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iOS中获取音频流并提取pcm

iOS中获取音频流并提取pcm

作者: CNon | 来源:发表于2018-06-26 11:46 被阅读0次

    最近工作中涉及采集手机麦克风的声音并且播放出来,我先后试了两种获取麦克风声音的方案:

    1.此方案是通过AVCaptureSession获取的原始音频流,这个回调返回的音频数据

    -(void)audioWithSampleBuffer:(CMSampleBufferRef)sampleBuffer { 

    }

    格式为CMSampleBufferRef,现在要从中提取pcm数据才能播放,方法如下:

    -(NSData *)convertAudioSamepleBufferToPcmData:(CMSampleBufferRef)sampleBuffer {

        //获取pcm数据大小

        size_t size = CMSampleBufferGetTotalSampleSize(sampleBuffer);

        //分配空间

        int8_t *audio_data = (int8_t *)malloc(size); memset(audio_data, 0, size);

        //获取CMBlockBuffer, 这里面保存了PCM数据

        CMBlockBufferRef blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer);

        //将数据copy到我们分配的空间中

        CMBlockBufferCopyDataBytes(blockBuffer, 0, size, audio_data);

        NSData *data = [NSData dataWithBytes:audio_data length:size];

        free(audio_data);

        return data;

    }

    拿到这个data,就能直接播放了,此处参考了文章:https://blog.csdn.net/baidu_32469997/article/details/70017321

    2.这个方案是通过AudioUnit获取的原始音频流,AudioUnit不详细介绍了,以下介绍从AudioUnit获取的原始数据中提取pcm:

    首先AudioUnit有个录音的回调:

    static OSStatus recordingCallback(void *inRefCon,

                                      AudioUnitRenderActionFlags *ioActionFlags,

                                      const AudioTimeStamp *inTimeStamp,

                                      UInt32 inBusNumber,

                                      UInt32 inNumberFrames,

                                      AudioBufferList *ioData) {

    // Because of the way our audio format (setup below) is chosen:

    // we only need 1 buffer, since it is mono

    // Samples are 16 bits = 2 bytes.

    // 1 frame includes only 1 sample

    AudioBuffer buffer;

    buffer.mNumberChannels = 1;

    buffer.mDataByteSize = inNumberFrames * 2;

    buffer.mData = malloc( inNumberFrames * 2 );

    // Put buffer in a AudioBufferList

    AudioBufferList bufferList;

    bufferList.mNumberBuffers = 1;

    bufferList.mBuffers[0] = buffer;

        // Then:

        // Obtain recorded samples

        OSStatus status;

        status = AudioUnitRender([ystAudio audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList);

    checkStatus(status);

        // Now, we have the samples we just read sitting in buffers in bufferList

    // Process the new data

        [ystAudio processAudio:&bufferList];

    // release the malloc'ed data in the buffer we created earlier

    free(bufferList.mBuffers[0].mData);

        return noErr;

    }

    拿到这个bufferList,然后开始转换:

    - (void) processAudio: (AudioBufferList*) bufferList{

    AudioBuffer sourceBuffer = bufferList->mBuffers[0];

    // fix tempBuffer size if it's the wrong size

    if (tempBuffer.mDataByteSize != sourceBuffer.mDataByteSize) {

    free(tempBuffer.mData);

    tempBuffer.mDataByteSize = sourceBuffer.mDataByteSize;

    tempBuffer.mData = malloc(sourceBuffer.mDataByteSize);

    }

    // copy incoming audio data to temporary buffer

    memcpy(tempBuffer.mData, bufferList->mBuffers[0].mData, bufferList->mBuffers[0].mDataByteSize);

        NSData *data = [NSData dataWithBytes:sourceBuffer.mData length:bufferList->mBuffers[0].mDataByteSize];

    }

    这里的data拿到的就是pcm数据了

    github demo地址:https://github.com/kuqiqi/KtvKit

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