using UnityEngine;
using System.Collections;
public class PlatformDefines : MonoBehaviour {
void Start () {
#if UNITY_EDITOR
Debug.Log("Unity Editor");
#endif
#if UNITY_EDITOR_WIN
Debug.Log("UNITY_EDITOR_WIN");
#endif
#if UNITY_EDITOR_OSX
Debug.Log("UNITY_EDITOR_OSX");
#endif
#if UNITY_IOS
Debug.Log("Iphone");
#endif
#if UNITY_ANDROID
Debug.Log("UNITY_ANDROID");
#endif
#if UNITY_STANDALONE_OSX
Debug.Log("Stand Alone OSX");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("Stand Alone Windows");
#endif
}
}
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