var img = new egret.Bitmap();
img.x = 0 ; img.y = 0 ;
img.width =750;
img.height = 1280;
var texture = RES.getRes("egret_icon_png");
img.texture = texture;
//混合模式
//img.blendMode = egret.BlendMode.ERASE; this.sceneManger.mainstage.addChild(img);
//滤镜 const colorMatrix = [ 0.3, 0.6, 0, 0, 0, 0, 0.6, 0, 0, 0, 0.3, 0.6, 0, 0, 0, 0, 0, 0, 1, 0 ];
const colorFlilter = new egret.ColorMatrixFilter(colorMatrix);
//img.filters = [colorFlilter];
const blurFliter = new egret.BlurFilter(1,1);
//img.filters = [blurFliter];
let vertexSrc = "attribute vec2 aVertexPosition;\n" + "attribute vec2 aTextureCoord;\n" + "attribute vec2 aColor;\n" + "uniform vec2 projectionVector;\n" + "varying vec2 vTextureCoord;\n" + "const vec2 center = vec2(-1.0, 1.0);\n" + "void main(void) {\n" + " gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" + " vTextureCoord = aTextureCoord;\n" + "}";
let fragmentSrc = "precision lowp float;\n" + "varying vec2 vTextureCoord;\n" + "uniform float width;\n" + "uniform float height;\n" + "void main(void) {\n" + "vec4 fg;\n" + "if(mod(floor(vTextureCoord.x / width) + floor(vTextureCoord.y / height), 2.0) == 0.0) {" + "fg = vec4(1,1,1,1);" + "}" + "else {" + "fg = vec4(0,0,0,1);" + "}" + "gl_FragColor = fg;\n" + "}";
let size = 50;
let filter = new egret.CustomFilter(vertexSrc, fragmentSrc, { width: size / 750, height: size / 1280});
//img.filters = [filter];
img.tint = 0x4169E1;
![](https://img.haomeiwen.com/i2588771/2b0eb104e8a98c69.png)
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