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2018-11-05 Android 仿抖音选择封面自定义控件

2018-11-05 Android 仿抖音选择封面自定义控件

作者: 馒Care | 来源:发表于2018-11-05 14:27 被阅读359次

    写在前头,抖音里面很多控件,效果很不错,但是,Android 跟iOS的表现形式以及实现方式,都是有区别的,这里实现Android左右拖拉控件进行视频封面选择。

    public class ChoiceCover extends View {

    private int mWidth;
    private int mHeight;
    private Paint mPaint;
    private RectF rectF;
    private RectF rectF2;
    private int rectWidth;
    private Bitmap bitmap;
    private OnScrollBorderListener onScrollBorderListener;
    private int minPx;
    
    public ChoiceCover(Context context) {
        super(context);
        init();
    }
    
    public ChoiceCover(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    
    public ChoiceCover(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    
    private void init() {
    
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        int dp5 = (int) getResources().getDimension(R.dimen.pat_dimen_2);
        mPaint.setStrokeWidth(dp5);
    
        //bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.video_thumbnail);
    
        rectWidth = (int) getResources().getDimension(R.dimen.pat_dimen_2);
        minPx = (int) getResources().getDimension(R.dimen.pat_dimen_28);
    }
    
    public void setMinInterval(int minPx) {
        if (mWidth > 0 && minPx > mWidth) {
            minPx = mWidth;
        }
        this.minPx = minPx;
    
    }
    
    public interface OnScrollBorderListener {
        void OnScrollBorder(float start, float end);
    
        void onScrollStateChange();
    }
    
    public void setOnScrollBorderListener(OnScrollBorderListener listener) {
        this.onScrollBorderListener = listener;
    }
    
    public float getLeftInterval() {
        return rectF.left;
    }
    
    public float getRightInterval() {
        return rectF2.right;
    }
    
    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
    
        if (mWidth == 0) {
            mWidth = getWidth();
            mHeight = getHeight();
    
            rectF = new RectF();
            rectF.left = 0;
            rectF.top = 0;
            rectF.right = rectWidth;
            rectF.bottom = mHeight;
    
            rectF2 = new RectF();
            rectF2.left = minPx + rectWidth;
            rectF2.top = 0;
            rectF2.right = (rectWidth * 2) + minPx;
            rectF2.bottom = mHeight;
    
    }
    
    private float downX;
    private boolean isScroll;
    
    
    @Override
    public boolean onTouchEvent(MotionEvent event) {
    
        move(event);
        return isScroll;
    }
    
    boolean scrollChange;
    
    private boolean move(MotionEvent event) {
    
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                downX = event.getX();
    
    
                if (downX > rectF.left && downX < rectF2.right) {
                    isScroll = true;
                } else {
                    Log.e("downX", "downX = " + downX + "  left*" + rectF.left + "  right*" + rectF2.right);
                    rectF.left = (downX - minPx / 2) - rectWidth;
                    rectF.right = downX - minPx / 2;
                    rectF2.left = downX + minPx / 2;
                    rectF2.right = (downX + minPx / 2) + rectWidth;
    
                    //滑动到左边最大值
                    if (rectF.left < 0) {
                        rectF.left = 0;
                        rectF.right = rectWidth;
                        rectF2.left = minPx + rectWidth;
                        rectF2.right = (rectWidth * 2) + minPx;
    
                    }
    
                    //滑动至右边最大值
                    if (rectF2.right > mWidth) {
                        rectF2.right = mWidth;
                        rectF2.left = mWidth - rectWidth;
                        rectF.right = mWidth - minPx - rectWidth;
                        rectF.left = mWidth - minPx - (rectWidth * 2);
                    }
                    isScroll = true;
                    invalidate();
    
                    if (onScrollBorderListener != null) {
                        onScrollBorderListener.OnScrollBorder(rectF.left, rectF2.right);
                    }
    
                }
    
                break;
            case MotionEvent.ACTION_MOVE:
    
                float moveX = event.getX();
    
                float scrollX = moveX - downX;
                if (isScroll) {
                    rectF.left = rectF.left + scrollX;
                    rectF.right = rectF.right + scrollX;
    
                    rectF2.left = rectF2.left + scrollX;
                    rectF2.right = rectF2.right + scrollX;
                    //滑动到左边最大值
                    if (rectF.left < 0) {
                        rectF.left = 0;
                        rectF.right = rectWidth;
                        rectF2.left = minPx + rectWidth;
                        rectF2.right = (rectWidth * 2) + minPx;
    
                    }
    
                    //滑动至右边最大值
                    if (rectF2.right > mWidth) {
                        rectF2.right = mWidth;
                        rectF2.left = mWidth - rectWidth;
                        rectF.right = mWidth - minPx - rectWidth;
                        rectF.left = mWidth - minPx - (rectWidth * 2);
                    }
    
                    scrollChange = true;
                    invalidate();
    
                    if (onScrollBorderListener != null) {
                        onScrollBorderListener.OnScrollBorder(rectF.left, rectF2.right);// 回调选择的区域
                    }
                }
    
    
                downX = moveX;
                break;
            case MotionEvent.ACTION_CANCEL:
    
            case MotionEvent.ACTION_UP:
                downX = 0;
                isScroll = false;
                //invalidate();
                if (onScrollBorderListener != null) {
                    onScrollBorderListener.onScrollStateChange();
                }
                scrollChange = false;
                break;
        }
        return true;
    }
    
    @Override
    protected void onDraw(Canvas canvas) {
        //TODO 动图托框 绘制
        mPaint.setColor(Color.RED);
    
    
        canvas.drawLine(rectF.left, rectF.top, rectF.left, rectF.bottom, mPaint);
    
        canvas.drawLine(rectF2.right, rectF2.top, rectF2.right, rectF2.bottom, mPaint);
    
        canvas.drawLine(rectF.left, 0, rectF2.right, 0, mPaint);
        canvas.drawLine(rectF.left, mHeight, rectF2.right, mHeight, mPaint);
    
        /**
         * 添加灰色图层
         */
        mPaint.setColor(Color.parseColor("#99313133"));
    
        RectF rectF3 = new RectF();
        rectF3.left = 0;
        rectF3.top = 0;
        rectF3.right = rectF.left;
        rectF3.bottom = mHeight;
        canvas.drawRect(rectF3, mPaint);
    
        RectF rectF4 = new RectF();
        rectF4.left = rectF2.right;
        rectF4.top = 0;
        rectF4.right = mWidth;
        rectF4.bottom = mHeight;
        canvas.drawRect(rectF4, mPaint);
    }
    

    }

    使用方法:直接在布局里面使用当前view,<xxx.ChoiceView />
    //监听裁剪器滑动

        coverView.setOnScrollBorderListener(new OnScrollBorderListener() {
            @Override
            public void OnScrollBorder(float start, float end) {
                // 游标变更
                int startTIme = (int) start;
                float result = startTIme / (float) coverView.getWidth();
                mCursor = (int) (result * mDuration);
                startDurationTime = String.valueOf(start);
            }
    
            @Override
            public void onScrollStateChange() {
                
            }
        });
    

    这里实现原理,主要通过Paint绘制两个不同区域,一个是灰色图层区域,一个是选中封面的框的区域,通过滑动实时绘制改变选择的范围,这里有兴趣的话,可以了解下invalidView跟postInvalidView两者在线程绘制中的区别以及使用场景效率等。
    注:可以在这个view的基础上进行延伸,设计改造成仿抖音裁剪视频片段的view。

    有疑问可以底下留言,并点个喜欢,一起沟通下

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