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从 dgraph-io/dgraph 了解 etcd/raft

从 dgraph-io/dgraph 了解 etcd/raft

作者: 逆麟囧 | 来源:发表于2018-01-18 18:04 被阅读930次

    0. Intro

    0.1 raft

    raft 是一种分布式一致性算法.

    简单来说, raft 的使用场景是 log replication.

    关于分布式一致性算法, paxos, raft 等概念, 网上有大量的文章, 这里不再多做说明.

    raft in go

    比较成熟的 raft golang 实现有 hashicorp/raftetcd/raft 两个版本.

    二者分别被用在 hashicorp/consulcoreos/etcd 中, 均有大量生产环境的使用案例.

    有很多优秀的开源项目使用二者之一, 比如

    0.2 etcd/raft

    相比而言, hashicorp/raft 比较容易上手; 而 etcd/raft 则基于简洁的抽象, 提供了更多可能性.

    很多 etcd/raft 的使用者选择自行实现高度定制的网络传输层和持久化层等组件.

    etcd/raft README 的 Usage 段落用了很大篇幅来描述user has a few responsibilities, 这些定制化的组件也就是在这里做文章

    可以参考 cockroach 的开发博客 Scaling Raft . (文中 Multi-Raft 的链接已经失效, 这是因为 cockroach 的开发者发现这套实现很难从使用应用中解耦出来 etcd/issues/4932 )

    TiDB 开发过程中遇到了类似的问题, 因此他们的底层存储 tikv 也选择参考 etcd/raft 的实现.

    我们先简单介绍一下 etcd/raft .

    raftpb

    raftpb 使用 protobuf 定义了基础数据结构.

    Node

    这个接口定义基本说明了使用者能做哪些事情...

    // Node represents a node in a raft cluster.
    type Node interface {
        // Tick increments the internal logical clock for the Node by a single tick. Election
        // timeouts and heartbeat timeouts are in units of ticks.
        Tick()
        // Campaign causes the Node to transition to candidate state and start campaigning to become leader.
        Campaign(ctx context.Context) error
        // Propose proposes that data be appended to the log.
        Propose(ctx context.Context, data []byte) error
        // ProposeConfChange proposes config change.
        // At most one ConfChange can be in the process of going through consensus.
        // Application needs to call ApplyConfChange when applying EntryConfChange type entry.
        ProposeConfChange(ctx context.Context, cc pb.ConfChange) error
        // Step advances the state machine using the given message. ctx.Err() will be returned, if any.
        Step(ctx context.Context, msg pb.Message) error
    
        // Ready returns a channel that returns the current point-in-time state.
        // Users of the Node must call Advance after retrieving the state returned by Ready.
        //
        // NOTE: No committed entries from the next Ready may be applied until all committed entries
        // and snapshots from the previous one have finished.
        Ready() <-chan Ready
    
        // Advance notifies the Node that the application has saved progress up to the last Ready.
        // It prepares the node to return the next available Ready.
        //
        // The application should generally call Advance after it applies the entries in last Ready.
        //
        // However, as an optimization, the application may call Advance while it is applying the
        // commands. For example. when the last Ready contains a snapshot, the application might take
        // a long time to apply the snapshot data. To continue receiving Ready without blocking raft
        // progress, it can call Advance before finishing applying the last ready.
        Advance()
        // ApplyConfChange applies config change to the local node.
        // Returns an opaque ConfState protobuf which must be recorded
        // in snapshots. Will never return nil; it returns a pointer only
        // to match MemoryStorage.Compact.
        ApplyConfChange(cc pb.ConfChange) *pb.ConfState
    
        // TransferLeadership attempts to transfer leadership to the given transferee.
        TransferLeadership(ctx context.Context, lead, transferee uint64)
    
        // ReadIndex request a read state. The read state will be set in the ready.
        // Read state has a read index. Once the application advances further than the read
        // index, any linearizable read requests issued before the read request can be
        // processed safely. The read state will have the same rctx attached.
        ReadIndex(ctx context.Context, rctx []byte) error
    
        // Status returns the current status of the raft state machine.
        Status() Status
        // ReportUnreachable reports the given node is not reachable for the last send.
        ReportUnreachable(id uint64)
        // ReportSnapshot reports the status of the sent snapshot.
        ReportSnapshot(id uint64, status SnapshotStatus)
        // Stop performs any necessary termination of the Node.
        Stop()
    }
    
    Storage

    这是日志持久化层

    但是实际上可以看到, 没有要求提供写的方法.

    言下之意是 我只需要读, 至于该怎么存, 存哪里, 请在 Node.Ready() 中自行解决

    // Storage is an interface that may be implemented by the application
    // to retrieve log entries from storage.
    //
    // If any Storage method returns an error, the raft instance will
    // become inoperable and refuse to participate in elections; the
    // application is responsible for cleanup and recovery in this case.
    type Storage interface {
        // InitialState returns the saved HardState and ConfState information.
        InitialState() (pb.HardState, pb.ConfState, error)
        // Entries returns a slice of log entries in the range [lo,hi).
        // MaxSize limits the total size of the log entries returned, but
        // Entries returns at least one entry if any.
        Entries(lo, hi, maxSize uint64) ([]pb.Entry, error)
        // Term returns the term of entry i, which must be in the range
        // [FirstIndex()-1, LastIndex()]. The term of the entry before
        // FirstIndex is retained for matching purposes even though the
        // rest of that entry may not be available.
        Term(i uint64) (uint64, error)
        // LastIndex returns the index of the last entry in the log.
        LastIndex() (uint64, error)
        // FirstIndex returns the index of the first log entry that is
        // possibly available via Entries (older entries have been incorporated
        // into the latest Snapshot; if storage only contains the dummy entry the
        // first log entry is not available).
        FirstIndex() (uint64, error)
        // Snapshot returns the most recent snapshot.
        // If snapshot is temporarily unavailable, it should return ErrSnapshotTemporarilyUnavailable,
        // so raft state machine could know that Storage needs some time to prepare
        // snapshot and call Snapshot later.
        Snapshot() (pb.Snapshot, error)
    }
    
    网络传输

    etcd/raft 没有提供任何网络传输层的接口定义.

    与日志的持久化类似, 我只告诉你哪些 message 需要发出, 怎么发, 发往哪里请自行解决 😂.

    总得有一些开箱即用的东西...

    对于日志持久化层, etcd/raft 提供了一个内存版本的 Storage 实现 MemoryStorage , 通过 wal 落盘.

    rafthttp 则提供了节点寻址和基于 http 的网络传输能力...

    可以参考一下 etcd 官方提供的 demo .

    港真, 我在用 hashicorp/raft 写了一些基本能用的小玩具之后看这个 demo, 还是把我绕晕了.

    0.3 dgraph

    dgraph 是一款使用 go 语言开发的分布式图数据库.

    dgraph zero

    zero 节点用于管理 dgraph 集群, 维护成员信息, 数据的 sharding 和 rebalancing.

    我们借着阅读 zero 的实现代码来看一看 etcd/raft 的使用, 以及它的周边组件的实现方式.

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