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Android源码解析-异步任务

Android源码解析-异步任务

作者: 程序猿bug鱼 | 来源:发表于2017-11-24 12:07 被阅读9次

    android源码解析-异步消息

    android异步消息中我们常用的就是如下方式

    先创建一个handler实例:

    private Handler handler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            //处理message返回结果
    };
    

    接着开启一个线程:

    new Thread(new Runnable() {
            @Override
            public void run() {
            handler.sendEmptyMessage(2);
            }
        }).start();
    

    我们执行了handler.sendEmptyMessage();方法,但是在主线程接到了返回结果,下面我们来探究一下原因.

    原因探究

    我们先看Handler.class的构造方法

    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() ||klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName());
                }
            }
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
                }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    构造方法创建了Looper的实例和MessageQueue的引用对象.创建了Looper的实例也就找到了线程对应的looper和MessageQueue,因为一个MessageQueue对应的只有一个Looper.中间有一句mLooper = Looper.myLooper(); 我们稍后再看.
    接下来看Handler调用的sendMessage方法。你会发现所有的方法调用的都是sendMessageAtTime()方法,那我们就看一下sendMessageAtTime()方法吧:

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                    RuntimeException e = new RuntimeException(this + " sendMessageAtTime()called with no mQueue");
                    Log.w("Looper", e.getMessage(), e);
                    return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
    }
    

    Handler的sendMessageAtTime()调用了queue.enqueueMessage()方法也就是messageQueue的入队方法。
    我们看一下enqueueMessage:

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
    }
    

    我们看到handler把自己的实例放进了msg的target这个到后边会用到,接下来看MessageQueue类的enqueueMessage()方法:

    boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                    throw new IllegalStateException(msg + " This message is already in use.");
            }
            
            synchronized (this) {
                    if (mQuitting) {
                        IllegalStateException e = new IllegalStateException(msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }
            
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                            }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
            
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                    nativeWake(mPtr);
                }
        }
        return true;
    }
    

    里边的for循环就是把消息放到messagequeue里的方法,根据when时间顺序.
    至此handler就把sendmessage中的message发送到messagequeue中.其中判断了之前我们定义到msg里的handler实例.
    那么MessageQueue是在哪里维护的呢?
    看上边的Handler构造方法我们发现mQueue = mLooper.mQueue;这个行代码.
    也就是说MessageQueue是在Looper维护的.
    首先看一下Looper.prepare()

    private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
                }
            sThreadLocal.set(new Looper(quitAllowed));
    }
    

    再看一下构造方法:

    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
    }
    

    实际上在子线程必须执行Looper.prepare()是因为需要通过sThreadLocal.set(new Looper(quitAllowed));建立Lopper与sThreadLocal的关系.我们再回看Handler的构造方法mLooper = Looper.myLooper(); 这个方法.

    public static @Nullable Looper myLooper() {
            return sThreadLocal.get();
        }
    

    我们看到直接return了sThreadLocal.get() 这就说明了为什么要执行Looper.prepare(),因为需要先建立和sThreadLocal的关系.

    接下来看 Looper.loop();方法是执行从enqueueMessage取出消息.

    
    public static void loop() {
        final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
                }
            final MessageQueue queue = me.mQueue;    // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
            for (;;) {
                Message msg = queue.next(); // might block
                    if (msg == null) {
                        // No message indicates that the message queue is quitting.
                            return;
                        }
                    // This must be in a local variable, in case a UI event sets the logger
                    Printer logging = me.mLogging;
                    if (logging != null) {
                        logging.println(">>>>> Dispatching to " + msg.target + " " +                    msg.callback + ": " + msg.what);
                                }
                    msg.target.dispatchMessage(msg);
                    if (logging != null) {
                        logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                        }
                    // Make sure that during the course of dispatching the
                    // identity of the thread wasn't corrupted.
                    final long newIdent = Binder.clearCallingIdentity();
                    if (ident != newIdent) {
                        Log.wtf(TAG, "Thread identity changed from 0x"+ Long.toHexString(ident) + " to 0x"+ Long.toHexString(newIdent) + " while dispatching to "+ msg.target.getClass().getName() + " "+ msg.callback + " what=" + msg.what);
                        }        msg.recycleUnchecked();
                }
        }
    

    有一个死循环执行queue.next()方法.如果有消息就继续执行.然后执行消息分发msg.target.dispatchMessage(msg);,可以看到msg.target就是我们最开始在enqueueMessage步骤把handler.如果没消息就休息等待.

    下面看一下dispatchMessage:

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
                handleCallback(msg);
                } else {
                if (mCallback != null) {
                        if (mCallback.handleMessage(msg)) {
                                return;
                                }
                        }
                    handleMessage(msg);
                }
        }
    

    最后分发完方法后执行了handleMessage回调方法.handleMessage方法我们再熟悉不过了.就是我们new Handler创建的回调.

    总结

    Handler通过初始化创建了Looper和实例化了MessageQueue,Looper创建的时候需要先执行Looper.propar(),通过handler构造方法匹配了本地ThreadLocal和线程-Looper-MessageQueue三者的对应关系.
    handler通过sendMessage方法执行MessageQueue的enqueueMessage()方法,实现了往MessageQueue插入消息.
    Looper.loop()方法从MessageQueue中取出消息.由for循环执行queue.next()方法,然后执行Handler的消息分发msg.target.dispatchMessage(msg);,也就是我们new Handler的回调方法.

    一些题外话

    android中启动关于线程和线程间通信的方法有很多,万变不离其宗,这里就简单的讲下:

    1.关于Handler.post()
    (1)Handler.post();,这个方法的常用场景是我们在子线程完成,子线程中,调用post()方法后可以再方法内写ui操作的东西,,切记不要在子线程实例化的Handler执行post()再操作UI,举个例子在其他子线程1实例化的Handler,在子线程2执行post()操作ui,那么还会报错告诉你"工作线程不能操作UI"的错误.
    (2)这个方法的实现原理并不是新开启线程或者怎么样,原理还是异步消息,把Handler封装到Message里作为传递然后跨线程执行.具体请看源码,由于不太复杂们这里就不贴了.

    2.关于HandlerThread

    HandlerThread handlerThread = new HandlerThread("HandlerThread");
            handlerThread.start();
            Handler handler_thread = new Handler(handlerThread.getLooper(), new Handler.Callback() {
                @Override
                public boolean handleMessage(Message msg) {
                    //线程内耗时操作
                    return false;
                }
            });
            handler_thread.sendEmptyMessage();
    

    源码解析
    (1)当执行handlerThread.start();方法时候,执行了HandlerThreadrun()方法,里边执行了Looper.prepare();Looper.loop();,又是熟悉的配方.在这一步建立了Looper/MessageQueue/threadLocal之前的关系,并且执行了Looper.loop()方法,线程处于阻塞状态。当我们发送一个消息的时候就会被执行。

    3.关于IntentService:
    (1)继承自Service,它可以理解为就是一个Service,只不过融合了HandlerThread。
    (2)继承IntentService创建自己的服务的时候会重写onHandleIntent()方法,因为这个方法就是在IntentService源码中Handler的handleMessage() 里实现的方法。
    (3)源码在onCreate()中实现了HandlerThread并且执行了start方法,然后new了ServiceHandler对象。
    (4)在onStart()中发送消息。
    (5)在onStartCommand()中调用了onStart()方法。
    (6)总结:这样整个过程就通了,onCreate()创建HandlerThread,每次启动服务都会调用onStartCommand()也就实现了发送消息。然后onHandleIntent()回调处理线程耗时操作。

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