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【25】WPF ProgressBar进度条

【25】WPF ProgressBar进度条

作者: 业余玩家 | 来源:发表于2018-05-27 16:11 被阅读2069次

    进度条常用在加载,下载,导出一些比较耗时的地方,利用进度条能让用户看到实时进展,能有更好的用户体验……

    直接开始

    新建一个wpf项目,然后在主窗口添加一个按钮,用来控制进度的开始。加一个进度条控件progressbar。双击按钮,为按钮添加事件,代码直接循环模仿进度的进行……

    private void button4_Click(object sender, RoutedEventArgs e)
    {
        for (int i = 0; i <= 100; i++)
            {
                //当前进度,最大值默认100
                progressBar1.Value = i;
                Thread.Sleep(10);
            }
    }
    

    最简单的进度条已经完成,好的,这里运行程序执行,你会发现一个问题,点开始之后,界面直接卡住,回过神来,进度条已经满了,这和我们想像有点也不一样啊。你在ui线程里面执行了耗时的操作,就会让界面进入假死状态,这时候我们就要改进一下,使用多线程。

    image.png
    多线程开始

    我们重新开启一个线程来模仿进度条进度,在按钮的点击事件下进行调用。好了,这次在点击按钮,我们可以看到进度条正常的显示进度情况了,不错,不错,是这种效果。

    private void ProgressBegin() 
    {
    
        Thread thread = new Thread(new ThreadStart(() =>
        {
            for (int i = 0; i <= 100; i++)
            {
                this.progressBar1.Dispatcher.BeginInvoke((ThreadStart)delegate{ this.progressBar1.Value = i; });
                Thread.Sleep(100);
            }
    
        }));
        thread.Start();
    }
    
    新窗口来一个

    这个写法是一样的,只不过在新窗口弄一个,用弹窗的方式来显示,有时候还是会用到的。新建一个wpf窗口,同样加入一个进度条控件,在主窗口的按钮点击事件中写入新窗口的创建和显示,在新窗口的构造函数中调用,进度条开始进度的方法。

    //window1.xaml
    <Window x:Class="progressbartest.Window1"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="Window1" Height="217" Width="300">
        <Grid>
            <ProgressBar Height="24" HorizontalAlignment="Left" Margin="12,72,0,0" Name="progressBar1" VerticalAlignment="Top" Width="254" Foreground="#FF2EAFF1" />
        </Grid>
    </Window>
    
    //window1.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Shapes;
    using System.Threading;
    
    namespace progressbartest
    {
        /// <summary>
        /// Window1.xaml 的交互逻辑
        /// </summary>
        public partial class Window1 : Window
        {
            public Window1()
            {
                InitializeComponent();
    
                ProgressBegin();
    
            }
    
            private void ProgressBegin()
            {
    
                Thread thread = new Thread(new ThreadStart(() =>
                {
                    for (int i = 0; i <= 100; i++)
                    {
                        this.progressBar1.Dispatcher.BeginInvoke((ThreadStart)delegate { this.progressBar1.Value = i; });
                        Thread.Sleep(100);
                    }
    
                }));
                thread.Start();
            }
    
        }
    }
    
    
    image.png
    BackgroundWork方式

    BackgroundWorker类允许您在单独的线程上执行某个可能导致用户界面(UI)停止响应的耗时操作(比如文件下载数据库事务等),并且想要一个响应式的UI来反应当前耗时操作的进度。 那岂不是用来做进度条再合适不过了,可以利用单独线程来执行耗时操作,还能反应操作的进度。

    当然,如果你要使用它提供的方法,必须要先设置一下它的某些属性,不然就没法使用,比如:要使用ReportProgress()(报告进度)的方法,先要设置WorkerReportsProgress=true。其他的设置,可以查官方文档哦。

    private BackgroundWorker bgworker = new BackgroundWorker();
    
    private void button3_Click(object sender, RoutedEventArgs e)
    {
        InitWork();
        bgworker.RunWorkerAsync();
    }
    
    /// <summary>
    /// 初始化bgwork
    /// </summary>
    private void InitWork()
    {
        bgworker.WorkerReportsProgress = true;
        bgworker.DoWork += new DoWorkEventHandler(DoWork);
        bgworker.ProgressChanged += new ProgressChangedEventHandler(BgworkChange);
    }
    
    private void DoWork(object sender, DoWorkEventArgs e)
    {
        for (int i = 0; i <= 100; i++)
        {
            bgworker.ReportProgress(i);
            Thread.Sleep(100);
        }
    }
    
    /// <summary>
    ///改变进度条的值
    /// </summary>
    private void BgworkChange(object sender, ProgressChangedEventArgs e) 
    {
        this.progressBar1.Value = e.ProgressPercentage;
    }
    
    image.png
    源代码
    //mainwindow.xaml
    <Window x:Class="progressbartest.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="MainWindow" Height="350" Width="525">
        <Grid>
            <ProgressBar Height="23" HorizontalAlignment="Left" Margin="32,124,0,0" Name="progressBar1" VerticalAlignment="Top" Width="432" />
            <Button Content="多线程开始" Height="23" HorizontalAlignment="Left" Margin="123,54,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" />
            <Button Content="新窗口开始" Height="23" HorizontalAlignment="Left" Margin="219,54,0,0" Name="button2" VerticalAlignment="Top" Width="75" Click="button2_Click" />
            <Button Content="BackgroundWorker方式" Height="23" HorizontalAlignment="Left" Margin="310,54,0,0" Name="button3" VerticalAlignment="Top" Width="154" Click="button3_Click" />
            <Button Content="开始" Height="23" HorizontalAlignment="Left" Margin="32,54,0,0" Name="button4" VerticalAlignment="Top" Width="75" Click="button4_Click" />
        </Grid>
    </Window>
    
    //mainwindow.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Navigation;
    using System.Windows.Shapes;
    using System.Threading;
    using System.ComponentModel;
    
    namespace progressbartest
    {
        /// <summary>
        /// MainWindow.xaml 的交互逻辑
        /// </summary>
        public partial class MainWindow : Window
        {
            private BackgroundWorker bgworker = new BackgroundWorker();
    
            public MainWindow()
            {
                InitializeComponent();
            }
    
            private void button1_Click(object sender, RoutedEventArgs e)
            {
                ProgressBegin();
            }
    
            private void ProgressBegin() 
            {
    
                Thread thread = new Thread(new ThreadStart(() =>
                {
                    for (int i = 0; i <= 100; i++)
                    {
                        this.progressBar1.Dispatcher.BeginInvoke((ThreadStart)delegate{ this.progressBar1.Value = i; });
                        Thread.Sleep(100);
                    }
    
                }));
                thread.Start();
            }
    
            private void button2_Click(object sender, RoutedEventArgs e)
            {
                Window1 window = new Window1();
                window.Show();
            }
    
            /// <summary>
            /// 初始化bgwork
            /// </summary>
            private void InitWork()
            {
                bgworker.WorkerReportsProgress = true;
                bgworker.DoWork += new DoWorkEventHandler(DoWork);
                bgworker.ProgressChanged += new ProgressChangedEventHandler(BgworkChange);
            }
    
    
            private void DoWork(object sender, DoWorkEventArgs e)
            {
                for (int i = 0; i <= 100; i++)
                {
                    bgworker.ReportProgress(i);
                    Thread.Sleep(100);
                }
            }
    
    
            /// <summary>
            ///改变进度条的值
            /// </summary>
            private void BgworkChange(object sender, ProgressChangedEventArgs e) 
            {
                this.progressBar1.Value = e.ProgressPercentage;
            }
    
            private void button3_Click(object sender, RoutedEventArgs e)
            {
                InitWork();
                bgworker.RunWorkerAsync();
            }
    
            private void button4_Click(object sender, RoutedEventArgs e)
            {
                for (int i = 0; i <= 100; i++)
                {
                    progressBar1.Value = i;
                    Thread.Sleep(10);
                }
            }
        }
    }
    
    //window1.xaml
    <Window x:Class="progressbartest.Window1"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="Window1" Height="217" Width="300">
        <Grid>
            <ProgressBar Height="24" HorizontalAlignment="Left" Margin="12,72,0,0" Name="progressBar1" VerticalAlignment="Top" Width="254" Foreground="#FF2EAFF1" />
        </Grid>
    </Window>
    
    //window1.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Shapes;
    using System.Threading;
    
    namespace progressbartest
    {
        /// <summary>
        /// Window1.xaml 的交互逻辑
        /// </summary>
        public partial class Window1 : Window
        {
            public Window1()
            {
                InitializeComponent();
    
                ProgressBegin();
    
            }
    
            private void ProgressBegin()
            {
    
                Thread thread = new Thread(new ThreadStart(() =>
                {
                    for (int i = 0; i <= 100; i++)
                    {
                        this.progressBar1.Dispatcher.BeginInvoke((ThreadStart)delegate { this.progressBar1.Value = i; });
                        Thread.Sleep(100);
                    }
    
                }));
                thread.Start();
            }
    
        }
    }
    
    参考资料

    BackgroundWorker使用总结

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