class Duck{
func walk() async {
//do something
print("walk start")
try? await Task.sleep(nanoseconds: UInt64(2e9))
print("walk end")
}
func quack() async {
//do something...
print("quack start")
try? await Task.sleep(nanoseconds: UInt64(2e9))
print("quack end")
}
func fly() async{
//do something
print("fly start")
try? await Task.sleep(nanoseconds: UInt64(2e9))
print("fly end")
}
}
let duck = Duck()
//Task{
// await duck.walk()
//}
//
//Task{
// await duck.quack()
//}
//
//Task{
// await duck.fly()
//}
class TaskQueue{
private actor TaskQueueActor{
private var blocks : [() async -> Void] = []
private var currentTask : Task<Void,Never>? = nil
func addBlock(block:@escaping () async -> Void){
blocks.append(block)
next()
}
func next()
{
if(currentTask != nil) {
return
}
if(!blocks.isEmpty)
{
let block = blocks.removeFirst()
currentTask = Task{
await block()
currentTask = nil
next()
}
}
}
}
private let taskQueueActor = TaskQueueActor()
func dispatch(block:@escaping () async ->Void){
Task{
await taskQueueActor.addBlock(block: block)
}
}
}
let queue = TaskQueue()
queue.dispatch {
await duck.walk()
}
queue.dispatch {
await duck.quack()
}
queue.dispatch {
await duck.fly()
}
结果是顺序执行:
walk start
walk end
quack start
quack end
fly start
fly end
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