        return false;
    }
    public int hashCode() {
        return this.id.hashCode();
        }
    }
    
    import java.util.HashMap;
    import java.util.IdentityHashMap;
    
    public class MainDemo {
      public static void main(String args[]) {
        IdentityHashMap<Student,String> imap=new IdentityHashMap<>();
        HashMap<Student,String> map=new HashMap<>();
        Student s1=new Student("1","whisper");
        Student s2=new Student("1","whisper");
        map.put(s1, "whisper");
        map.put(s2, "godyan");
        imap.put(s1, "whisper");
        imap.put(s2, "godyan");
        System.out.println("map.size()="+map.size()+",map.get(s1)="+map.get(s1)+",map.get(s2)="+map.get(s2));
        System.out.println("---------------------------------------------");
        System.out.println("imap.size()="+imap.size()+",imap.get(s1)="+imap.get(s1)+",imap.get(s2)="+imap.get(s2));
      }
    }
    

    输出:

    map.size()=1,map.get(s1)=godyan,map.get(s2)=godyan
    ---------------------------------------------
    imap.size()=2,imap.get(s1)=whisper,imap.get(s2)=godyan
    

    注意:Identity不是线程安全的,当多线程同时修改IdentityHashMap时,必须外部保持同步。

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