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RViz学习笔记(七) - 交互式marker:menu.cpp

RViz学习笔记(七) - 交互式marker:menu.cpp

作者: Savior2016 | 来源:发表于2017-03-18 15:05 被阅读60次
    menu

    源码

    /*
     * Copyright (c) 2011, Willow Garage, Inc.
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are met:
     *
     *     * Redistributions of source code must retain the above copyright
     *       notice, this list of conditions and the following disclaimer.
     *     * Redistributions in binary form must reproduce the above copyright
     *       notice, this list of conditions and the following disclaimer in the
     *       documentation and/or other materials provided with the distribution.
     *     * Neither the name of the Willow Garage, Inc. nor the names of its
     *       contributors may be used to endorse or promote products derived from
     *       this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
     * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     * POSSIBILITY OF SUCH DAMAGE.
     */
    
    
    #include <ros/ros.h>
    
    #include <interactive_markers/interactive_marker_server.h>
    #include <interactive_markers/menu_handler.h>
    
    #include <tf/transform_broadcaster.h>
    #include <tf/tf.h>
    
    #include <math.h>
    
    using namespace visualization_msgs;
    using namespace interactive_markers;
    
    boost::shared_ptr<InteractiveMarkerServer> server;
    float marker_pos = 0;
    
    MenuHandler menu_handler;
    
    MenuHandler::EntryHandle h_first_entry;
    MenuHandler::EntryHandle h_mode_last;
    
    
    void enableCb( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      MenuHandler::EntryHandle handle = feedback->menu_entry_id;
      MenuHandler::CheckState state;
      menu_handler.getCheckState( handle, state );
    
      if ( state == MenuHandler::CHECKED )
      {
        menu_handler.setCheckState( handle, MenuHandler::UNCHECKED );
        ROS_INFO("Hiding first menu entry");
        menu_handler.setVisible( h_first_entry, false );
      }
      else
      {
        menu_handler.setCheckState( handle, MenuHandler::CHECKED );
        ROS_INFO("Showing first menu entry");
        menu_handler.setVisible( h_first_entry, true );
      }
      menu_handler.reApply( *server );
      ros::Duration(2.0).sleep();
      ROS_INFO("update");
      server->applyChanges();
    }
    
    void modeCb( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      menu_handler.setCheckState( h_mode_last, MenuHandler::UNCHECKED );
      h_mode_last = feedback->menu_entry_id;
      menu_handler.setCheckState( h_mode_last, MenuHandler::CHECKED );
    
      ROS_INFO("Switching to menu entry #%d", h_mode_last);
    
      menu_handler.reApply( *server );
      server->applyChanges();
    }
    
    
    
    Marker makeBox( InteractiveMarker &msg )
    {
      Marker marker;
    
      marker.type = Marker::CUBE;
      marker.scale.x = msg.scale * 0.45;
      marker.scale.y = msg.scale * 0.45;
      marker.scale.z = msg.scale * 0.45;
      marker.color.r = 0.5;
      marker.color.g = 0.5;
      marker.color.b = 0.5;
      marker.color.a = 1.0;
    
      return marker;
    }
    
    InteractiveMarkerControl& makeBoxControl( InteractiveMarker &msg )
    {
      InteractiveMarkerControl control;
      control.always_visible = true;
      control.markers.push_back( makeBox(msg) );
      msg.controls.push_back( control );
    
      return msg.controls.back();
    }
    
    InteractiveMarker makeEmptyMarker( bool dummyBox=true )
    {
      InteractiveMarker int_marker;
      int_marker.header.frame_id = "base_link";
      int_marker.pose.position.y = -3.0 * marker_pos++;;
      int_marker.scale = 1;
    
      return int_marker;
    }
    
    void makeMenuMarker( std::string name )
    {
      InteractiveMarker int_marker = makeEmptyMarker();
      int_marker.name = name;
    
      InteractiveMarkerControl control;
    
      control.interaction_mode = InteractiveMarkerControl::BUTTON;
      control.always_visible = true;
    
      control.markers.push_back( makeBox( int_marker ) );
      int_marker.controls.push_back(control);
    
      server->insert( int_marker );
    }
    
    void deepCb( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      ROS_INFO("The deep sub-menu has been found.");
    }
    
    void initMenu()
    {
      h_first_entry = menu_handler.insert( "First Entry" );
      MenuHandler::EntryHandle entry = menu_handler.insert( h_first_entry, "deep" );
      entry = menu_handler.insert( entry, "sub" );
      entry = menu_handler.insert( entry, "menu", &deepCb );
      
      menu_handler.setCheckState( menu_handler.insert( "Show First Entry", &enableCb ), MenuHandler::CHECKED );
    
      MenuHandler::EntryHandle sub_menu_handle = menu_handler.insert( "Switch" );
    
      for ( int i=0; i<5; i++ )
      {
        std::ostringstream s;
        s << "Mode " << i;
        h_mode_last = menu_handler.insert( sub_menu_handle, s.str(), &modeCb );
        menu_handler.setCheckState( h_mode_last, MenuHandler::UNCHECKED );
      }
      //check the very last entry
      menu_handler.setCheckState( h_mode_last, MenuHandler::CHECKED );
    }
    
    int main(int argc, char** argv)
    {
      ros::init(argc, argv, "menu");
    
      server.reset( new InteractiveMarkerServer("menu","",false) );
    
      initMenu();
    
      makeMenuMarker( "marker1" );
      makeMenuMarker( "marker2" );
    
      menu_handler.apply( *server, "marker1" );
      menu_handler.apply( *server, "marker2" );
      server->applyChanges();
    
      ros::spin();
    
      server.reset();
    }
    

    源码分析

    #include <ros/ros.h>
    
    #include <interactive_markers/interactive_marker_server.h>
    #include <interactive_markers/menu_handler.h>
    
    #include <tf/transform_broadcaster.h>
    #include <tf/tf.h>
    
    #include <math.h>
    
    using namespace visualization_msgs;
    using namespace interactive_markers;
    

    这次的头文件包含要多一些,看名字就知道作用,还引入两个命名空间。

    boost::shared_ptr<InteractiveMarkerServer> server;
    float marker_pos = 0;
    
    MenuHandler menu_handler;
    
    MenuHandler::EntryHandle h_first_entry;
    MenuHandler::EntryHandle h_mode_last;
    
    • 1 实例化InteractiveMarkerServer,使用shared_ptr可以使server在程序结束之后自动释放所有资源,另外server还将有一些shared_ptr的成员函数。
    • 2 后面实例化了EntryHandle ,上面那个还不知道是什么意思,谁看懂了告诉我MenuHandler menu_handler是怎么回事。
    void enableCb( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      MenuHandler::EntryHandle handle = feedback->menu_entry_id;
      MenuHandler::CheckState state;
      menu_handler.getCheckState( handle, state );
    
      if ( state == MenuHandler::CHECKED )
      {
        menu_handler.setCheckState( handle, MenuHandler::UNCHECKED );
        ROS_INFO("Hiding first menu entry");
        menu_handler.setVisible( h_first_entry, false );
      }
      else
      {
        menu_handler.setCheckState( handle, MenuHandler::CHECKED );
        ROS_INFO("Showing first menu entry");
        menu_handler.setVisible( h_first_entry, true );
      }
      menu_handler.reApply( *server );
      ros::Duration(2.0).sleep();
      ROS_INFO("update");
      server->applyChanges();
    }
    

    这个是用来返回消息的函数。
    我们看到第一句获取了handle = feedback->menu_entry_id;然后获取了handle的状态,并存储在state。这里的menu_handler应该就是菜单,解释了之前的那个实例化。
    下面是判断有没有被选择。并且配置选择状态和是否显示。
    然后再次运行服务,ros运行2秒后sleep。然后显示信息,服务器上传改动。

    void modeCb( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      menu_handler.setCheckState( h_mode_last, MenuHandler::UNCHECKED );
      h_mode_last = feedback->menu_entry_id;
      menu_handler.setCheckState( h_mode_last, MenuHandler::CHECKED );
    
      ROS_INFO("Switching to menu entry #%d", h_mode_last);
    
      menu_handler.reApply( *server );
      server->applyChanges();
    }
    

    这个也是用来负责显示选择的。

    其实通过上面两个可以看出,服务器坚挺到feedback,feedback中会包含选择的信息。函数的作用是,把原来打钩的地方显示成没有勾,再把该打的勾打上。
    然后申请重新运行服务器,再让服务器提交改变信息。

    Marker makeBox( InteractiveMarker &msg )
    {
      Marker marker;
    
      marker.type = Marker::CUBE;
      marker.scale.x = msg.scale * 0.45;
      marker.scale.y = msg.scale * 0.45;
      marker.scale.z = msg.scale * 0.45;
      marker.color.r = 0.5;
      marker.color.g = 0.5;
      marker.color.b = 0.5;
      marker.color.a = 1.0;
    
      return marker;
    }
    

    这个前面见过了,新建一个marker,是一个灰色方块。

    InteractiveMarkerControl& makeBoxControl( InteractiveMarker &msg )
    {
      InteractiveMarkerControl control;
      control.always_visible = true;
      control.markers.push_back( makeBox(msg) );
      msg.controls.push_back( control );
    
      return msg.controls.back();
    }
    

    这个就是用来建立一个控制,把前面的marker添加在上面。

    InteractiveMarker makeEmptyMarker( bool dummyBox=true )
    {
      InteractiveMarker int_marker;
      int_marker.header.frame_id = "base_link";
      int_marker.pose.position.y = -3.0 * marker_pos++;;
      int_marker.scale = 1;
    
      return int_marker;
    }
    

    新建了一个可交互marker。

    void makeMenuMarker( std::string name )
    {
      InteractiveMarker int_marker = makeEmptyMarker();
      int_marker.name = name;
    
      InteractiveMarkerControl control;
    
      control.interaction_mode = InteractiveMarkerControl::BUTTON;
      control.always_visible = true;
    
      control.markers.push_back( makeBox( int_marker ) );
      int_marker.controls.push_back(control);
    
      server->insert( int_marker );
    }
    

    这里将可交互marker和灰框组装了起来,我不明白之前的makeboxcontrol函数干吗用了。

    void deepCb( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      ROS_INFO("The deep sub-menu has been found.");
    }
    

    这个明显是后面用的,被选择之后的处理函数,显示一个信息。

    void initMenu()
    {
      h_first_entry = menu_handler.insert( "First Entry" );
      MenuHandler::EntryHandle entry = menu_handler.insert( h_first_entry, "deep" );
      entry = menu_handler.insert( entry, "sub" );
      entry = menu_handler.insert( entry, "menu", &deepCb );
      
      menu_handler.setCheckState( menu_handler.insert( "Show First Entry", &enableCb ), MenuHandler::CHECKED );
    
      MenuHandler::EntryHandle sub_menu_handle = menu_handler.insert( "Switch" );
    
      for ( int i=0; i<5; i++ )
      {
        std::ostringstream s;
        s << "Mode " << i;
        h_mode_last = menu_handler.insert( sub_menu_handle, s.str(), &modeCb );
        menu_handler.setCheckState( h_mode_last, MenuHandler::UNCHECKED );
      }
      //check the very last entry
      menu_handler.setCheckState( h_mode_last, MenuHandler::CHECKED );
    }
    

    前四句就做出来一个层层镶套的菜单,然后在最后一个绑定了之前那个函数。

    下面一句就是在菜单里添加一个新的栏目,并且开启选择框,原来cd是checkbox的意思。后面又新增加一个栏目,循环添加了很多选项。

    后面就是主函数了:

    int main(int argc, char** argv)
    {
      ros::init(argc, argv, "menu");
    
      server.reset( new InteractiveMarkerServer("menu","",false) );
    
      initMenu();
    
      makeMenuMarker( "marker1" );
      makeMenuMarker( "marker2" );
    
      menu_handler.apply( *server, "marker1" );
      menu_handler.apply( *server, "marker2" );
      server->applyChanges();
    
      ros::spin();
    
      server.reset();
    }
    

    首先初始化ROS,然后初始化服务器。
    初始化菜单,新建可交互方块。
    然后让服务器更新变化。

    好像上面那个makeboxcontrol那个函数压根就没用到。

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