来源:youtube上优秀游戏设计栏目——额外加分,B站同步搬运号BV16s411N7TQ
仅作为个人兴趣和练习听写使用。
1. What is writing in the game?
It’s what characters says in the cutscenes and dialogue boxes.
It’s the little voice stabs that the characters shout out during combat.
It’s the background chatter the characters spout as the player passes by.
options menu
contents in the load screens
...
2. Often the game writers join the game cycle pretty late, with lot of obstacles.
3. Roadblocks:
game mechanics
art
voice acting
programming
money
Faults on the game dialogue writers’ end
The length of dialogue is usually short in game playing.
4. Games can’t tell stories through disconnected segments of gameplay strung together by cutscenes. Games need to tell their stories through the game play.
5. The story should be told in every facet in the world.
The most important one is mechanism. It should teach os about the characters and reinforce the plot line. Moreover, attune the players to their character.
The development team must be conscious of the narrative of their game from the outset.
The games’ narrative should be considered as all of the elements of the game are created and assembled. Every part of the game should reflect it.
Summary:
游戏中的文案编写通常会受到各种因素的影响导致文案策划人员的才能并不能随心所欲地发展。由于游戏是一种互动性质的媒介,对话的时长占比相比较其他的媒介形式较低,故无法仅仅通过大块对话来尝试讲述所有故事。
因此,游戏的文案应当体现在每一个细节和方面,包括菜单栏、加载界面、过场动画、NPC背景语音等各种细微的地方,同时应当努力在各种交互中穿插讲述整个故事。
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