1.深搜
func numIslands(_ grid: [[Character]]) -> Int {
var visit = Array.init(repeating: Array.init(repeating: false, count: grid[0].count), count: grid.count)
var count = 0
for i in 0..<grid.count {
for j in 0..<grid[0].count {
if grid[i][j] == "1" && !visit[i][j] {
count += 1
dfs(grid, &visit, i, j)
}
}
}
return count
}
func dfs(_ grid: [[Character]],_ visit:inout [[Bool]],_ x:Int,_ y:Int) {
if grid[x][y] == "0" {
return
}
if visit[x][y] {
return
}
visit[x][y] = true
let directions = [[1,0],[-1,0],[0,1],[0,-1]]
for dir in directions {
let newX = x+dir[0]
let newY = y+dir[1]
if newX>=0 && newX<grid.count && newY>=0 && newY<grid[0].count && !visit[newX][newY] {
dfs(grid, &visit, newX, newY)
}
}
}
2.宽搜
func numIslands(_ grid: [[Character]]) -> Int {
var visit = Array.init(repeating: Array.init(repeating: false, count: grid[0].count), count: grid.count)
var count = 0
var queue = [[Int]]()
for i in 0..<grid.count {
for j in 0..<grid[0].count {
if grid[i][j] == "1" && !visit[i][j] {
count += 1
queue.append([i,j])
bfs(grid, &visit,&queue)
}
}
}
return count
}
func bfs(_ grid: [[Character]],_ visit:inout [[Bool]],_ queue:inout [[Int]]) {
let directions = [[1,0],[-1,0],[0,1],[0,-1]]
while !queue.isEmpty {
let first = queue.removeFirst()
let x = first[0]
let y = first[1]
if grid[x][y] == "0" {
continue
}
if visit[x][y] {
continue
}
visit[x][y] = true
for dir in directions {
let newX = x+dir[0]
let newY = y+dir[1]
if newX>=0 && newX<grid.count && newY>=0 && newY<grid[0].count && !visit[newX][newY] {
queue.append([newX,newY])
}
}
}
}
3. 并查集
class UnionFind: NSObject {
var parent:[Int]!
var count = 0
var rank:[Int]!
public init(_ grid:[[Character]]) {
let m = grid.count
let n = grid[0].count
parent = Array.init(repeating: 0, count: m*n)
rank = Array.init(repeating: 0, count: m*n)
for i in 0..<grid.count {
for j in 0..<grid[0].count {
if grid[i][j] == "1" {
parent[i*n+j] = i*n+j
count += 1
}
rank[i*n+j] = 0
}
}
}
func find(_ x:Int) -> Int {
var x1 = x
while x1 != parent[x1] {
x1 = parent[x1]
}
return x1
}
func union(_ x:Int,_ y:Int) {
let rootx = find(x)
let rooty = find(y)
if rootx != rooty {
if rank[rootx] > rank[rooty] {
parent[rooty] = rootx
}else if rank[rootx] < rank[rooty]{
parent[rootx] = rooty
}else{
parent[rooty] = rootx
rank[rootx] += 1
}
count -= 1
}
}
}
func numIslands(_ oldGrid: [[Character]]) -> Int {
if oldGrid.count == 0 || oldGrid[0].count == 0 {
return 0
}
var grid = oldGrid
let nr = grid.count
let nc = grid[0].count
let uf = UnionFind.init(grid)
let directions = [[-1,0],[1,0],[0,1],[0,-1]]
for i in 0..<nr {
for j in 0..<nc {
if grid[i][j] == "1" {
grid[i][j] = "0"
for dir in directions {
let newx = i+dir[0]
let newy = j+dir[1]
if newx>=0 && newx<grid.count && newy>=0 && newy<grid[0].count && grid[newx][newy] == "1" {
uf.union(i*nc+j, newx*nc+newy)
}
}
}
}
}
return uf.count
}
4.路径优化并查集
func find(_ x:Int,_ parent:[Int]) -> Int {
var x1 = x
while parent[x1] != x1 {
x1 = parent[x1]
}
return x1
}
func union(_ i:Int,_ j:Int,_ parent:inout [Int],_ count:inout Int) {
let x1 = find(i, parent)
let y1 = find(j, parent)
if x1 != y1 {//合并
parent[x1] = y1
count -= 1
}
}
/*
1. 访问过的状态置为0
2. 在区间范围内,且是1可以连通
*/
func numIslands(_ grid: [[Character]]) -> Int {
let row = grid.count
let col = grid[0].count
var count = 0//记录1的个数
var parent:[Int] = Array.init(repeating: 0, count: row*col)
for i in 0..<row {
for j in 0..<col {
if grid[i][j] == "1" {
count += 1
}
parent[i*col+j] = i*col+j
}
}
let directions = [[-1,0],[1,0],[0,1],[0,-1]]
var grid = grid
for i in 0..<row {
for j in 0..<col {
if grid[i][j] == "1" {
grid[i][j] = "0"
for dir in directions {
let newX = i+dir[0]
let newY = j+dir[1]
if newX>=0 && newX<row && newY>=0 && newY<col && grid[newX][newY] == "1"{
union(i*col+j, newX*col+newY, &parent,&count)
}
}
}
}
}
return count
}
网友评论