第一次准备写点东西,整理了一下项目中常用到的宏定义。
1.获取屏幕宽度与高度
#define SLScreenHeight [UIScreen mainScreen].bounds.size.width
#define SLScreenWidth [UIScreen mainScreen].bounds.size.height
2.根据rgb获得颜色
#define SLColor(r,g,b) [UIColor colorWithRed:(r) / 255.0 green:(g) / 255.0 blue:(b) / 255.0 alpha:1.0]
#define SLColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
3.版本判断
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
3.字号设置
#define SLFont(F) [UIFont systemFontOfSize:(F)]
4.由角度转换弧度 由弧度转换角度
#define SLDegreesToRadian(x) (M_PI * (x) /180.0)
#define SLRadianToDegrees(radian) (radian*180.0)/(M_PI)
5.获取当前语言
#define SLCurrentLanguage ([[NSLocale preferredLanguages]objectAtIndex:0])
6.沙盒目录文件
//获取temp
#define SLPathTemp NSTemporaryDirectory()
//获取沙盒 Document
#define SLPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
//获取沙盒 Cache
#define SLPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
7.判断字符串是否为空
#define SLStringIsEmpty(str) ([str isKindOfClass:[NSNull class]] || str == nil || [str length]< 1 ? YES : NO )
8.判断数组是否为空
#define SLArrayIsEmpty(array) (array == nil || [array isKindOfClass:[NSNull class]] || array.count == 0)
9.判断字典是否为空
#define SLDictIsEmpty(dic) (dic == nil || [dic isKindOfClass:[NSNull class]] || dic.allKeys == 0)
10.常用缩写
#define SLApplication [UIApplication sharedApplication]
#define SLkKeyWindow [UIApplication sharedApplication].keyWindow
#define SLAppDelegate [UIApplication sharedApplication].delegate
#define SLUserDefaults [NSUserDefaults standardUserDefaults]
#define SLNotificationCenter [NSNotificationCenter defaultCenter]
11.APP版本号
#define SLAppVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"]
12.获取当前语言
#define SLCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
13.判断是否为iPhone
#define SLISiPhone (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
14.判断是否为iPad
#define SLISiPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
15.随机生成颜色
#define SLRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
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