定义
当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类
public interface TvState {
public void next();
public void pre();
public void up();
public void down();
}
package com.qc.state;
public class PowerOffState implements TvState {
@Override
public void next() {
// TODO Auto-generated method stub
}
@Override
public void pre() {
// TODO Auto-generated method stub
}
@Override
public void up() {
// TODO Auto-generated method stub
}
@Override
public void down() {
// TODO Auto-generated method stub
}
}
package com.qc.state;
public class PowerOnState implements TvState {
@Override
public void next() {
// TODO Auto-generated method stub
System.out.println("下一首");
}
@Override
public void pre() {
// TODO Auto-generated method stub
System.out.println("上一首");
}
@Override
public void up() {
// TODO Auto-generated method stub
System.out.println("上");
}
@Override
public void down() {
// TODO Auto-generated method stub
System.out.println("下");
}
}
package com.qc.state;
public interface PowerController {
public void powerOn();
public void powerOff();
}
package com.qc.state;
public class Tv implements PowerController {
TvState mTvState;
@Override
public void powerOn() {
// TODO Auto-generated method stub
setTvState(new PowerOnState());
}
@Override
public void powerOff() {
// TODO Auto-generated method stub
setTvState(new PowerOffState());
}
public void setTvState(TvState mTvState) {
this.mTvState = mTvState;
}
public void next() {
mTvState.next();
}
public void pre() {
mTvState.pre();
}
public void up() {
mTvState.up();
}
public void down() {
mTvState.down();
}
}
package com.qc.state;
public class Client {
public static void main(String[] args) {
// TODO Auto-generated method stub
Tv mTv = new Tv();
mTv.powerOn();
mTv.next();
mTv.pre();
mTv.up();
mTv.down();
}
}
使用
1、一个对象的行为取决于它的状态。并且它必须在运行时根据状态改变它的行为。
2、代码中包含大量与对象状态有关的条件语句,例如,一个操作中含有庞大的多分支语句(if-else或switch-case),且这些分支依赖于该对象的状态。
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