版本记录
版本号 | 时间 |
---|---|
V1.0 | 2020.07.29 星期三 |
前言
quartz
是一个通用的术语,用于描述在iOS
和MAC OS X
中整个媒体层用到的多种技术 包括图形、动画、音频、适配。Quart 2D
是一组二维绘图和渲染API
,Core Graphic
会使用到这组API
,Quartz Core
专指Core Animation
用到的动画相关的库、API
和类。CoreGraphics
是UIKit
下的主要绘图系统,频繁的用于绘制自定义视图。Core Graphics
是高度集成于UIView
和其他UIKit
部分的。Core Graphics
数据结构和函数可以通过前缀CG
来识别。在app中很多时候绘图等操作我们要利用CoreGraphic
框架,它能绘制字符串、图形、渐变色等等,是一个很强大的工具。感兴趣的可以看我另外几篇。
1. CoreGraphic框架解析(一)—— 基本概览
2. CoreGraphic框架解析(二)—— 基本使用
3. CoreGraphic框架解析(三)—— 类波浪线的实现
4. CoreGraphic框架解析(四)—— 基本架构补充
5. CoreGraphic框架解析 (五)—— 基于CoreGraphic的一个简单绘制示例 (一)
6. CoreGraphic框架解析 (六)—— 基于CoreGraphic的一个简单绘制示例 (二)
7. CoreGraphic框架解析 (七)—— 基于CoreGraphic的一个简单绘制示例 (三)
8. CoreGraphic框架解析 (八)—— 基于CoreGraphic的一个简单绘制示例 (四)
9. CoreGraphic框架解析 (九)—— 一个简单小游戏 (一)
10. CoreGraphic框架解析 (十)—— 一个简单小游戏 (二)
11. CoreGraphic框架解析 (十一)—— 一个简单小游戏 (三)
12. CoreGraphic框架解析 (十二)—— Shadows 和 Gloss (一)
13. CoreGraphic框架解析 (十三)—— Shadows 和 Gloss (二)
14. CoreGraphic框架解析 (十四)—— Arcs 和 Paths (一)
15. CoreGraphic框架解析 (十五)—— Arcs 和 Paths (二)
16. CoreGraphic框架解析 (十六)—— Lines, Rectangles 和 Gradients (一)
17. CoreGraphic框架解析 (十七)—— Lines, Rectangles 和 Gradients (二)
18. CoreGraphic框架解析 (十八) —— 如何制作Glossy效果的按钮(一)
19. CoreGraphic框架解析 (十九) —— 如何制作Glossy效果的按钮(二)
20. CoreGraphic框架解析 (二十) —— Curves and Layers(一)
21. CoreGraphic框架解析 (二十一) —— Curves and Layers(二)
22. CoreGraphic框架解析 (二十二) —— Gradients 和 Contexts的简单示例(一)
源码
1. Swift
首先看下代码组织结构
接着,看下sb中的内容
下面就是源码了
1. ViewController.swift
import UIKit
class ViewController: UIViewController {
// Counter outlets
@IBOutlet weak var counterView: CounterView!
@IBOutlet weak var counterLabel: UILabel!
@IBOutlet weak var containerView: UIView!
@IBOutlet weak var graphView: GraphView!
// Label outlets
@IBOutlet weak var averageWaterDrunk: UILabel!
@IBOutlet weak var maxLabel: UILabel!
@IBOutlet weak var stackView: UIStackView!
var isGraphViewShowing = false
@IBAction func pushButtonPressed(_ button: PushButton) {
if button.isAddButton {
counterView.counter += 1
} else {
if counterView.counter > 0 {
counterView.counter -= 1
}
}
counterLabel.text = String(counterView.counter)
if isGraphViewShowing {
counterViewTap(nil)
}
}
@IBAction func counterViewTap(_ gesture: UITapGestureRecognizer?) {
if isGraphViewShowing {
UIView.transition(
from: graphView,
to: counterView,
duration: 1.0,
options: [.transitionFlipFromLeft, .showHideTransitionViews],
completion: nil
)
} else {
setupGraphDisplay()
UIView.transition(
from: counterView,
to: graphView,
duration: 1.0,
options: [.transitionFlipFromRight, .showHideTransitionViews],
completion: nil
)
}
isGraphViewShowing.toggle()
}
override func viewDidLoad() {
super.viewDidLoad()
counterLabel.text = String(counterView.counter)
}
func setupGraphDisplay() {
let maxDayIndex = stackView.arrangedSubviews.count - 1
graphView.graphPoints[graphView.graphPoints.count - 1] = counterView.counter
graphView.setNeedsDisplay()
maxLabel.text = "\(graphView.graphPoints.max() ?? 0)"
let average = graphView.graphPoints.reduce(0, +) / graphView.graphPoints.count
averageWaterDrunk.text = "\(average)"
let today = Date()
let calendar = Calendar.current
let formatter = DateFormatter()
formatter.setLocalizedDateFormatFromTemplate("EEEEE")
for i in (0...maxDayIndex) {
if let date = calendar.date(byAdding: .day, value: -i, to: today),
let label = stackView.arrangedSubviews[maxDayIndex - i] as? UILabel {
label.text = formatter.string(from: date)
}
}
}
}
2. PushButton.swift
import UIKit
@IBDesignable
class PushButton: UIButton {
private enum Constants {
static let plusLineWidth: CGFloat = 3.0
static let plusButtonScale: CGFloat = 0.6
static let halfPointShift: CGFloat = 0.5
}
private var halfWidth: CGFloat {
return bounds.width / 2
}
private var halfHeight: CGFloat {
return bounds.height / 2
}
@IBInspectable var fillColor: UIColor = .green
@IBInspectable var isAddButton: Bool = true
override func draw(_ rect: CGRect) {
let path = UIBezierPath(ovalIn: rect)
fillColor.setFill()
path.fill()
let plusWidth = min(bounds.width, bounds.height) * Constants.plusButtonScale
let halfPlusWidth = plusWidth / 2
let plusPath = UIBezierPath()
plusPath.lineWidth = Constants.plusLineWidth
plusPath.move(to: CGPoint(
x: halfWidth - halfPlusWidth + Constants.halfPointShift,
y: halfHeight + Constants.halfPointShift))
plusPath.addLine(to: CGPoint(
x: halfWidth + halfPlusWidth + Constants.halfPointShift,
y: halfHeight + Constants.halfPointShift))
if isAddButton {
plusPath.move(to: CGPoint(
x: halfWidth + Constants.halfPointShift,
y: halfHeight - halfPlusWidth + Constants.halfPointShift))
plusPath.addLine(to: CGPoint(
x: halfWidth + Constants.halfPointShift,
y: halfHeight + halfPlusWidth + Constants.halfPointShift))
}
UIColor.white.setStroke()
plusPath.stroke()
}
}
3. CounterView.swift
import UIKit
@IBDesignable
class CounterView: UIView {
private enum Constants {
static let numberOfGlasses = 8
static let lineWidth: CGFloat = 5.0
static let arcWidth: CGFloat = 76
static var halfOfLineWidth: CGFloat {
return lineWidth / 2
}
}
@IBInspectable var counter: Int = 5 {
didSet {
if counter <= Constants.numberOfGlasses {
setNeedsDisplay()
}
}
}
@IBInspectable var outlineColor: UIColor = UIColor.blue
@IBInspectable var counterColor: UIColor = UIColor.orange
override func draw(_ rect: CGRect) {
let center = CGPoint(x: bounds.width / 2, y: bounds.height / 2)
let radius = max(bounds.width, bounds.height)
let startAngle: CGFloat = 3 * .pi / 4
let endAngle: CGFloat = .pi / 4
let path = UIBezierPath(
arcCenter: center,
radius: radius / 2 - Constants.arcWidth / 2,
startAngle: startAngle,
endAngle: endAngle,
clockwise: true)
path.lineWidth = Constants.arcWidth
counterColor.setStroke()
path.stroke()
let angleDifference: CGFloat = 2 * .pi - startAngle + endAngle
let arcLengthPerGlass = angleDifference / CGFloat(Constants.numberOfGlasses)
let outlineEndAngle = arcLengthPerGlass * CGFloat(counter) + startAngle
let outerArcRadius = bounds.width / 2 - Constants.halfOfLineWidth
let outlinePath = UIBezierPath(
arcCenter: center,
radius: outerArcRadius,
startAngle: startAngle,
endAngle: outlineEndAngle,
clockwise: true)
let innerArcRadius = bounds.width / 2 - Constants.arcWidth + Constants.halfOfLineWidth
outlinePath.addArc(
withCenter: center,
radius: innerArcRadius,
startAngle: outlineEndAngle,
endAngle: startAngle,
clockwise: false)
outlinePath.close()
outlineColor.setStroke()
outlinePath.lineWidth = Constants.lineWidth
outlinePath.stroke()
// Counter View markers
guard let context = UIGraphicsGetCurrentContext() else {
return
}
context.saveGState()
outlineColor.setFill()
let markerWidth: CGFloat = 5.0
let markerSize: CGFloat = 10.0
let markerPath = UIBezierPath(rect: CGRect(x: -markerWidth / 2, y: 0, width: markerWidth, height: markerSize))
context.translateBy(x: rect.width / 2, y: rect.height / 2)
for i in 1...Constants.numberOfGlasses {
context.saveGState()
let angle = arcLengthPerGlass * CGFloat(i) + startAngle - .pi / 2
context.rotate(by: angle)
context.translateBy(x: 0, y: rect.height / 2 - markerSize)
markerPath.fill()
context.restoreGState()
}
context.restoreGState()
}
}
4. GraphView.swift
import UIKit
@IBDesignable
class GraphView: UIView {
private enum Constants {
static let cornerRadiusSize = CGSize(width: 8.0, height: 8.0)
static let margin: CGFloat = 20.0
static let topBorder: CGFloat = 60
static let bottomBorder: CGFloat = 50
static let colorAlpha: CGFloat = 0.3
static let circleDiameter: CGFloat = 5.0
}
@IBInspectable var startColor: UIColor = .red
@IBInspectable var endColor: UIColor = .green
var graphPoints: [Int] = [4, 2, 6, 4, 5, 8, 3]
// swiftlint:disable:next function_body_length
override func draw(_ rect: CGRect) {
let width = rect.width
let height = rect.height
let path = UIBezierPath(
roundedRect: rect,
byRoundingCorners: UIRectCorner.allCorners,
cornerRadii: Constants.cornerRadiusSize
)
path.addClip()
guard let context = UIGraphicsGetCurrentContext() else {
return
}
let colors = [startColor.cgColor, endColor.cgColor]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let colorLocations: [CGFloat] = [0.0, 1.0]
guard let gradient = CGGradient(
colorsSpace: colorSpace,
colors: colors as CFArray,
locations: colorLocations
) else {
return
}
var startPoint = CGPoint.zero
var endPoint = CGPoint(x: 0, y: self.bounds.height)
context.drawLinearGradient(
gradient,
start: startPoint,
end: endPoint,
options: []
)
let margin = Constants.margin
let columnXPoint = { (column: Int) -> CGFloat in
let spacing = (width - margin * 2 - 4) / CGFloat((self.graphPoints.count - 1))
return CGFloat(column) * spacing + margin + 2
}
let topBorder: CGFloat = Constants.topBorder
let bottomBorder: CGFloat = Constants.bottomBorder
let graphHeight = height - topBorder - bottomBorder
guard let maxValue = graphPoints.max() else {
return
}
let columnYPoint = { (graphPoint: Int) -> CGFloat in
let yPoint = CGFloat(graphPoint) / CGFloat(maxValue) * graphHeight
return graphHeight + topBorder - yPoint
}
UIColor.white.setFill()
UIColor.white.setStroke()
let graphPath = UIBezierPath()
graphPath.move(to: CGPoint(x: columnXPoint(0), y: columnYPoint(graphPoints[0])))
for i in 1..<graphPoints.count {
let nextPoint = CGPoint(x: columnXPoint(i), y: columnYPoint(graphPoints[i]))
graphPath.addLine(to: nextPoint)
}
context.saveGState()
guard let clippingPath = graphPath.copy() as? UIBezierPath else {
return
}
clippingPath.addLine(to: CGPoint(x: columnXPoint(graphPoints.count - 1), y: height))
clippingPath.addLine(to: CGPoint(x: columnXPoint(0), y: height))
clippingPath.close()
clippingPath.addClip()
let highestYPoint = columnYPoint(maxValue)
startPoint = CGPoint(x: margin, y: highestYPoint)
endPoint = CGPoint(x: margin, y: self.bounds.height)
context.drawLinearGradient(
gradient,
start: startPoint,
end: endPoint,
options: CGGradientDrawingOptions(rawValue: 0)
)
context.restoreGState()
graphPath.lineWidth = 2.0
graphPath.stroke()
for i in 0..<graphPoints.count {
var point = CGPoint(x: columnXPoint(i), y: columnYPoint(graphPoints[i]))
point.x -= Constants.circleDiameter / 2
point.y -= Constants.circleDiameter / 2
let circle = UIBezierPath(
ovalIn: CGRect(
origin: point,
size: CGSize(width: Constants.circleDiameter, height: Constants.circleDiameter)
)
)
circle.fill()
}
let linePath = UIBezierPath()
linePath.move(to: CGPoint(x: margin, y: topBorder))
linePath.addLine(to: CGPoint(x: width - margin, y: topBorder))
linePath.move(to: CGPoint(x: margin, y: graphHeight / 2 + topBorder))
linePath.addLine(to: CGPoint(x: width - margin, y: graphHeight / 2 + topBorder))
linePath.move(to: CGPoint(x: margin, y: height - bottomBorder))
linePath.addLine(to: CGPoint(x: width - margin, y: height - bottomBorder))
let color = UIColor(white: 1.0, alpha: Constants.colorAlpha)
color.setStroke()
linePath.lineWidth = 1.0
linePath.stroke()
}
}
后记
本篇主要讲述了
Gradients
和Contexts
的简单示例,感兴趣的给个赞或者关注~~~
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