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Java中System.loadLibrary() 的执行过程

Java中System.loadLibrary() 的执行过程

作者: Korining | 来源:发表于2018-06-25 17:22 被阅读6次

    转自Java中System.loadLibrary() 的执行过程

    System.loadLibrary()是我们在使用Java的JNI机制时,会用到的一个非常重要的函数,它的作用即是把实现了我们在Java code中声明的native方法的那个libraryload进来,或者load其他什么动态连接库。

    算是处于好奇吧,我们可以看一下这个方法它的实现,即执行流程。(下面分析的那些code,来自于android 4.2.2 aosp版。)先看一下这个方法的code(在libcore/luni/src/main/java/java/lang/System.java这个文件中):

    /**
         * Loads and links the library with the specified name. The mapping of the
         * specified library name to the full path for loading the library is
         * implementation-dependent.
         *
         * @param libName
         *            the name of the library to load.
         * @throws UnsatisfiedLinkError
         *             if the library could not be loaded.
         */
        public static void loadLibrary(String libName) {
            Runtime.getRuntime().loadLibrary(libName, VMStack.getCallingClassLoader());
        }
    

    由上面的那段code,可以看到,它的实现非常简单,就只是先调用VMStack.getCallingClassLoader()获取到ClassLoader,然后再把实际要做的事情委托给了Runtime来做而已。接下来我们再看一下Runtime.loadLibrary()的实现(在libcore/luni/src/main/java/java/lang/Runtime.java这个文件中):

    /*
         * Loads and links a library without security checks.
         */
        void loadLibrary(String libraryName, ClassLoader loader) {
            if (loader != null) {
                String filename = loader.findLibrary(libraryName);
                if (filename == null) {
                    throw new UnsatisfiedLinkError("Couldn't load " + libraryName
                                                   + " from loader " + loader
                                                   + ": findLibrary returned null");
                }
                String error = nativeLoad(filename, loader);
                if (error != null) {
                    throw new UnsatisfiedLinkError(error);
                }
                return;
            }
    
            String filename = System.mapLibraryName(libraryName);
            List<String> candidates = new ArrayList<String>();
            String lastError = null;
            for (String directory : mLibPaths) {
                String candidate = directory + filename;
                candidates.add(candidate);
                if (new File(candidate).exists()) {
                    String error = nativeLoad(candidate, loader);
                    if (error == null) {
                        return; // We successfully loaded the library. Job done.
                    }
                    lastError = error;
                }
            }
    
            if (lastError != null) {
                throw new UnsatisfiedLinkError(lastError);
            }
            throw new UnsatisfiedLinkError("Library " + libraryName + " not found; tried " + candidates);
        }
    

    由上面的那段code,我们看到,loadLibrary()可以被看作是一个2步走的过程:

    1. 获取到library path。对于这一点,上面的那个函数,依据于所传递的ClassLoader的不同,会有两种不同的方法。如果ClassLoader非空,则会利用ClassLoader的*******findLibrary()方法来获取library的path。而如果ClassLoader为空,则会首先依据传递进来的library name,获取到library file的name,比如传递“hello”进来,它的library file name,经过System.mapLibraryName(libraryName)将会是“libhello.so”;然后再在一个path list(即上面那段code中的mLibPaths*)中查找到这个library file,并最终确定library 的path。
    2. 调用nativeLoad()这个native方法来load library

    这段code,又牵出几个问题,首先,可用的library path都是哪些,这实际上也决定了,我们的so文件放在哪些folder下,才可以被真正load起来?其次,在native层load library的过程,又实际做了什么事情?下面会对这两个问题,一一的作出解答。

    系统的library path

    我们由简单到复杂的来看这个问题。先来看一下,在传入的ClassLoader为空的情况(尽管我们知道,在System.loadLibrary()这个case下不会发生),前面Runtime.loadLibrary()的实现中那个mLibPaths的初始化的过程,在Runtime的构造函数中,如下:

    /**
         * Prevent this class from being instantiated.
         */
        private Runtime(){
            String pathList = System.getProperty("java.library.path", ".");
            String pathSep = System.getProperty("path.separator", ":");
            String fileSep = System.getProperty("file.separator", "/");
    
            mLibPaths = pathList.split(pathSep);
    
            // Add a '/' to the end so we don't have to do the property lookup
            // and concatenation later.
            for (int i = 0; i < mLibPaths.length; i++) {
                if (!mLibPaths[i].endsWith(fileSep)) {
                    mLibPaths[i] += fileSep;
                }
            }
        }
    

    可以看到,那个library path list实际上读取自一个system property。那在android系统中,这个system property的实际内容又是什么呢?dump这些内容出来,就像下面这样:

    05-11 07:51:40.974: V/QRCodeActivity(11081): pathList = /vendor/lib:/system/lib
    05-11 07:51:40.974: V/QRCodeActivity(11081): pathSep = :
    05-11 07:51:40.974: V/QRCodeActivity(11081): fileSep = /
    

    然后是传入的ClassLoader非空的情况,ClassLoader的*******findLibrary()*方法的执行过程。首先看一下它的实现(在libcore/luni/src/main/java/java/lang/ClassLoader.java这个文件中):

    /**
         * Returns the absolute path of the native library with the specified name,
         * or {@code null}. If this method returns {@code null} then the virtual
         * machine searches the directories specified by the system property
         * "java.library.path".
         * <p>
         * This implementation always returns {@code null}.
         * </p>
         *
         * @param libName
         *            the name of the library to find.
         * @return the absolute path of the library.
         */
        protected String findLibrary(String libName) {
            return null;
        }
    

    竟然是一个空函数。那系统中实际运行的ClassLoader就是这个吗?我们可以做一个小小的实验,打印系统中实际运行的ClassLoader的String:

    ClassLoader classLoader = getClassLoader();
            Log.v(TAG, "classLoader = " + classLoader.toString());
    

    在Galaxy Nexus上执行的结果如下:

    05-11 08:18:57.857: V/QRCodeActivity(11556): classLoader = dalvik.system.PathClassLoader[dexPath=/data/app/com.qrcode.qrcode-1.apk,libraryPath=/data/app-lib/com.qrcode.qrcode-1]
    

    看到了吧,android系统中的ClassLoader真正的实现在dalvik的dalvik.system.PathClassLoader。打开libcore/dalvik/src/main/java/dalvik/system/PathClassLoader.java来看PathClassLoader这个class的实现,可以看到,就只是简单的继承BaseDexClassLoader而已,没有任何实际的内容。接下来我们就来看一下BaseDexClassLoader中那个findLibrary()真正的实现(在libcore/dalvik/src/main/java/dalvik/system/BaseDexClassLoader.java这个文件中):

    @Override
        public String findLibrary(String name) {
            return pathList.findLibrary(name);
        }
    

    这个方法看上去倒挺简单,不用多做解释。然后来看那个pathList的初始化的过程,在BaseDexClassLoader的构造函数里:

    /**
         * Constructs an instance.
         *
         * @param dexPath the list of jar/apk files containing classes and
         * resources, delimited by {@code File.pathSeparator}, which
         * defaults to {@code ":"} on Android
         * @param optimizedDirectory directory where optimized dex files
         * should be written; may be {@code null}
         * @param libraryPath the list of directories containing native
         * libraries, delimited by {@code File.pathSeparator}; may be
         * {@code null}
         * @param parent the parent class loader
         */
        public BaseDexClassLoader(String dexPath, File optimizedDirectory,
                String libraryPath, ClassLoader parent) {
            super(parent);
    
            this.originalPath = dexPath;
            this.originalLibraryPath = libraryPath;
            this.pathList =
                new DexPathList(this, dexPath, libraryPath, optimizedDirectory);
        }
    

    BaseDexClassLoader的构造函数也不用多做解释吧。然后是DexPathList的构造函数:

    /**
         * Constructs an instance.
         *
         * @param definingContext the context in which any as-yet unresolved
         * classes should be defined
         * @param dexPath list of dex/resource path elements, separated by
         * {@code File.pathSeparator}
         * @param libraryPath list of native library directory path elements,
         * separated by {@code File.pathSeparator}
         * @param optimizedDirectory directory where optimized {@code .dex} files
         * should be found and written to, or {@code null} to use the default
         * system directory for same
         */
        public DexPathList(ClassLoader definingContext, String dexPath,
                String libraryPath, File optimizedDirectory) {
            if (definingContext == null) {
                throw new NullPointerException("definingContext == null");
            }
    
            if (dexPath == null) {
                throw new NullPointerException("dexPath == null");
            }
    
            if (optimizedDirectory != null) {
                if (!optimizedDirectory.exists())  {
                    throw new IllegalArgumentException(
                            "optimizedDirectory doesn't exist: "
                            + optimizedDirectory);
                }
    
                if (!(optimizedDirectory.canRead()
                                && optimizedDirectory.canWrite())) {
                    throw new IllegalArgumentException(
                            "optimizedDirectory not readable/writable: "
                            + optimizedDirectory);
                }
            }
    
            this.definingContext = definingContext;
            this.dexElements =
                makeDexElements(splitDexPath(dexPath), optimizedDirectory);
            this.nativeLibraryDirectories = splitLibraryPath(libraryPath);
        }
    

    关于我们的library path的问题,可以只关注最后的那个splitLibraryPath(),这个地方,实际上即是把传进来的libraryPath 又丢给splitLibraryPath来获取library path 的list。可以看一下DexPathList.splitLibraryPath()的实现:

    /**
         * Splits the given library directory path string into elements
         * using the path separator ({@code File.pathSeparator}, which
         * defaults to {@code ":"} on Android, appending on the elements
         * from the system library path, and pruning out any elements that
         * do not refer to existing and readable directories.
         */
        private static File[] splitLibraryPath(String path) {
            /*
             * Native libraries may exist in both the system and
             * application library paths, and we use this search order:
             *
             *   1. this class loader's library path for application
             *      libraries
             *   2. the VM's library path from the system
             *      property for system libraries
             *
             * This order was reversed prior to Gingerbread; see http://b/2933456.
             */
            ArrayList<File> result = splitPaths(
                    path, System.getProperty("java.library.path", "."), true);
            return result.toArray(new File[result.size()]);
        }
    

    这个地方,是在用两个部分的library path list来由splitPaths构造最终的那个path list,一个部分是,传进来的library path,另外一个部分是,像我们前面看到的那个,是system property。然后再来看一下DexPathList.splitPaths()的实现:

    /**
         * Splits the given path strings into file elements using the path
         * separator, combining the results and filtering out elements
         * that don't exist, aren't readable, or aren't either a regular
         * file or a directory (as specified). Either string may be empty
         * or {@code null}, in which case it is ignored. If both strings
         * are empty or {@code null}, or all elements get pruned out, then
         * this returns a zero-element list.
         */
        private static ArrayList<File> splitPaths(String path1, String path2,
                boolean wantDirectories) {
            ArrayList<File> result = new ArrayList<File>();
    
            splitAndAdd(path1, wantDirectories, result);
            splitAndAdd(path2, wantDirectories, result);
            return result;
        }
    

    总结一下,ClassLoader的那个findLibrary()实际上会在两个部分的folder中去寻找System.loadLibrary()要load的那个library,一个部分是,构造ClassLoader时,传进来的那个library path,即是app folder,另外一个部分是system property。在android系统中,查找要load的library,实际上会在如下3个folder中进行:

    1. /vendor/lib
    2. /system/lib
    3. /data/app-lib/com.qrcode.qrcode-1

    上面第3个item只是一个例子,每一个app,它的那个app library path的最后一个部分都会是特定于那个app的。至于说,构造BaseDexClassLoader时的那个libraryPath 到底是怎么来的,那可能就会牵扯到android本身更复杂的一些过程了,在此不再做更详细的说明。

    Native 层load library的过程

    然后来看一下native层,把so文件load起的过程,先来一下nativeLoad()这个函数的实现(在JellyBean/dalvik/vm/native/java_lang_Runtime.cpp这个文件中):

    /*
     * static String nativeLoad(String filename, ClassLoader loader)
     *
     * Load the specified full path as a dynamic library filled with
     * JNI-compatible methods. Returns null on success, or a failure
     * message on failure.
     */
    static void Dalvik_java_lang_Runtime_nativeLoad(const u4* args,
        JValue* pResult)
    {
        StringObject* fileNameObj = (StringObject*) args[0];
        Object* classLoader = (Object*) args[1];
        char* fileName = NULL;
        StringObject* result = NULL;
        char* reason = NULL;
        bool success;
    
        assert(fileNameObj != NULL);
        fileName = dvmCreateCstrFromString(fileNameObj);
    
        success = dvmLoadNativeCode(fileName, classLoader, &reason);
        if (!success) {
            const char* msg = (reason != NULL) ? reason : "unknown failure";
            result = dvmCreateStringFromCstr(msg);
            dvmReleaseTrackedAlloc((Object*) result, NULL);
        }
    
        free(reason);
        free(fileName);
        RETURN_PTR(result);
    }
    

    可以看到,nativeLoad()实际上只是完成了两件事情,第一,是调用dvmCreateCstrFromString()将Java 的library path String 转换到native的String,然后将这个path传给dvmLoadNativeCode()做load,dvmLoadNativeCode()这个函数的实现在dalvik/vm/Native.cpp中,如下:

    /*
     * Load native code from the specified absolute pathname.  Per the spec,
     * if we've already loaded a library with the specified pathname, we
     * return without doing anything.
     *
     * TODO? for better results we should absolutify the pathname.  For fully
     * correct results we should stat to get the inode and compare that.  The
     * existing implementation is fine so long as everybody is using
     * System.loadLibrary.
     *
     * The library will be associated with the specified class loader.  The JNI
     * spec says we can't load the same library into more than one class loader.
     *
     * Returns "true" on success. On failure, sets *detail to a
     * human-readable description of the error or NULL if no detail is
     * available; ownership of the string is transferred to the caller.
     */
    bool dvmLoadNativeCode(const char* pathName, Object* classLoader,
            char** detail)
    {
        SharedLib* pEntry;
        void* handle;
        bool verbose;
    
        /* reduce noise by not chattering about system libraries */
        verbose = !!strncmp(pathName, "/system", sizeof("/system")-1);
        verbose = verbose && !!strncmp(pathName, "/vendor", sizeof("/vendor")-1);
    
        if (verbose)
            ALOGD("Trying to load lib %s %p", pathName, classLoader);
    
        *detail = NULL;
    
        /*
         * See if we've already loaded it.  If we have, and the class loader
         * matches, return successfully without doing anything.
         */
        pEntry = findSharedLibEntry(pathName);
        if (pEntry != NULL) {
            if (pEntry->classLoader != classLoader) {
                ALOGW("Shared lib '%s' already opened by CL %p; can't open in %p",
                    pathName, pEntry->classLoader, classLoader);
                return false;
            }
            if (verbose) {
                ALOGD("Shared lib '%s' already loaded in same CL %p",
                    pathName, classLoader);
            }
            if (!checkOnLoadResult(pEntry))
                return false;
            return true;
        }
    
        /*
         * Open the shared library.  Because we're using a full path, the system
         * doesn't have to search through LD_LIBRARY_PATH.  (It may do so to
         * resolve this library's dependencies though.)
         *
         * Failures here are expected when java.library.path has several entries
         * and we have to hunt for the lib.
         *
         * The current version of the dynamic linker prints detailed information
         * about dlopen() failures.  Some things to check if the message is
         * cryptic:
         *   - make sure the library exists on the device
         *   - verify that the right path is being opened (the debug log message
         *     above can help with that)
         *   - check to see if the library is valid (e.g. not zero bytes long)
         *   - check config/prelink-linux-arm.map to ensure that the library
         *     is listed and is not being overrun by the previous entry (if
         *     loading suddenly stops working on a prelinked library, this is
         *     a good one to check)
         *   - write a trivial app that calls sleep() then dlopen(), attach
         *     to it with "strace -p <pid>" while it sleeps, and watch for
         *     attempts to open nonexistent dependent shared libs
         *
         * This can execute slowly for a large library on a busy system, so we
         * want to switch from RUNNING to VMWAIT while it executes.  This allows
         * the GC to ignore us.
         */
        Thread* self = dvmThreadSelf();
        ThreadStatus oldStatus = dvmChangeStatus(self, THREAD_VMWAIT);
        handle = dlopen(pathName, RTLD_LAZY);
        dvmChangeStatus(self, oldStatus);
    
        if (handle == NULL) {
            *detail = strdup(dlerror());
            ALOGE("dlopen(\"%s\") failed: %s", pathName, *detail);
            return false;
        }
    
        /* create a new entry */
        SharedLib* pNewEntry;
        pNewEntry = (SharedLib*) calloc(1, sizeof(SharedLib));
        pNewEntry->pathName = strdup(pathName);
        pNewEntry->handle = handle;
        pNewEntry->classLoader = classLoader;
        dvmInitMutex(&pNewEntry->onLoadLock);
        pthread_cond_init(&pNewEntry->onLoadCond, NULL);
        pNewEntry->onLoadThreadId = self->threadId;
    
        /* try to add it to the list */
        SharedLib* pActualEntry = addSharedLibEntry(pNewEntry);
    
        if (pNewEntry != pActualEntry) {
            ALOGI("WOW: we lost a race to add a shared lib (%s CL=%p)",
                pathName, classLoader);
            freeSharedLibEntry(pNewEntry);
            return checkOnLoadResult(pActualEntry);
        } else {
            if (verbose)
                ALOGD("Added shared lib %s %p", pathName, classLoader);
    
            bool result = true;
            void* vonLoad;
            int version;
    
            vonLoad = dlsym(handle, "JNI_OnLoad");
            if (vonLoad == NULL) {
                ALOGD("No JNI_OnLoad found in %s %p, skipping init",
                    pathName, classLoader);
            } else {
                /*
                 * Call JNI_OnLoad.  We have to override the current class
                 * loader, which will always be "null" since the stuff at the
                 * top of the stack is around Runtime.loadLibrary().  (See
                 * the comments in the JNI FindClass function.)
                 */
                OnLoadFunc func = (OnLoadFunc)vonLoad;
                Object* prevOverride = self->classLoaderOverride;
    
                self->classLoaderOverride = classLoader;
                oldStatus = dvmChangeStatus(self, THREAD_NATIVE);
                if (gDvm.verboseJni) {
                    ALOGI("[Calling JNI_OnLoad for \"%s\"]", pathName);
                }
                version = (*func)(gDvmJni.jniVm, NULL);
                dvmChangeStatus(self, oldStatus);
                self->classLoaderOverride = prevOverride;
    
                if (version != JNI_VERSION_1_2 && version != JNI_VERSION_1_4 &&
                    version != JNI_VERSION_1_6)
                {
                    ALOGW("JNI_OnLoad returned bad version (%d) in %s %p",
                        version, pathName, classLoader);
                    /*
                     * It's unwise to call dlclose() here, but we can mark it
                     * as bad and ensure that future load attempts will fail.
                     *
                     * We don't know how far JNI_OnLoad got, so there could
                     * be some partially-initialized stuff accessible through
                     * newly-registered native method calls.  We could try to
                     * unregister them, but that doesn't seem worthwhile.
                     */
                    result = false;
                } else {
                    if (gDvm.verboseJni) {
                        ALOGI("[Returned from JNI_OnLoad for \"%s\"]", pathName);
                    }
                }
            }
    
            if (result)
                pNewEntry->onLoadResult = kOnLoadOkay;
            else
                pNewEntry->onLoadResult = kOnLoadFailed;
    
            pNewEntry->onLoadThreadId = 0;
    
            /*
             * Broadcast a wakeup to anybody sleeping on the condition variable.
             */
            dvmLockMutex(&pNewEntry->onLoadLock);
            pthread_cond_broadcast(&pNewEntry->onLoadCond);
            dvmUnlockMutex(&pNewEntry->onLoadLock);
            return result;
        }
    }
    

    哇塞,dvmLoadNativeCode()这个函数还真的是有点复杂,那就挑那些跟我们的JNI比较紧密相关的逻辑来看吧。可以认为这个函数做了下面的这样一些事情:

    1. 调用*dlopen() *打开一个so文件,创建一个handle。
    2. 调用dlsym()函数,查找到so文件中的JNI_OnLoad()这个函数的函数指针。
    3. 执行上一步找到的那个JNI_OnLoad()函数。

    至此,大体可以结束System.loadLibrary()的执行过程的分析。

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