美文网首页
将Flutter添加到现有IOS项目

将Flutter添加到现有IOS项目

作者: 一个半吊子工程师 | 来源:发表于2019-08-29 14:51 被阅读0次

    Cocoapods版本 1.9.0

    pod --version
    

    1.创建一个Flutter模块

    假设您有一个现有的iOS应用程序some/path/MyApp,并且您希望将Flutter项目作为兄弟

    $ cd some/path/
    
    $ flutter create -t module my_flutter
    

    这将创建一个some/path/my_flutter/Flutter模块项目,其中包含一些Dart代码以帮助您入门,以及一个.ios/隐藏的子文件夹,它包含了包含一些Cocoapods和一个帮助程序Ruby脚本的模块项目。

    podhelper.rb//附件
    
    def parse_KV_file(file, separator='=')
        file_abs_path = File.expand_path(file)
        if !File.exists? file_abs_path
            return [];
        end
        pods_array = []
        skip_line_start_symbols = ["#", "/"]
        File.foreach(file_abs_path) { |line|
            next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
            plugin = line.split(pattern=separator)
            if plugin.length == 2
                podname = plugin[0].strip()
                path = plugin[1].strip()
                podpath = File.expand_path("#{path}", file_abs_path)
                pods_array.push({:name => podname, :path => podpath});
             else
                puts "Invalid plugin specification: #{line}"
            end
        }
        return pods_array
    end
    
    def flutter_root(f)
        generated_xcode_build_settings = parse_KV_file(File.join(f, File.join('.ios', 'Flutter', 'Generated.xcconfig')))
        if generated_xcode_build_settings.empty?
            puts "Generated.xcconfig must exist. Make sure `flutter pub get` is executed in #{f}."
            exit
        end
        generated_xcode_build_settings.map { |p|
            if p[:name] == 'FLUTTER_ROOT'
                return p[:path]
            end
        }
    end
    
    # If this wasn't specified, assume it's two levels up from the directory of this script.
    flutter_application_path ||= File.join(__dir__, '..', '..')
    framework_dir = File.join(flutter_application_path, '.ios', 'Flutter')
    
    engine_dir = File.join(framework_dir, 'engine')
    if !File.exist?(engine_dir)
        # Copy the debug engine to have something to link against if the xcode backend script has not run yet.
        debug_framework_dir = File.join(flutter_root(flutter_application_path), 'bin', 'cache', 'artifacts', 'engine', 'ios')
        FileUtils.mkdir_p(engine_dir)
        FileUtils.cp_r(File.join(debug_framework_dir, 'Flutter.framework'), engine_dir)
        FileUtils.cp(File.join(debug_framework_dir, 'Flutter.podspec'), engine_dir)
    end
    
    pod 'Flutter', :path => engine_dir
    pod 'FlutterPluginRegistrant', :path => File.join(framework_dir, 'FlutterPluginRegistrant')
    
    symlinks_dir = File.join(framework_dir, '.symlinks')
    FileUtils.mkdir_p(symlinks_dir)
    plugin_pods = parse_KV_file(File.join(flutter_application_path, '.flutter-plugins'))
    plugin_pods.map { |r|
        symlink = File.join(symlinks_dir, r[:name])
        FileUtils.rm_f(symlink)
        File.symlink(r[:path], symlink)
        pod r[:name], :path => File.join(symlink, 'ios')
    }
    
    # Ensure that ENABLE_BITCODE is set to NO, add a #include to Generated.xcconfig, and
    # add a run script to the Build Phases.
    post_install do |installer|
        installer.pods_project.targets.each do |target|
            target.build_configurations.each do |config|
                config.build_settings['ENABLE_BITCODE'] = 'NO'
                next if  config.base_configuration_reference == nil
                xcconfig_path = config.base_configuration_reference.real_path
                File.open(xcconfig_path, 'a+') do |file|
                    file.puts "#include \"#{File.realpath(File.join(framework_dir, 'Generated.xcconfig'))}\""
                end
            end
        end
    end
    
    

    2.使App依赖于Flutter模块

    假定的文件夹结构如下:

    some/path/
      my_flutter/
        lib/main.dart
        .ios/
      MyApp/
        MyApp/
          AppDelegate.h
          AppDelegate.m (or swift)
          :
    

    将Flutter应用程序添加到Podfile

    集成Flutter框架需要使用CocoaPods依赖项管理器。这是因为Flutter框架也需要可用于您可能包含在my_flutter中的任何Flutter插件。

    .将以下行添加到您的Podfile文件

    flutter_application_path = 'path/to/my_flutter/'
    eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
    

    其中'path/to/my_flutter/'是你刚才生成的my_flutter文件路径

    flutter_application_path = '../my_flutter'
    eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
    

    其中'flutter_module'是你刚才生成的flutter项目名

    .运行

     pod install
    

    注:如果报错

    [!] InvalidPodfilefile: No such file or directory @ rb_sysopen - ./my_flutter/.ios/Flutter/podhelper.rb.
    

    需要在my_flutter文件夹下执行以下flutter run,把.ios和.android等flutter配置生成出来
    当你更改Flutter与app项目依赖关系的时候需要进入cd到my_flutter文件然后运行 flutter packages get从而刷新podhelper.rb脚本,然后cd进入MyApp文件运行pod install来刷新pod数据

    .禁用目标的Bitcode

    因为Flutter现在不支持bitcode。您需要禁用ENABLE_BITCODE位于目标

    Build Settings->Build Options->Enable Bitcode = NO
    

    .添加构建阶段以构建Dart代码

    MyApp在“项目”导航器中选择顶级项目。在主视图的左侧选择TARGET MyApp,然后选择Build Phases选项卡。单击+主视图左上角的添加新构建阶段。选择New Run Script Phase。展开新的Run Script,只是附加到阶段列表。

    将以下内容粘贴到Shell字段正下方的文本区域中:

    "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
    "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
    

    APP
    ViewController.m:

    #import <Flutter/Flutter.h>
    
    - (void)rightBtnAction
    {
        FlutterViewController *flutterPresentVC = [[FlutterViewController alloc] init];
        [self presentViewController:flutterPresentVC animated:false completion:nil];
    }
    

    1、创建 .bash_profile

    (1) 启动终端

    (2) 进入当前用户的home目录(默认就是):

            cd ~   或 cd /Users/YourMacUserName  
    

    (3)输入

    touch .bash_profile
    

    2、查看 、编辑 .bash_profile 文件

    (1)终端输入

    open -e .bash_profile 
    

    (如果只是查看,直接使用open .bash_profile)

    (2)编辑

    (3)关闭即可保存修改

    3、更新刚配置的环境变量

    输入

    source .bash_profile
    

    相关文章

      网友评论

          本文标题:将Flutter添加到现有IOS项目

          本文链接:https://www.haomeiwen.com/subject/smjiectx.html