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iOS屏幕旋转

iOS屏幕旋转

作者: W_zzz | 来源:发表于2018-07-03 20:37 被阅读0次

    方式一

    假旋转

    • 修改view的transform,通过旋转来实现横屏

    工程配置

    1530621362531.jpg

    重写shouldAutorotate

    /*当前需要转屏幕的控制器重写*/
    - (BOOL)shouldAutorotate {
        return NO;
    }
    
    
    • 需要注意的是 shouldAutorotate通常会被拦截,比如项目中rootViewCntroller通常为UITabBarController 和 UINavgationController

    • 这时候就需要重写UITabBarController和UINavgationController的shouldAutorotate,找到当前展示/需要转屏幕的控制器(VC),以解决shouldAutorotate被拦截。

    • 采用分类的形式,对于已经成型的项目来说,采用这种方式,下面代码摘取子ZFPlayer

    @implementation UITabBarController (ZFPlayerRotation)
    
    + (void)load {
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            SEL selectors[] = {
                @selector(selectedIndex)
            };
            
            for (NSUInteger index = 0; index < sizeof(selectors) / sizeof(SEL); ++index) {
                SEL originalSelector = selectors[index];
                SEL swizzledSelector = NSSelectorFromString([@"zf_" stringByAppendingString:NSStringFromSelector(originalSelector)]);
                Method originalMethod = class_getInstanceMethod(self, originalSelector);
                Method swizzledMethod = class_getInstanceMethod(self, swizzledSelector);
                if (class_addMethod(self, originalSelector, method_getImplementation(swizzledMethod), method_getTypeEncoding(swizzledMethod))) {
                    class_replaceMethod(self, swizzledSelector, method_getImplementation(originalMethod), method_getTypeEncoding(originalMethod));
                } else {
                    method_exchangeImplementations(originalMethod, swizzledMethod);
                }
            }
        });
    }
    
    - (NSInteger)zf_selectedIndex {
        NSInteger index = [self zf_selectedIndex];
        if (index > self.viewControllers.count) { return 0; }
        return index;
    }
    
    /**
     * If the root view of the window is a UINavigationController, you call this Category first, and then UIViewController called.
     * All you need to do is revisit the following three methods on a page that supports directions other than portrait.
     */
    
    // Whether automatic screen rotation is supported.
    - (BOOL)shouldAutorotate {
        UIViewController *vc = self.viewControllers[self.selectedIndex];
        if ([vc isKindOfClass:[UINavigationController class]]) {
            UINavigationController *nav = (UINavigationController *)vc;
            return [nav.topViewController shouldAutorotate];
        } else {
            return [vc shouldAutorotate];
        }
    }
    
    // Which screen directions are supported.
    - (UIInterfaceOrientationMask)supportedInterfaceOrientations {
        UIViewController *vc = self.viewControllers[self.selectedIndex];
        if ([vc isKindOfClass:[UINavigationController class]]) {
            UINavigationController *nav = (UINavigationController *)vc;
            return [nav.topViewController supportedInterfaceOrientations];
        } else {
            return [vc supportedInterfaceOrientations];
        }
    }
    
    // The default screen direction (the current ViewController must be represented by a modal UIViewController (which is not valid with modal navigation) to call this method).
    - (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
        UIViewController *vc = self.viewControllers[self.selectedIndex];
        if ([vc isKindOfClass:[UINavigationController class]]) {
            UINavigationController *nav = (UINavigationController *)vc;
            return [nav.topViewController preferredInterfaceOrientationForPresentation];
        } else {
            return [vc preferredInterfaceOrientationForPresentation];
        }
    }
    
    @implementation UINavigationController (ZFPlayerRotation)
    
    /**
     * If the root view of the window is a UINavigationController, you call this Category first, and then UIViewController called.
     * All you need to do is revisit the following three methods on a page that supports directions other than portrait.
     */
    
    // Whether automatic screen rotation is supported
    - (BOOL)shouldAutorotate {
        NSLog(@"shouldAutorotate  %@",@([self.topViewController shouldAutorotate]));
        return [self.topViewController shouldAutorotate];
    }
    
    // Which screen directions are supported
    - (UIInterfaceOrientationMask)supportedInterfaceOrientations {
        NSLog(@"supportedInterfaceOrientations  %@",@([self.topViewController supportedInterfaceOrientations]));
    
        return [self.topViewController supportedInterfaceOrientations];
    }
    
    // The default screen direction (the current ViewController must be represented by a modal UIViewController (which is not valid with modal navigation) to call this method).
    - (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
        NSLog(@"preferredInterfaceOrientationForPresentation  %@",@([self.topViewController preferredInterfaceOrientationForPresentation]));
    
        return [self.topViewController preferredInterfaceOrientationForPresentation];
    }
    
    - (UIViewController *)childViewControllerForStatusBarStyle {
        NSLog(@"childViewControllerForStatusBarStyle  %@",self.topViewController);
    
        return self.topViewController;
    }
    
    - (UIViewController *)childViewControllerForStatusBarHidden {
        NSLog(@"childViewControllerForStatusBarHidden  %@",self.topViewController);
    
        return self.topViewController;
    }
    
    @end
    
    • 原理就是一定要找到当前展示的ViewController,然后 shouldAutorotate == NO

    遇到过的坑 (一定要追到shouldAutorotate)

    • UITabBarController 被包装到了一个UIViewController,成为了这个UIViewController的子控制器,并且 UIViewController == rootViewController

    • 这种结构首先 shouldAutorotate 被UIViewController拦截无法往下传递,所以这时转屏幕无论修改状态栏到什么方向都是不起作用的

    • 必须重写UIViewController 的 shouldAutorotate,然后找到TabBarController->NavgationController->UIViewController
      直到找到当前需要转屏的UIViewController,不管控制器结构有多深,都需要一层一层的传递下去

    重写supportedInterfaceOrientations

    - (UIInterfaceOrientationMask)supportedInterfaceOrientations {
        return UIInterfaceOrientationMaskAllButUpsideDown;
    }
    
    • 这些都完成以后就可以监听屏幕旋转做相应的处理了
    - (void)addDeviceOrientationObserver {
        if (![UIDevice currentDevice].generatesDeviceOrientationNotifications) {
            [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
        }
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleDeviceOrientationChange) name:UIDeviceOrientationDidChangeNotification object:nil];
    }
    

    方式二

    强制横屏

    • 相对来说方式一体验要好很多,旋转的动画可以自定义
    - (void)interfaceOrientation:(UIInterfaceOrientation)orientation
    {
      if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
        SEL selector = NSSelectorFromString(@"setOrientation:");
        NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
        [invocation setSelector:selector];
        [invocation setTarget:[UIDevice currentDevice]];
        int val = orientation;
        // 从2开始是因为0 1 两个参数已经被selector和target占用
        [invocation setArgument:&val atIndex:2];
        [invocation invoke];
      }
    }
    

    假旋转传送门

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