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Netty线程模型

Netty线程模型

作者: 隔壁王哥 | 来源:发表于2022-04-30 22:28 被阅读0次

    概述

    Netty是一个高性能网络通信框架,其高性能和采用的线程模型密切相关。Netty采用Reactor模式,Reactor 线程模型有三种:Reactor单线程模型、Reactor多线程模型、主从Reactor多线程模型。Netty可以在启动时通过配置灵活的支持这三种线程模型。

    传统服务设计

    accept方法会阻塞请求,需要为每个请求分配线程进行处理,如果并发量大会耗尽系统资源,导致系统崩溃。

    class Server implements Runnable {
        public void run() {
            try {
                ServerSocket ss = new ServerSocket(PORT);
                while (!Thread.interrupted())
                    new Thread(new Handler(ss.accept())).start();
            // or, single-threaded, or a thread pool
            } catch (IOException ex) { /* ... */ }
        }
    
        static class Handler implements Runnable {
            final Socket socket;
    
            Handler(Socket s) {
                socket = s;
            }
    
            public void run() {
                try {
                    byte[] input = new byte[MAX_INPUT];
                    socket.getInputStream().read(input);
                    byte[] output = process(input);
                    socket.getOutputStream().write(output);
                } catch (IOException ex) { /* ... */ }
            }
    
            private byte[] process(byte[] cmd) { /* ... */ }
        }
    }
    

    Reactor模式

    Reactor模式又叫反应堆模式,是基于事件驱动的线程模型。使用IO多路复用模型,Reactor线程通过select监听事件,监听到事件后通过dispatch进行分发,如果是连接事件则通过acceptor处理,如果是读写事件则通过对应的handler进行处理。

    Reactor单线程模型

    所有的连接与读写事件都由Reactor线程进行分发处理,如果某个处理阻塞会导致其他连接请求无法处理。

    class Reactor implements Runnable {
        final Selector selector;
        final ServerSocketChannel serverSocket;
    
        Reactor(int port) throws IOException {
            selector = Selector.open();
            serverSocket = ServerSocketChannel.open();
            serverSocket.socket().bind(new InetSocketAddress(port));
            serverSocket.configureBlocking(false);
            SelectionKey sk = serverSocket.register(selector, SelectionKey.OP_ACCEPT);
            sk.attach(new Acceptor());
        }
    
        public void run() {
            {
                while (!Thread.interrupted()) {
                    selector.select();
                    Set selected = selector.selectedKeys();
                    Iterator it = selected.iterator();
                    while (it.hasNext()) dispatch((SelectionKey) (it.next()));
                    selected.clear();
                }
            } catch(IOException ex){ /* ... */ }
        }
    
        void dispatch(SelectionKey k) {
            Runnable r = (Runnable) (k.attachment());
            if (r != null) r.run();
        }
    
        class Acceptor implements Runnable {
            public void run() {
                try {
                    SocketChannel c = serverSocket.accept();
                    if (c != null) new Handler(selector, c);
                } catch (IOException ex) { /* ... */ }
            }
        }
    }
    final class Handler implements Runnable {
        final SocketChannel socket;
        final SelectionKey sk;
        ByteBuffer input = ByteBuffer.allocate(MAXIN);
        ByteBuffer output = ByteBuffer.allocate(MAXOUT);
        static final int READING = 0, SENDING = 1;
        int state = READING;
    
        Handler(Selector sel, SocketChannel c) throws IOException {
            socket = c;
            c.configureBlocking(false);
            sk = socket.register(sel, 0);
            sk.attach(this);
            sk.interestOps(SelectionKey.OP_READ);
            sel.wakeup();
        }
    
        boolean inputIsComplete() { /* ... */ }
    
        boolean outputIsComplete() { /* ... */ }
    
        void process() { /* ... */ }
    
        public void run() {
            try {
                if (state == READING) read();
                else if (state == SENDING) send();
            } catch (IOException ex) { /* ... */ }
        }
    
        void read() throws IOException {
            socket.read(input);
            if (inputIsComplete()) {
                process();
                state = SENDING;
                sk.interestOps(SelectionKey.OP_WRITE);
            }
        }
    
        void send() throws IOException {
            socket.write(output);
            if (outputIsComplete()) sk.cancel();
        }
    }
    

    Reactor多线程模型

    Reactor线程监听到连接事件则分发给acceptor进行处理,如果不是连接事件则分发给handler进行处理,handler读取数据后交给线程池处理具体的业务逻辑,等处理完成后再由handler将结果发送给客户端。

    class Handler implements Runnable {
        // uses util.concurrent thread pool
        static PooledExecutor pool = new PooledExecutor(...);
        static final int PROCESSING = 3;
    
        // ...
        synchronized void read() { // ...
            socket.read(input);
            if (inputIsComplete()) {
                state = PROCESSING;
                pool.execute(new Processer());
            }
        }
    
        synchronized void processAndHandOff() {
            process();
            state = SENDING; // or rebind attachment
            sk.interest(SelectionKey.OP_WRITE);
        }
    
        class Processer implements Runnable {
            public void run() {
                processAndHandOff();
            }
        }
    }
    

    主从Reactor多线程模型

    连接与响应事件分离,mainReactor只负责处理连接事件,处理完成后将连接绑定到subReactor中的select上,由subReactor负责监听后续事件进行处理。

    Selector[] selectors;// also create threads
    int next = 0;
    class Acceptor { // ...
        public synchronized void run() { ...
            Socket connection = serverSocket.accept();
            if (connection != null)
                new Handler(selectors[next], connection);
            if (++next == selectors.length)
                next = 0;
        }
    }
    

    Netty线程模型

    Netty启动时会实例化两个线程池组:bossGroup、workGroup,bossGroup负责处理客户端连接事件,workGroup负责处理读写事件。

    EventLoopGroup bossGroup = new NioEventLoopGroup();
    EventLoopGroup workerGroup = new NioEventLoopGroup();
    

    NioEventLoopGroup中包含一个或多个eventLoop,eventLoop是一个不断循环的线程,每个eventLoop内部都有一个selector,用于监听事件。

    bossGroup中的eventLoop监听到连接事件并处理后,生成NioSocketChannel并将其注册到workerGroup中的某个eventLoop对应的selector上,并由其负责监听处理读写事件。

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