插件化和热修复对资源和类加载的管理
1 插件化为什么宿主可以解析插件资源
2 热修复为什么可以解析补丁资源
3 插件化为什么宿主可以加载插件代码
4 热修复为什么可以加载补丁代码
插件化框架以VirtualApk为例子
热修复以Tinker为例子
1 插件化分析加载流程
插件化加载插件插件时候,在VirtualApk中每一次调用加载插件使用如下方法
File plugin = new File(pluginPath);
PluginManager.getInstance(this).loadPlugin(plugin);
拆开来看分为LoadedPlugin对象初始化,然后反射Application的onCreate
LoadedPlugin plugin = LoadedPlugin.create(this, this.mContext, apk)
plugin.invokeApplication();
在构造插件LoaderPlugin对象,构造函数初始化很多成员变量,很多类似系统framework做的事情,比如四大组件信息存储。包括apk包解析流程。
this.mPluginManager = pluginManager;
this.mHostContext = context;
this.mLocation = apk.getAbsolutePath();
this.mPackage = PackageParserCompat.parsePackage(context, apk, PackageParser.PARSE_MUST_BE_APK);
this.mPackage.applicationInfo.metaData = this.mPackage.mAppMetaData;
this.mPackageInfo = new PackageInfo();
this.mPackageInfo.applicationInfo = this.mPackage.applicationInfo;
this.mPackageInfo.applicationInfo.sourceDir = apk.getAbsolutePath();
this.mPackageInfo.versionCode = this.mPackage.mVersionCode;
this.mPackageInfo.versionName = this.mPackage.mVersionName;
this.mPackageInfo.permissions = new PermissionInfo[0];
this.mPackageManager = new PluginPackageManager();
this.mPluginContext = new PluginContext(this);
this.mNativeLibDir = context.getDir(Constants.NATIVE_DIR, Context.MODE_PRIVATE);
this.mResources = createResources(context, apk);
this.mClassLoader = createClassLoader(context, apk, this.mNativeLibDir, context.getClassLoader());
这里面把很多apk的信息基本挖掘一个遍,
包括四大组件信息,同时还要关注2个成员变量
this.mResources = createResources(context, apk);
this.mClassLoader = createClassLoader(context, apk, this.mNativeLibDir, context.getClassLoader());
这也是加载代码和资源的核心所在
对于资源加载,主要是是反射AssetManager.class的addAssetPath方法然后有了这个assetManager就可以再new 一个Resource了 ,反射Resource对象内部assetsManager对象addAssetPath方法如下ReflectUtil.invoke(AssetManager.class, assetManager, "addAssetPath", apk);
if (Constants.COMBINE_RESOURCES) {
Resources resources = ResourcesManager.createResources(context, apk.getAbsolutePath());
ResourcesManager.hookResources(context, resources);
return resources;
} else {
Resources hostResources = context.getResources();
AssetManager assetManager = createAssetManager(context, apk);
return new Resources(assetManager, hostResources.getDisplayMetrics(), hostResources.getConfiguration());
}
再看类加载器,使用DexClassLoader。如果是合并模式,是直接把插件的dex文件合并到宿主的dexElements数组中去
File dexOutputDir = context.getDir(Constants.OPTIMIZE_DIR, Context.MODE_PRIVATE);
String dexOutputPath = dexOutputDir.getAbsolutePath();
DexClassLoader loader = new DexClassLoader(apk.getAbsolutePath(), dexOutputPath, libsDir.getAbsolutePath(), parent);
if (Constants.COMBINE_CLASSLOADER) {
try {
DexUtil.insertDex(loader);
} catch (Exception e) {
e.printStackTrace();
}
}
return loader;
public static void insertDex(DexClassLoader dexClassLoader) throws Exception {
Object baseDexElements = getDexElements(getPathList(getPathClassLoader()));
Object newDexElements = getDexElements(getPathList(dexClassLoader));
Object allDexElements = combineArray(baseDexElements, newDexElements);
Object pathList = getPathList(getPathClassLoader());
ReflectUtil.setField(pathList.getClass(), pathList, "dexElements", allDexElements);
insertNativeLibrary(dexClassLoader);
}
继续看
invokeApplication
this.mApplication = instrumentation.newApplication(this.mClassLoader, appClass, this.getPluginContext());
instrumentation.callApplicationOnCreate(this.mApplication);
return this.mApplication;
通过模拟framework加载application,这段代码不是无中生有,在framework代码里面的ActivityThread中performLaunchActivity时候可以找到调用的逻辑。 Application app = r.packageInfo.makeApplication(false, mInstrumentation);
这里面makeApplication就是懒加载,如果没有加载去new一个,当然也是反射来构造对象
Application app = null;
String appClass = mApplicationInfo.className;
if (forceDefaultAppClass || (appClass == null)) {
appClass = "android.app.Application";
}
java.lang.ClassLoader cl = getClassLoader();
if (!mPackageName.equals("android")) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER,
"initializeJavaContextClassLoader");
initializeJavaContextClassLoader();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
}
ContextImpl appContext = ContextImpl.createAppContext(mActivityThread, this);
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);
appContext.setOuterContext(app);
...
instrumentation.callApplicationOnCreate(app);
感觉代码几乎一样
插件化小结:加载插件时候去初始化Resources和ClassLoader对象。反射模拟framework来初始化Application对象,这时候去调用Application的onCreate模拟插件应用启动。同时类加载器也已经设置好,资源文件也设置好,也就可以加载插件的代码和资源文件了
继续看热修复里面对资源文件和 补丁代码的处理
热修复针对资源文件的处理
在Tinker中
newAssetManager = (AssetManager) findConstructor(assets).newInstance();
final Resources resources = context.getResources();
assetsFiled = findField(resources, "mAssets");
packagesFields = new Field[]{packagesFiled};
}
for (Field field : packagesFields) {
final Object value = field.get(currentActivityThread);
addAssetPathMethod = findMethod(assets, "addAssetPath", String.class);
if (((Integer) addAssetPathMethod.invoke(newAssetManager, externalResourceFile)) == 0) {
}
getResources()返回的Resources对象内部也是有assetsManager对象,不过关系是Resources中有ResourcesImpl,ResourcesImpl有assetsManager
对于AssetsManager可以反射addAssetPath,这样getResource()就可以识别指定补丁文件的资源文件
Tinker加载补丁代码部分
TinkerDexLoader.loadTinkerJars
里面针对不同版本适配,以V23为例
V23.install(classLoader, files, dexOptDir);
Field pathListField = ShareReflectUtil.findField(loader, "pathList");
Object dexPathList = pathListField.get(loader);
ArrayList<IOException> suppressedExceptions = new ArrayList<IOException>();
ShareReflectUtil.expandFieldArray(dexPathList, "dexElements", makePathElements(dexPathList,
new ArrayList<File>(additionalClassPathEntries), optimizedDirectory,
suppressedExceptions));
这里面仍然是反射ClassLoader中makeElements使dexElements数组容纳补丁,这样类加载器也就可以加载对应补丁了
总而言之:如果是希望当前类加载器能够加载额外的dex文件,是通过反射BaseClassLoader里面pathList的dexElements对象
如果是加载额外的资源文件,需要反射Resources对象成员变量AssetsManager的addAssetPath方法
网友评论