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Android事件分发传递机制详解

Android事件分发传递机制详解

作者: WSJay | 来源:发表于2020-05-14 10:27 被阅读0次

一、Window视图层次结构

二、Activity、Window和View之间的关系

三、Android事件分发流程

以下是触摸屏事件在传递分发过程中使用的方法,返回值为true,表示触摸屏事件被消费;否则表示未被消费。

public boolean dispatchTouchEvent(MotionEvent ev);
// 只有ViewGroup及其子类中才有该方法,用于拦截触摸屏事件
public boolean onInterceptTouchEvent(MotionEvent event);
public boolean onTouchEvent(MotionEvent event);

ViewRootImpl中,通过mView.dispatchPointerEvent(event)将触摸事件传递给窗口的根视图DecorView对象处理。mView虽然是View类型的变量,但它指向DecorView实例对象,这里使用多态。

private int processPointerEvent(QueuedInputEvent q) {
    final MotionEvent event = (MotionEvent)q.mEvent;
​
    mAttachInfo.mUnbufferedDispatchRequested = false;
    mAttachInfo.mHandlingPointerEvent = true;
    // 将触摸事件传递给DecorView处理
    boolean handled = mView.dispatchPointerEvent(event);

    maybeUpdatePointerIcon(event);
    maybeUpdateTooltip(event);
    mAttachInfo.mHandlingPointerEvent = false;
    if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
        mUnbufferedInputDispatch = true;
        if (mConsumeBatchedInputScheduled) {
            scheduleConsumeBatchedInputImmediately();
        }
    }
    return handled ? FINISH_HANDLED : FORWARD;
}

dispatchPointerEvent(MotionEvent event)方法并没有定义在DecorView中,而是定义在其父类View中。当DecorView对象调用该方法时,又调用自身重写的dispatchTouchEvent()方法。

public final boolean dispatchPointerEvent(MotionEvent event) {
    if (event.isTouchEvent()) {
        return dispatchTouchEvent(event);
    } else {
        return dispatchGenericMotionEvent(event);
    }
}

DecorViewdispatchTouchEvent方法中,又把触摸事件传递到了Activity中。

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
   // Activity实现了Window.Callback接口
   // mWindow.getCallback()就是Activity对象
    final Window.Callback cb = mWindow.getCallback();
    return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
            ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
}

我们来看Activity中dispatchTouchEvent方法的实现,而Activity将事件分发给PhoneWindow处理。

// 它是用来处理触摸屏事件。重写该方法,在所有触摸屏事件被分发给window之前,可以将它们拦截。
public boolean dispatchTouchEvent(MotionEvent ev) {
   
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    // 将事件传递给PhoneWindow处理
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    
    return onTouchEvent(ev);
}

再看PhoneWindow的superDispatchTouchEvent方法,它将事件进一步传递到视图层次结构中。视图DecorView是窗口Window的顶层视图。

@Override
public boolean superDispatchTouchEvent(MotionEvent event)
{
   return mDecor.superDispatchTouchEvent(event);
}

DecorViewsuperDispatchTouchEvent方法中,会调用父类ViewGroupdispatchTouchEvent方法进行事件分发,将事件传递给子控件来处理。

​public boolean superDispatchTouchEvent(MotionEvent event) {
   return super.dispatchTouchEvent(event);
}

四、Android事件分发传递默认过程

首先我们来看下系统中,对Android事件分发传递的默认处理过程,在此我们对Touch事件不做任何拦截处理。只在自定义的View中重写事件分发传递的方法,然后添加输出日志。各控件的之间的关系如下图所示:

当我们点击View_EEE控件时,Android系统对触摸Down事件的默认处理过程如下:

// 事件分发传递过程
2020-03-30 12:23:35.688 31060-31060/com.pjm.dom.pet D/LOG_SB: SJDispatchActivity - dispatchTouchEvent - 0
2020-03-30 12:23:35.690 31060-31060/com.pjm.dom.pet D/LOG_SB: SJViewGroup_AAA - dispatchTouchEvent - 0
2020-03-30 12:23:35.690 31060-31060/com.pjm.dom.pet D/LOG_SB: SJViewGroup_AAA - onInterceptTouchEvent - 0
2020-03-30 12:23:35.691 31060-31060/com.pjm.dom.pet D/LOG_SB: SJViewGroup_BBB - dispatchTouchEvent - 0
2020-03-30 12:23:35.692 31060-31060/com.pjm.dom.pet D/LOG_SB: SJViewGroup_BBB - onInterceptTouchEvent - 0
2020-03-30 12:23:35.692 31060-31060/com.pjm.dom.pet D/LOG_SB: SJView_EEE - dispatchTouchEvent - 0

// 事件处理过程
2020-03-30 12:23:35.693 31060-31060/com.pjm.dom.pet D/LOG_SB: SJView_EEE - onTouchEvent - 0
2020-03-30 12:23:35.694 31060-31060/com.pjm.dom.pet D/LOG_SB: SJViewGroup_BBB - onTouchEvent - 0
2020-03-30 12:23:35.695 31060-31060/com.pjm.dom.pet D/LOG_SB: SJViewGroup_AAA - onTouchEvent - 0
2020-03-30 12:23:35.696 31060-31060/com.pjm.dom.pet D/LOG_SB: SJDispatchActivity - onTouchEvent - 0

通过以上输出的日志Log我们可以看出,

  • 当点击View_EEE控件时,SJDispatchActivity将Down事件分发给ViewGroup_AAA控件;
  • ViewGroup_AAAViewGroup的子类,因此ViewGroup_AAA首先判断自己是否对Down事件进行了拦截处理。若进行了拦截处理,表示Down事件已经自己被消费,则事件分发传递结束;
  • 若没有,则将Down事件分发给子控件ViewGroup_BBBViewGroup_BBB也是ViewGroup的子类,因此它将与ViewGroup_AAA对Down事件做相同处理;
  • ViewGroup_BBB没有对Down事件进行拦截,则下发给其子控件
    View_EEEView_EEEView的子类,故它内部没有其他子控件。则将Down事件交给自己的onTouchEvent方法进行处理;
  • View_EEE对象的onTouchEvent方法默认调用父类ViewonTouchEvent方法对Down事件作处理;
  • View_EEE对象的onTouchEvent方法返回true,表示已消费Down事件。false表示未消费处理,则交给其父控件ViewGroup_BBBonTouchEvent方法处理。
  • ViewGroup_BBB没有对Down事件进行消费处理,则交给其父控件ViewGroup_AAAonTouchEvent方法处理;
  • ViewGroup_AAA也未对Down事件处理,则交给SJDispatchActivityonTouchEvent方法处理,若返回false,则未消费Down事件,则将其丢弃;

五、Android事件分发传递机制分析

(一)ViewGroup 事件分发处理机制分析

1. ViewGroup事件分发机制

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {

    // handled用来记录事件是否被消费
    boolean handled = false;
    // 对事件进行安全过滤
    if (onFilterTouchEventForSecurity(ev)) {

        // 1. 对事件进行拦截处理
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        //2. 检测是否为取消事件
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {

            // If the event is targeting accessibility focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!child.canReceivePointerEvents()
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

2. ViewGroup事件拦截机制

public boolean onInterceptTouchEvent(MotionEvent ev) {
    if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
            && ev.getAction() == MotionEvent.ACTION_DOWN
            && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
            && isOnScrollbarThumb(ev.getX(), ev.getY())) {
        return true;
    }
    return false;
}

(五)View的事件分发机制
@UnsupportedAppUsage
public final boolean dispatchPointerEvent(MotionEvent event) {
    if (event.isTouchEvent()) {
        return dispatchTouchEvent(event);
    } else {
        return dispatchGenericMotionEvent(event);
    }
}

1. View事件分发处理机制

public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    // 该事件首先应该被可访问性的焦点处理
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        // 没有焦点,或没有虚拟的后代有焦点,则不处理该事件
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }
    // 进行正常的事件分发处理
    // View分发事件处理结果:事件是否被消费
    // 默认没有被处理
    boolean result = false;
    
    // 对输入事件进行一致性校验 
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }
    // 获取正在执行的不包含指针索引信息的操作,如ACTION_DOWN,或ACTION_POINTER_DOWN
    final int actionMasked = event.getActionMasked();
    // 若该操作是一个Down事件,那么它是一个新的手势事件,则需要停止正在进行的嵌套滚动
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }
    //为了安全,对触摸事件进行过滤操作,true表示该事件可以被分发,false表示丢弃该事件
    if (onFilterTouchEventForSecurity(event)) {
         
        // 1. isEnabled为true,且拖动滚动条事件被处理
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        // 2. isEnabled为true,且设置触摸事件监听mOnTouchListener,onTouch返回true
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }
         // 3. 若1、2两种情况都未处理,则调用onTouchEvent处理触摸事件,且返回true
        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

     // 4. 若1、2、3都未处理触摸事件,则通知校验者,触摸事件未被处理,忽略对该事件的跟踪
    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    // 当触摸事件结束,或被取消,或者Down事件未被处理,则在嵌套滚动后清理
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }
  
    // 返回事件处理结果
    return result;
}

2. 触摸屏事件的处理

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    // 是否可点击
    final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
            || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
            || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

  // 一个禁用的可点击视图仍然可以消费触摸事件,但是无法对其作出响应
    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return clickable;
    }
  
   //  将在当前视图中的物理触摸事件委托给其他View处理
    if (mTouchDelegate != null) {
        // 若代理视图处消费了触摸事件,则返回true
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }
    // 若是可点,则交给点击监听器OnClickListener处理
    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                if ((viewFlags & TOOLTIP) == TOOLTIP) {
                    handleTooltipUp();
                }
                if (!clickable) {
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
                }
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                    }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClickInternal();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                    mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                }
                mHasPerformedLongPress = false;

                if (!clickable) {
                    checkForLongClick(
                            ViewConfiguration.getLongPressTimeout(),
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    break;
                }

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(
                            ViewConfiguration.getLongPressTimeout(),
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                if (clickable) {
                    setPressed(false);
                }
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                break;

            case MotionEvent.ACTION_MOVE:
                if (clickable) {
                    drawableHotspotChanged(x, y);
                }

                final int motionClassification = event.getClassification();
                final boolean ambiguousGesture =
                        motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                int touchSlop = mTouchSlop;
                if (ambiguousGesture && hasPendingLongPressCallback()) {
                    final float ambiguousMultiplier =
                            ViewConfiguration.getAmbiguousGestureMultiplier();
                    if (!pointInView(x, y, touchSlop)) {
                        // The default action here is to cancel long press. But instead, we
                        // just extend the timeout here, in case the classification
                        // stays ambiguous.
                        removeLongPressCallback();
                        long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                * ambiguousMultiplier);
                        // Subtract the time already spent
                        delay -= event.getEventTime() - event.getDownTime();
                        checkForLongClick(
                                delay,
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    }
                    touchSlop *= ambiguousMultiplier;
                }

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, touchSlop)) {
                    // Outside button
                    // Remove any future long press/tap checks
                    removeTapCallback();
                    removeLongPressCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        setPressed(false);
                    }
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                }

                final boolean deepPress =
                        motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                if (deepPress && hasPendingLongPressCallback()) {
                    // process the long click action immediately
                    removeLongPressCallback();
                    checkForLongClick(
                            0 /* send immediately */,
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                }

                break;
        }

        return true;
    }

    return false;
}
private boolean performClickInternal() {
    // Must notify autofill manager before performing the click actions to avoid scenarios where
    // the app has a click listener that changes the state of views the autofill service might
    // be interested on.
    notifyAutofillManagerOnClick();

    return performClick();
}

public boolean performClick() {
    // We still need to call this method to handle the cases where performClick() was called
    // externally, instead of through performClickInternal()
    notifyAutofillManagerOnClick();

    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

    notifyEnterOrExitForAutoFillIfNeeded(true);

    return result;
}

(一)DecorView

DecorView是ViewGroup的子类,它将调用父类ViewGroup的dispatchTouchEvent方法进行事件分发处理。

1. DecorView对事件的分发机制

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    final Window.Callback cb = mWindow.getCallback();
    return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
            ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
}

​public boolean superDispatchTouchEvent(MotionEvent event) {
   return super.dispatchTouchEvent(event);
}
​

2. DecorView对事件的拦截机制

@Override
public boolean onTouchEvent(MotionEvent event) {
    return onInterceptTouchEvent(event);
}

@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
    int action = event.getAction();
    if (mHasCaption && isShowingCaption()) {
        // Don't dispatch ACTION_DOWN to the captionr if the window is resizable and the event
        // was (starting) outside the window. Window resizing events should be handled by
        // WindowManager.
        // TODO: Investigate how to handle the outside touch in window manager
        //       without generating these events.
        //       Currently we receive these because we need to enlarge the window's
        //       touch region so that the monitor channel receives the events
        //       in the outside touch area.
        if (action == MotionEvent.ACTION_DOWN) {
            final int x = (int) event.getX();
            final int y = (int) event.getY();
            if (isOutOfInnerBounds(x, y)) {
                return true;
            }
        }
    }
​
    if (mFeatureId >= 0) {
        if (action == MotionEvent.ACTION_DOWN) {
            int x = (int) event.getX();
            int y = (int) event.getY();
            if (isOutOfBounds(x, y)) {
                mWindow.closePanel(mFeatureId);
                return true;
            }
        }
    }
​
    if (!SWEEP_OPEN_MENU) {
        return false;
    }
​
    if (mFeatureId >= 0) {
        if (action == MotionEvent.ACTION_DOWN) {
            Log.i(mLogTag, "Watchiing!");
            mWatchingForMenu = true;
            mDownY = (int) event.getY();
            return false;
        }
​
        if (!mWatchingForMenu) {
            return false;
        }
​
        int y = (int) event.getY();
        if (action == MotionEvent.ACTION_MOVE) {
            if (y > (mDownY + 30)) {
                Log.i(mLogTag, "Closing!");
                mWindow.closePanel(mFeatureId);
                mWatchingForMenu = false;
                return true;
            }
        } else if (action == MotionEvent.ACTION_UP) {
            mWatchingForMenu = false;
        }
​
        return false;
    }
​
    //Log.i(mLogTag, "Intercept: action=" + action + " y=" + event.getY()
    //        + " (in " + getHeight() + ")");
​
    if (action == MotionEvent.ACTION_DOWN) {
        int y = (int) event.getY();
        if (y >= (getHeight() - 5) && !mWindow.hasChildren()) {
            Log.i(mLogTag, "Watching!");
            mWatchingForMenu = true;
        }
        return false;
    }
​
    if (!mWatchingForMenu) {
        return false;
    }
​
    int y = (int) event.getY();
    if (action == MotionEvent.ACTION_MOVE) {
        if (y < (getHeight() - 30)) {
            Log.i(mLogTag, "Opening!");
            mWindow.openPanel(Window.FEATURE_OPTIONS_PANEL, new KeyEvent(
                    KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_MENU));
            mWatchingForMenu = false;
            return true;
        }
    } else if (action == MotionEvent.ACTION_UP) {
        mWatchingForMenu = false;
    }
​
    return false;
}
(一)Activity

Activity首先将Touch事件分发给PhoneWindow处理,若PhoneWindow中的视图对象没有消费Touch事件,则调用onTouchEvent处理。

// 它是用来处理触摸屏事件。重写该方法,在所有触摸屏事件被分发给window之前,可以将它们拦截。
public boolean dispatchTouchEvent(MotionEvent ev) {
   
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    // 将事件传递给PhoneWindow处理
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    
    return onTouchEvent(ev);
}
​
public boolean onTouchEvent(MotionEvent event) {
    if (mWindow.shouldCloseOnTouch(this, event)) {
        finish();
        return true;
    }
    return false;
}

六、Android事件分发机制总结

七、参考资源

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