鼠标相关事件
import pygame,random
from color import Color
'''
1.鼠标相关的事件
鼠标事件要关注事件发生的位置:event.pos
'''
def base_game():
pygame.init()
window = pygame.display.set_mode((400,600))
pygame.display.set_caption('lost castle')
window.fill(Color.white)
pygame.display.flip()
# flag = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
print('鼠标按下', event.pos)
pygame.draw.circle(window,Color.rand_color(),event.pos,random.randint(10,20))
pygame.display.update()
# flag = True
elif event.type == pygame.MOUSEBUTTONUP:
print('鼠标弹起')
# flag = False
elif event.type == pygame.MOUSEMOTION:
# if flag:
pass
def main():
base_game()
if __name__ == '__main__':
main()
期间封装一个颜色类
from random import randint
class Color(object):
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
yellow = (255,255,0)
gray = (155,155,125)
@staticmethod
def rand_color():
return randint(0,255),randint(0,255),randint(0,255)
def main():
pass
if __name__ == '__main__':
main()
按钮
import pygame
from color import Color
from random import randint
class Button:
def __init__(self, x, y, width, height, text='', background_color=Color.red, text_color=Color.white):
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
self.background_color = background_color
self.text_color = text_color
self.font_size = 30
def show(self, window):
pygame.draw.rect(window, self.background_color, (self.x, self.y, self.width, self.height))
font = pygame.font.SysFont('Times', self.font_size)
text = font.render(self.text, True, self.text_color)
w, h = text.get_size()
x = self.width / 2 - w / 2 + self.x
y = self.height / 2 - h / 2 + self.y
window.blit(text, (x, y))
def is_cliecked(self, pos):
x, y = pos
return (self.x <= x <= self.x + self.width) and (self.y <= y <= self.y + self.height)
def main():
pygame.init()
window = pygame.display.set_mode((400, 600))
pygame.display.set_caption('事件')
window.fill(Color.white)
# add_btn(window)
add_btn = Button(100, 100, 100, 50, 'del')
add_btn.show(window)
btn2 = Button(100, 250, 100, 60, 'Score', background_color=Color.yellow, text_color=Color.black)
btn2.show(window)
pygame.display.flip()
is_move = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
mx, my = event.pos
if add_btn.is_cliecked(event.pos):
print('删除!')
continue
if btn2.is_cliecked(event.pos):
# print('hello')
btn2.text = str(randint(0, 100))
btn2.show(window)
pygame.display.update()
continue
if __name__ == '__main__':
main()
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