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接口IProducerGroup
IProducerGroup用来管理多个事件生成器
public interface IProducerGroup {
// 增加事件生成器
void addEventProducer(BaseEventProducer eventProducer);
// 删除事件生成器
boolean removeEventProducer(BaseEventProducer eventProducer);
// 销毁
void destroy();
}
类ProducerGroup 实现IProducerGroup
public final class ProducerGroup implements IProducerGroup {
// 接受器事件发送器
private ReceiverEventSender mEventSender;
// 事件生成器的List
private List<BaseEventProducer> mEventProducers;
// 构造函数
public ProducerGroup(ReceiverEventSender eventSender){
this.mEventSender = eventSender;
mEventProducers = new CopyOnWriteArrayList<>();
}
// 增加事件生成器
@Override
public void addEventProducer(BaseEventProducer eventProducer) {
if(!mEventProducers.contains(eventProducer)){
eventProducer.attachSender(mEventSender);
mEventProducers.add(eventProducer);
eventProducer.onAdded();
}
}
// 删除事件生成器
@Override
public boolean removeEventProducer(BaseEventProducer eventProducer) {
boolean remove = mEventProducers.remove(eventProducer);
if(eventProducer!=null){
eventProducer.onRemoved();
eventProducer.attachSender(null);
}
return remove;
}
// 销毁
@Override
public void destroy() {
for(BaseEventProducer eventProducer : mEventProducers){
eventProducer.onRemoved();
eventProducer.destroy();
eventProducer.attachSender(null);
}
mEventProducers.clear();
}
}
接口EventProducer
EventProducer事件生成器,设计的目的是为了让外部事件引入,服务于视图。
框架内包含了一个网络状态事件生成器,您可以通过配置引入。
如果您视图内有电量的显示或者有弹幕的需求等,您可以考虑使用事件生成器来处理数据和事件分发。
public interface EventProducer {
void onAdded();
void onRemoved();
ReceiverEventSender getSender();
void destroy();
}
抽象类BaseEventProducer实现接口EventProducer
public abstract class BaseEventProducer implements EventProducer {
private ReceiverEventSender mReceiverEventSender;
void attachSender(ReceiverEventSender receiverEventSender){
this.mReceiverEventSender = receiverEventSender;
}
@Override
public ReceiverEventSender getSender() {
return mReceiverEventSender;
}
}
SuperContainer中调用IProducerGroup
源代码中只有SuperContainer中调用了IProducerGroup。
public class SuperContainer extends FrameLayout implements OnTouchGestureListener {
private IProducerGroup mProducerGroup;
public SuperContainer(@NonNull Context context) {
super(context);
init(context);
}
private void init(Context context) {
initBaseInfo(context);
// ....
}
private void initBaseInfo(Context context) {
mProducerGroup = new ProducerGroup(new ProducerEventSender(mDelegateReceiverEventSender));
}
// 添加事件生成器
public void addEventProducer(BaseEventProducer eventProducer){
mProducerGroup.addEventProducer(eventProducer);
}
// 删除事件生成器
public boolean removeEventProducer(BaseEventProducer eventProducer){
return mProducerGroup.removeEventProducer(eventProducer);
}
// 销毁
public void destroy(){
//clear ReceiverGroupChangeListener
if(mReceiverGroup!=null){
mReceiverGroup.removeOnReceiverGroupChangeListener(mInternalReceiverGroupChangeListener);
}
//destroy producer group
mProducerGroup.destroy();
//and remove render view.
removeRender();
//and remove all covers
removeAllCovers();
}
}
BaseVideoView中的SuperContainer调用addEventProducer方法
superContainer.addEventProducer(new NetworkEventProducer(context));
protected SuperContainer onCreateSuperContainer(Context context){
SuperContainer superContainer = new SuperContainer(context);
if(PlayerConfig.isUseDefaultNetworkEventProducer())
superContainer.addEventProducer(new NetworkEventProducer(context));
return superContainer;
}
// 网络更改事件生成器,用于发送网络状态更改事件。
public class NetworkEventProducer extends BaseEventProducer {
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