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Camera2 教程 4:通过TEXTURE OES方式实现相机

Camera2 教程 4:通过TEXTURE OES方式实现相机

作者: 古风子 | 来源:发表于2020-03-25 21:17 被阅读0次
    青橙相机

    GLES11Ext.GL_TEXTURE_EXTERNAL_OES的用处是什么?
    上一张实现相机预览的每一帧的输出格式是YUV的(YUV),那么这个扩展纹理的作用就是实现YUV格式到RGB的自动转化,我们就不需要再为此写YUV转RGB的代码了

    1. 创建xml和Render

    //xml
    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    
        <com.jdf.camera.ui.CameraV2GLSurfaceView
            android:id="@+id/glsurfaceView"
            android:layout_width="match_parent"
            android:layout_height="match_parent" />
    
    </RelativeLayout>
    
    //Activity
       @Override
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_camera2_oes);
            //获取SurfaceView
            glSurfaceView = findViewById(R.id.glsurfaceView);
            //封装相机操作
            mCameraLoader = new Camera2OESLoader(this);
            //主要是实例化Render,并绑定
            glSurfaceView.init(mCameraLoader, false, Camera2OESActivity.this);
            findViewById(R.id.saveImage).setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    ImageUtils.saveBitmap = true;
                }
            });
        }
    
    
    //GlSurfaceView
    public class CameraV2GLSurfaceView extends GLSurfaceView {
        public static final String TAG = "Filter_CameraV2GLSurfaceView";
        private JImageRender mCameraV2Renderer;
    
        public void init(Camera2OESLoader camera, boolean isPreviewStarted, Context context) {
            setEGLContextClientVersion(2);
    
            mCameraV2Renderer = new JImageRender(new JImageFilter(context));
            mCameraV2Renderer.init(this, camera, isPreviewStarted, context);
    
            setRenderer(mCameraV2Renderer);
        }
    
        public CameraV2GLSurfaceView(Context context, AttributeSet attributes) {
            super(context, attributes);
        }
    }
    

    2 开启相机

    在Activity的onResume中,判断glSurfaceView加载完毕后,获取相机相机传感器方向,并且根据GlSurfaceView大小获取合适的预览大小

    //Activity
        @Override
        protected void onResume() {
            super.onResume();
            boolean laidOut = ViewCompat.isLaidOut(glSurfaceView);
            boolean b = !glSurfaceView.isLayoutRequested();
            JLog.d(TAG, "onResume.....laidOut[%b],[%b]",laidOut,b);
            if (laidOut && b) {
                mCameraLoader.onResume(glSurfaceView.getWidth(), glSurfaceView.getHeight());
            } else {
                glSurfaceView.addOnLayoutChangeListener(new View.OnLayoutChangeListener() {
                    @Override
                    public void onLayoutChange(View v, int left, int top, int right, int bottom, int oldLeft, int oldTop,
                                               int oldRight, int oldBottom) {
                        JLog.d(TAG, "onResume.....onLayoutChange");
                        glSurfaceView.removeOnLayoutChangeListener(this);
                        mCameraLoader.onResume(glSurfaceView.getWidth(), glSurfaceView.getHeight());
                    }
                });
            }
        }
    
    

    Camera2OESLoader.java

        public void onResume(int width, int height) {
            JLog.d(TAG, "onResume[%d,%d]...", width, height);
            mViewWidth = width;
            mViewHeight = height;
            setUpCamera();
        }
    
    
        protected void setUpCamera() {
            try {
                //获取屏幕方向,相机传感器方向,和预览大小
                setUpCameraOutputs();
                if (ActivityCompat.checkSelfPermission(mActivity, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
                    JLog.e(TAG, "Dont have CAMERA permission");
                    return;
                }
                mCameraManager.openCamera(mCameraId, mCameraDeviceCallback, mCameraHandler);
            } catch (CameraAccessException e) {
                JLog.e(TAG, "Opening camera (ID: " + mCameraId + ") failed.");
                e.printStackTrace();
            }
        }
    
    
    

    mCameraHandler是根据Camera2OESLoader中HandlerThread创建的,因为后续我们需要再Render线程中启动预览,为了保证相机打开和启动预览在同一个线程,需要指定同一个Handler

    相机启动成功后,我们去Render中创建OES纹理id,SufaceTexture和启动预览

    3 启动预览

    • JImageRender.onSurfaceCreated

    创建OES 纹理id

       @Override
        public void onSurfaceCreated(GL10 gl, EGLConfig config) {
            JLog.i(TAG, "onSurfaceCreated......");
            mOESTextureId = Utils.createOESTextureObject();
            mFilterEngine.ifNeedInit();
    
        }
    
    • JImageRender.onDrawFrame
      然后在onDrawFrame第一次调用时,完成SurfaceTexture初始化和预览启动
       @Override
        public void onDrawFrame(GL10 gl) {
    
            Long t1 = System.currentTimeMillis();
            if (mSurfaceTexture != null) {
                mSurfaceTexture.updateTexImage();
                mSurfaceTexture.getTransformMatrix(transformMatrix);
            }
    
            if (!bIsPreviewStarted) {
                bIsPreviewStarted = initSurfaceTexture();
                bIsPreviewStarted = true;
                return;
            }
    
            glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
    
            mFilterEngine.onDraw(transformMatrix,mOESTextureId,glCubeBuffer,glTextureBuffer);
    
            long t2 = System.currentTimeMillis();
            long t = t2 - t1;
            Log.i(TAG, "onDrawFrame: time: " + t);
        }
    
    • JImageRender. initSurfaceTexture
      public boolean initSurfaceTexture() {
         
            mSurfaceTexture = new SurfaceTexture(mOESTextureId);
            mCameraLoaer.setPreviewTexture(mSurfaceTexture);
            mCameraLoaer.startPreview();
            return true;
        }
    
    • Camera2OESLoader.startPreview
     public void startPreview() {
           
            mSurfaceTexture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());
            final Surface surface = new Surface(mSurfaceTexture);
    
            try {
    
                mCameraDevice.createCaptureSession(Arrays.asList( surface), new CameraCaptureSession.StateCallback() {
                    @Override
                    public void onConfigured(@NonNull CameraCaptureSession session) {
                        try {
                            CaptureRequest.Builder builder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
                            builder.addTarget(surface);
                            mCaptureRequest = builder.build();
                            mCameraCaptureSession = session;
                            mCameraCaptureSession.setRepeatingRequest(mCaptureRequest, null, mCameraHandler);
                        } catch (CameraAccessException e) {
                            e.printStackTrace();
                        }
                    }
    
                    @Override
                    public void onConfigureFailed(@NonNull CameraCaptureSession session) {
    
                    }
                }, mCameraHandler);
            } catch (CameraAccessException e) {
                e.printStackTrace();
            }
        }
    

    4 绘制渲染

    预览启动后成功后,会更新SurfaceTexture,并更新纹理数据对应的纹理举证,然后将该SurfaceTexture对应的OES纹理ID传递到OPENGL进行绘制

        @Override
        public void onDrawFrame(GL10 gl) {
    
            Long t1 = System.currentTimeMillis();
            if (mSurfaceTexture != null) {
               //更新SurfaceTexture纹理内容
                mSurfaceTexture.updateTexImage();
                mSurfaceTexture.getTransformMatrix(transformMatrix);
            }
    
            if (!bIsPreviewStarted) {
                bIsPreviewStarted = initSurfaceTexture();
                bIsPreviewStarted = true;
                return;
            }
    
            glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
            //使用opengl绘制mOESTextureId对应的纹理内容
            mFilterEngine.onDraw(transformMatrix, mOESTextureId,glCubeBuffer,glTextureBuffer)
      
        }
    

    注意:
    updateTexImage()方法只能在包OpenGLES环境的线程里调用,即Renderer接口所独立创建的线程当中。一般在onDrawFrame中调用updateTexImage()将数据绑定给OpenGLES对应的纹理对象

    JimageFilter.onDraw

      public void onDraw(float[] transformMatrix, int textureId, FloatBuffer cubeBuffer, FloatBuffer textureBuffer) {
          
            GLES30.glUseProgram(glProgId);
               ....
            if (textureId != OpenGlUtils.NO_TEXTURE) {
                ...
               glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
               ...
               glUniformMatrix4fv(uTextureMatrixLocation, 1, false, transformMatrix, 0);
            }
             ...
            GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
    
        }
    
    

    onDraw过程与上一节的相机预览流程一致,主要差别有两点

    1. 绑定和解绑纹理id的类型为GL_TEXTURE_EXTERNAL_OES
    2. 需要额外将从SurfaceTexture中产生的变换矩阵uTextureMatrixLocation传递到着色器中

    5 定义OES着色器

    因为纹理id使用的是OES格式,着色器中纹理类型也要对应修改,相对于上以上相机预览实现,作色器主要有两个变化

    顶点着色器中,需要传递SurfaceTexture产生的变换矩阵对象uTextureMatrix,并根据矩阵值调整纹理坐标位置

    attribute vec4 position;
    uniform mat4 uTextureMatrix;
    attribute vec4 inputTextureCoordinate;
    varying vec2 textureCoordinate;
    void main()
    {
      textureCoordinate = (uTextureMatrix * inputTextureCoordinate).xy;
      gl_Position = position;
    }`
    

    片元着色器中,需要声明纹理的类型为samplerExternalOES ,而不是sampler2D; 需要在文件头声明使用了samplerExternalOES,否则加载着色器会报错

    #extension GL_OES_EGL_image_external : require
    precision mediump float;
    uniform samplerExternalOES inputImageTexture;
    varying vec2 textureCoordinate;
    void main()
    {
      gl_FragColor = texture2D(inputImageTexture, textureCoordinate);
    }
    
    

    6 显示效果

    预览效果

    7 流程总结

    相机OES预览.png

    主要流程为:

    1. 定义GlSurfaceView和定义OEG纹理类型的着色器

    2. 将GlSurfaceView和Render,设置渲染模式

    3. 在GlSurfaceView加载完毕后,启动相机

    4. 在Render的onSurfaceCreate中,完成OES纹理id创建和初始化Opengl对象

    5. 在相机开启成功的时候,在onDrawFrame中完成预览启动;之所以在onDrawFrame启动,是因为其他阶段,相机不一定启动成功

    6. 预览启动成功后,会在Render的每一帧调用时,更新SurfaceTexture的内容,并更新对应的OES纹理id;将纹理id传递到opengl对象中进行渲染

    7. 渲染成功后,预览数据会显示到屏幕上

    8 代码位置

    代码具体实现参考 QCCamera中的JCamera2OESFboActivity

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