iOS处理音频过程中有时候需要不同格式的音频进行转换,最近需要将m4a格式的音频转换成wav,在网上搜索之后代码整理如下:
<pre><code>`
-
(void)convetM4aToWav:(NSURL *)originalUrl destUrl:(NSURL *)destUrl {
AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:originalUrl options:nil];
//读取原始文件信息
NSError *error = nil;
AVAssetReader *assetReader = [AVAssetReader assetReaderWithAsset:songAsset error:&error];
if (error) {
NSLog (@"error: %@", error);
return;
}AVAssetReaderOutput *assetReaderOutput = [AVAssetReaderAudioMixOutput
assetReaderAudioMixOutputWithAudioTracks:songAsset.tracks
audioSettings: nil];
if (![assetReader canAddOutput:assetReaderOutput]) {
NSLog (@"can't add reader output... die!");
return;
}
[assetReader addOutput:assetReaderOutput];
AVAssetWriter *assetWriter = [AVAssetWriter assetWriterWithURL:destUrl
fileType:AVFileTypeCoreAudioFormat
error:&error];
if (error) {
NSLog (@"error: %@", error);
return;
}
AudioChannelLayout channelLayout;
memset(&channelLayout, 0, sizeof(AudioChannelLayout));
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
NSDictionary *outputSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kAudioFormatLinearPCM], AVFormatIDKey,
[NSNumber numberWithFloat:16000.0], AVSampleRateKey,
[NSNumber numberWithInt:2], AVNumberOfChannelsKey,
[NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)], AVChannelLayoutKey,
[NSNumber numberWithInt:16], AVLinearPCMBitDepthKey,
[NSNumber numberWithBool:NO], AVLinearPCMIsNonInterleaved,
[NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,
[NSNumber numberWithBool:NO], AVLinearPCMIsBigEndianKey,
nil];
AVAssetWriterInput *assetWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio
outputSettings:outputSettings];
if ([assetWriter canAddInput:assetWriterInput]) {
[assetWriter addInput:assetWriterInput];
} else {
NSLog (@"can't add asset writer input... die!");
return;
}
assetWriterInput.expectsMediaDataInRealTime = NO;
[assetWriter startWriting];
[assetReader startReading];
AVAssetTrack *soundTrack = [songAsset.tracks objectAtIndex:0];
CMTime startTime = CMTimeMake (0, soundTrack.naturalTimeScale);
[assetWriter startSessionAtSourceTime:startTime];
__block UInt64 convertedByteCount = 0;
dispatch_queue_t mediaInputQueue = dispatch_queue_create("mediaInputQueue", NULL);
[assetWriterInput requestMediaDataWhenReadyOnQueue:mediaInputQueue
usingBlock: ^
{
while (assetWriterInput.readyForMoreMediaData) {
CMSampleBufferRef nextBuffer = [assetReaderOutput copyNextSampleBuffer];
if (nextBuffer) {
// append buffer
[assetWriterInput appendSampleBuffer: nextBuffer];
NSLog (@"appended a buffer (%zu bytes)",
CMSampleBufferGetTotalSampleSize (nextBuffer));
convertedByteCount += CMSampleBufferGetTotalSampleSize (nextBuffer);
} else {
[assetWriterInput markAsFinished];
[assetWriter finishWritingWithCompletionHandler:^{
}];
[assetReader cancelReading];
NSDictionary *outputFileAttributes = [[NSFileManager defaultManager]
attributesOfItemAtPath:[destUrl path]
error:nil];
NSLog (@"FlyElephant %lld",[outputFileAttributes fileSize]);
break;
}
}
}];
}`</code></pre>
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