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Kotlin 协程(四) -协程上下文与调度器

Kotlin 协程(四) -协程上下文与调度器

作者: 码路恒行 | 来源:发表于2022-02-26 20:42 被阅读0次

    Kotlin 协程(一)

    Kotlin 协程 (二)协程取消与超时

    Kotlin 协程(三) async和await

    所有的协程都是在上下文中运行,而协程上下文包含一个协程调度器.

    协程调度器确定了相关的协程在哪个线程或哪些线程上执行,协程调度器可以将协程限制在一个特定的线程执行,或将它分派到一个线程池,亦或是让它不受限地运行.

    协程调度器源码:

    public actual object Dispatchers {

        /**

         * The default [CoroutineDispatcher] that is used by all standard builders like

         * [launch][CoroutineScope.launch], [async][CoroutineScope.async], etc

         * if no dispatcher nor any other [ContinuationInterceptor] is specified in their context.

         *

         * It is backed by a shared pool of threads on JVM. By default, the maximal level of parallelism used

         * by this dispatcher is equal to the number of CPU cores, but is at least two.

         * Level of parallelism X guarantees that no more than X tasks can be executed in this dispatcher in parallel.

         */

        @JvmStatic

        public actual val Default: CoroutineDispatcher = createDefaultDispatcher()

        /**

         * A coroutine dispatcher that is confined to the Main thread operating with UI objects.

         * This dispatcher can be used either directly or via [MainScope] factory.

         * Usually such dispatcher is single-threaded.

         *

         * Access to this property may throw [IllegalStateException] if no main thread dispatchers are present in the classpath.

         *

         * Depending on platform and classpath it can be mapped to different dispatchers:

         * - On JS and Native it is equivalent of [Default] dispatcher.

         * - On JVM it is either Android main thread dispatcher, JavaFx or Swing EDT dispatcher. It is chosen by

         *   [`ServiceLoader`](https://docs.oracle.com/javase/8/docs/api/java/util/ServiceLoader.html).

         *

         * In order to work with `Main` dispatcher, the following artifacts should be added to project runtime dependencies:

         *  - `kotlinx-coroutines-android` for Android Main thread dispatcher

         *  - `kotlinx-coroutines-javafx` for JavaFx Application thread dispatcher

         *  - `kotlinx-coroutines-swing` for Swing EDT dispatcher

         *

         * In order to set a custom `Main` dispatcher for testing purposes, add the `kotlinx-coroutines-test` artifact to

         * project test dependencies.

         *

         * Implementation note: [MainCoroutineDispatcher.immediate] is not supported on Native and JS platforms.

         */

        @JvmStatic

        public actual val Main: MainCoroutineDispatcher get() = MainDispatcherLoader.dispatcher

        /**

         * A coroutine dispatcher that is not confined to any specific thread.

         * It executes initial continuation of the coroutine in the current call-frame

         * and lets the coroutine resume in whatever thread that is used by the corresponding suspending function, without

         * mandating any specific threading policy. Nested coroutines launched in this dispatcher form an event-loop to avoid

         * stack overflows.

         *

         * ### Event loop

         * Event loop semantics is a purely internal concept and have no guarantees on the order of execution

         * except that all queued coroutines will be executed on the current thread in the lexical scope of the outermost

         * unconfined coroutine.

         *

         * For example, the following code:

         * ```

         * withContext(Dispatchers.Unconfined) {

         *    println(1)

         *    withContext(Dispatchers.Unconfined) { // Nested unconfined

         *        println(2)

         *    }

         *    println(3)

         * }

         * println("Done")

         * ```

         * Can print both "1 2 3" and "1 3 2", this is an implementation detail that can be changed.

         * But it is guaranteed that "Done" will be printed only when both `withContext` are completed.

         *

         *

         * Note that if you need your coroutine to be confined to a particular thread or a thread-pool after resumption,

         * but still want to execute it in the current call-frame until its first suspension, then you can use

         * an optional [CoroutineStart] parameter in coroutine builders like

         * [launch][CoroutineScope.launch] and [async][CoroutineScope.async] setting it to the

         * the value of [CoroutineStart.UNDISPATCHED].

         */

        @JvmStatic

        public actual val Unconfined: CoroutineDispatcher = kotlinx.coroutines.Unconfined

        /**

         * The [CoroutineDispatcher] that is designed for offloading blocking IO tasks to a shared pool of threads.

         *

         * Additional threads in this pool are created and are shutdown on demand.

         * The number of threads used by this dispatcher is limited by the value of

         * "`kotlinx.coroutines.io.parallelism`" ([IO_PARALLELISM_PROPERTY_NAME]) system property.

         * It defaults to the limit of 64 threads or the number of cores (whichever is larger).

         *

         * Moreover, the maximum configurable number of threads is capped by the

         * `kotlinx.coroutines.scheduler.max.pool.size` system property.

         * If you need a higher number of parallel threads,

         * you should use a custom dispatcher backed by your own thread pool.

         *

         * This dispatcher shares threads with a [Default][Dispatchers.Default] dispatcher, so using

         * `withContext(Dispatchers.IO) { ... }` does not lead to an actual switching to another thread —

         * typically execution continues in the same thread.

         */

        @JvmStatic

        public val IO: CoroutineDispatcher = DefaultScheduler.IO

    }

    从源码可以得知

    Main 是运行在主线程的及在Android中进行UI绘制的线程.一般用于处理UI绘制及一些轻量级任务

    Default 是运行在非主线程的,一般用于CPU密集型计算型任务.如数组排序,JSON解析,异常判断等

    IO 是运行在非主线程的,一般用于磁盘操作和网络IO操作任务.如数据库操作,文件读写,网络请求等

    Unconfined 未定义的线程,是一个特殊的调度器且似乎也运行在 main 线程中,但实际上它是一种不同的机制.协程调度器在调用它的线程启动了一个协程,但它仅仅只是运行到第一个挂起点.挂起后,它恢复线程中的协程,而这完全由被调用的挂起函数来决定.非受限的调度器非常适用于执行不消耗 CPU 时间的任务,以及不更新局限于特定线程的任何共享数据(如UI)的协程

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