1
修改g2o/types/slam2d/edge_se2_pointxy_bearing.cpp
t.setRotation(t.rotation().angle()+_measurement);
改为:
t.setRotation((Eigen::Rotation2Dd)(t.rotation().angle()+_measurement));
2忘了截图了,错误提示:
static assertion failed: YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_NUMERIC_TYPES_EXPLICITLY
修改g2o/solvers/eigen/linear_solver_eigen.h
typedef Eigen::PermutationMatrix<Eigen::Dynamic, Eigen::Dynamic, SparseMatrix::Index> PermutationMatrix;
改为:
typedef Eigen::PermutationMatrix<Eigen::Dynamic, Eigen::Dynamic, SparseMatrix::StorageIndex> PermutationMatrix;
3.
处理方法:
Thirdparty/g2o/g2o/solvers/linear_solver_eigen.h的代码:
template <typename MatrixType>
class LinearSolverEigen: public LinearSolver<MatrixType>
{
public:
typedef Eigen::SparseMatrix<double, Eigen::ColMajor> SparseMatrix;
typedef Eigen::Triplet<double> Triplet;
typedef Eigen::PermutationMatrix<Eigen::Dynamic, Eigen::Dynamic, SparseMatrix::Index> PermutationMatrix;
修改为:
template <typename MatrixType>
class LinearSolverEigen: public LinearSolver<MatrixType>
{
public:
typedef Eigen::SparseMatrix<double, Eigen::ColMajor> SparseMatrix;
typedef Eigen::Triplet<double> Triplet;
typedef Eigen::PermutationMatrix<Eigen::Dynamic, Eigen::Dynamic, int> PermutationMatrix
g2o/g2o/examples/tutorial_slam2d/simulator.cpp:78的代码
for (int i = 0; i < probLimits.size(); ++i)
probLimits[i] = (i + 1) / (double) MO_NUM_ELEMS;
修改成:
VectorXd probLimits;
probLimits.resize(MO_NUM_ELEMS);
for (int i = 0; i < probLimits.size(); ++i)
probLimits[i] = (i + 1) / (double) MO_NUM_ELEMS;
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