Mask基本知识
在UIView中有一个maskView属性,我们可以利用这个属性很方便的做出一些有意思的效果
这个属性在iOS8之后开始使用,用来表示视图的遮罩。
注意:
- maskView的颜色不显示,最终效果图怎么显示只跟maskView每个point的alpha相关。
- 当一个view设置了maskView后,那么它只会显示与maskView重叠部分,即在此图中只会显示maskView部分(maskView跟view没有层次,可以理解maskView嵌在View里)
可以这样理解,是将maskView每个point的alpha赋值给View的重叠部分相对应的point,这样view的重叠每个point都有个alpha值了,view重叠部分就可能显示多种透明色。
1.图片过度效果
图片过度用到的知识有maskview
CAGradientLayer
CABasicAnimation
1.1思路
左边layer右边layer
- 在同一个位置添加两张图片
- 然后将上面的maskview上添加左右两倍各一个遮罩层,设置这两个遮罩层的颜色为clearColor,遮罩层的高度设置成图片高度的两倍,宽度为图片的一半
- 左边的子maskview上利用CAGradientLayer添加一层效果如图左边layer的子layer
- 右边的子maskview上利用CAGradientLayer添加一层效果如图右边layer的子layer
- 添加隐式动画
核心代码
UIImageView *baseGround = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
baseGround.image = [UIImage imageNamed:@"1"];
baseGround.center = self.view.center;
[self.view addSubview: baseGround];
UIImageView *upGround = [[UIImageView alloc] initWithFrame:baseGround.frame];
upGround.image = [UIImage imageNamed:@"2"];
[self.view addSubview:upGround];
//添加遮罩
UIView *mask = [[UIView alloc] initWithFrame:upGround.bounds];
upGround.maskView = mask;
//左边
UIView *leftMask = [[UIView alloc] init];
leftMask.frame =CGRectMake(0, 0, 100, 400); //高度是整个view的两倍,让透明的在下面
leftMask.backgroundColor = [UIColor clearColor];
//利用 CAGradientLayer添加透明度 上面一半透明度1 下面一半从1渐变到0
CAGradientLayer *layer = [CAGradientLayer layer];
layer.colors = @[ (__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:1].CGColor,
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:1].CGColor,
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:0.5].CGColor,
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:0].CGColor, ];
layer.locations = @[@(0.0), @(0.5), @(0.66),@(0.84)];
layer.frame = leftMask.bounds;
[leftMask.layer addSublayer:layer];
//
UIView *rightMask = [[UIView alloc] init];
rightMask.frame = CGRectMake(100, -200, 100, 400); //高度是整个view的两倍,让透明的在上面面
rightMask.backgroundColor = [UIColor clearColor];
//利用 CAGradientLayer添加透明度 上面一半透明度1 下面一半从0渐变到1 ,让透明的在下面
CAGradientLayer *layer1 = [CAGradientLayer layer];
layer1.colors = @[
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:0].CGColor,
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:0.5].CGColor,
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:1].CGColor,
(__bridge id)[UIColor colorWithRed:0 green:0 blue:0 alpha:1].CGColor,];
layer1.locations = @[@(0),@(0.16), @(0.32), @(0.5)];
layer1.frame = leftMask.bounds;
[rightMask.layer addSublayer:layer1];
[mask addSubview:leftMask];
[mask addSubview:rightMask];
//animaition
CABasicAnimation *rightanimation = [CABasicAnimation animationWithKeyPath:@"position.y"];
rightanimation.duration = 3;
rightanimation.beginTime = CACurrentMediaTime() + 2;
rightanimation.fromValue = @(rightMask.center.y);
rightanimation.toValue = @(rightMask.center.y + 400);
rightanimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
rightanimation.autoreverses = YES;
rightanimation.repeatCount = HUGE_VALF;
rightanimation.repeatCount = HUGE_VALF;
[rightMask.layer addAnimation:rightanimation forKey:@"position"];
CABasicAnimation *leftanimation = [CABasicAnimation animationWithKeyPath:@"position.y"];
leftanimation.duration = 3;
leftanimation.beginTime = CACurrentMediaTime() + 2;
leftanimation.fromValue = @(leftMask.center.y);
leftanimation.toValue = @(leftMask.center.y - 400);
leftanimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
leftanimation.autoreverses = YES;
leftanimation.repeatCount = HUGE_VALF;
leftanimation.repeatCount = HUGE_VALF;
[leftMask.layer addAnimation:leftanimation forKey:@"position"];
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