先介绍基础操作,新建工程文件,对中文路径支持不好
![](https://img.haomeiwen.com/i12830789/b70db7b4a9d4084e.jpg)
![](https://img.haomeiwen.com/i12830789/8b60ee0b3d5931e0.jpg)
![](https://img.haomeiwen.com/i12830789/222638ef7ac937cb.jpg)
导入贴图
![](https://img.haomeiwen.com/i12830789/2a61fb92d41bb1c8.jpg)
![](https://img.haomeiwen.com/i12830789/1f75d2ee4c14b41f.jpg)
![](https://img.haomeiwen.com/i12830789/667489e23d6c1b98.jpg)
视图切换123456
把人物模型处理下,删除隐藏的面。重新排列uv,把不重要的uv重叠起来,分身体和脸两张uv。
![](https://img.haomeiwen.com/i12830789/ed373c9ccaef57c2.jpg)
![](https://img.haomeiwen.com/i12830789/c12f1830d8dd4d1c.jpg)
把置换图整合一下。
![](https://img.haomeiwen.com/i12830789/20a633e563a144de.jpg)
![](https://img.haomeiwen.com/i12830789/b0830242da5b4360.jpg)
把图片拖进来image manager,再从image manager拖进窗口投影映射。ctrl shift左右缩放(拖动边缘至反方向,投影图翻转),ctrl 旋转,shift 平移,shift 加减号调节透明度,k笔刷,r笔刷大小。灯光选camera(全面无阴影)。
涂画,未映射前可调整变形。设置投射平面分辨率与贴图大小一致,旋转自动映射(也可设置手动模式按b),选front不穿透,边界遮罩防止拉伸。
![](https://img.haomeiwen.com/i12830789/cc9651b27254becf.jpg)
好,基础说完。上人体纹理了。先在zb导出较高级别obj。mari加载,新建disp图层
![](https://img.haomeiwen.com/i12830789/39df51b1234c3e75.jpg)
可以添加不同版本的模型,apose容易投影
![](https://img.haomeiwen.com/i12830789/52ca2faaf9756c0a.jpg)
画辅助线,投影映射。
![](https://img.haomeiwen.com/i12830789/86ed1cbbf222aa68.jpg)
两种修补工具,第一种克隆工具,按ctrl+点击拾取克隆点。第二种towbrush,圈出修复区域移动。
![](https://img.haomeiwen.com/i12830789/bf32d29e914e21cb.jpg)
创建tiled层平铺图
![](https://img.haomeiwen.com/i12830789/a9e6c7c5e32bcbf4.jpg)
copy channel观察单通道。
![](https://img.haomeiwen.com/i12830789/d40bdbc8e3623d02.jpg)
堆栈grade修改值融合边界,同时调节不透明度。吸管吸取查看灰度值。
![](https://img.haomeiwen.com/i12830789/da6c98530b9874c7.jpg)
导出贴图
![](https://img.haomeiwen.com/i12830789/077de07e61ac61ba.jpg)
zbrush测试置换贴图,下回分解。
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