threejs官方给出了一种结合常规dom的方案,可以很方便地实现一些选中、样式设置等操作,效果图如下:
![](https://img.haomeiwen.com/i16075459/d9835c36d1c600d1.png)
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
color: #000;
}
a {
color: #080;
}
</style>
</head>
<body>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - sandbox</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { TrackballControls } from './jsm/controls/TrackballControls.js';
import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
var camera, scene, renderer;
var scene2, renderer2;
var controls;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 200, 200, 200 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
scene2 = new THREE.Scene();
var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
//
for ( var i = 0; i < 10; i ++ ) {
var element = document.createElement( 'div' );
element.style.width = '100px';
element.style.height = '100px';
element.style.opacity = ( i < 5 ) ? 0.5 : 1;
element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
var object = new CSS3DObject( element );
object.position.x = Math.random() * 200 - 100;
object.position.y = Math.random() * 200 - 100;
object.position.z = Math.random() * 200 - 100;
object.rotation.x = Math.random();
object.rotation.y = Math.random();
object.rotation.z = Math.random();
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
scene2.add( object );
var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.copy( object.position );
mesh.rotation.copy( object.rotation );
mesh.scale.copy( object.scale );
scene.add( mesh );
}
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer2 = new CSS3DRenderer();
renderer2.setSize( window.innerWidth, window.innerHeight );
renderer2.domElement.style.position = 'absolute';
renderer2.domElement.style.top = 0;
document.body.appendChild( renderer2.domElement );
controls = new TrackballControls( camera, renderer2.domElement );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
renderer2.render( scene2, camera );
}
</script>
</body>
</html>
网友评论