using UnityEngine;
public class CameraSwitch : MonoBehaviour
{
private float lastPosX;
private float lastPosY;
public Transform CameraX;
public Transform CameraY;
private float RotaSpeed ;
public float Speed = 100;
private float range = 2;
void Update()
{
RotaSpeed = Speed * Time.deltaTime;
if (Input.GetMouseButton(1))
{
if (Input.mousePosition.x > lastPosX + range)
{
CameraX.Rotate(Vector3.up, RotaSpeed);
lastPosX = Input.mousePosition.x;
}
else if (Input.mousePosition.x < lastPosX - range)
{
CameraX.Rotate(Vector3.up, -RotaSpeed);
lastPosX = Input.mousePosition.x;
}
if (Input.mousePosition.y > lastPosY + range)
{
CameraY.Rotate(Vector3.right, -RotaSpeed);
lastPosY = Input.mousePosition.y;
}
else if (Input.mousePosition.y < lastPosY - range)
{
CameraY.Rotate(Vector3.right, RotaSpeed);
lastPosY = Input.mousePosition.y;
}
}
}
}
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